Captain J wrote:My Wolfers for Wolfers pack has its separated sprites already, and there's more of them including some sprites used from ww_nazis of mine. Also i'm keep updating it as well.
Oh, also i'm about to work on the another enemy, Elite soldat chaingunner. You know, from Project Toten Eisen Ritter. if i have time to do. Even though it's actually not for Blade of Agony, but i just want to improve it.
NovaRain wrote:Too bad the silenced Sten MK2 doesn't act like how it is in RtCW (not to alert nearby enemies). Was hoping for some stealth/surprise attacks at the beginning of the dam.
Captain J wrote:Understood. Good luck with that!
...then mind if i fix some sprites again? Like supermutant; its arm cannons looks unnecessarily excessive while it fires 9mm shots, as seen it on editor. Or is it actually do the dangerous attack?
Captain J wrote:Not so soon, through. I know they need brightmap sprites too. So i'm about to work on them either if i can do it.
Anyway glad my sprite are helpful once again!
ZikShadow wrote:Only managed to get through the Paris mission, but so far, no real big complaints, love the mod.
The scope was a bit odd though, so i added a modified version here.
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