[Blade of Agony] We are almost there | p188

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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Enjay » Sat Feb 21, 2015 5:18 pm

No problem. That's why I asked. :)

http://www.aspectsweb.co.uk/enjay/doom/WWII_Scene.pk3

There's an additional model in there too; a metal bunker top kind of thing. Original models by mrmof for TF2.

Scaling etc may need to be tweaked a bit. I just shoved them in a PK3 to see how they would look in game.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Sat Feb 21, 2015 5:32 pm

Woohoo thanks man, gotta test them tomorrow when out of bed :)
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Re: [WolfenDoom] Blade of Agony

Postby Incantator » Sat Feb 21, 2015 5:52 pm

Caleb26 wrote:I'm thinking about reviving Operation Rheingold mod since it was never completed. Only the first two episodes are completed - there are 7 episodes total. I'd also like to fix the gameplay issues (more health packs and ammo + less enemies in some places )and add some zdoom / gzdoom features like breakable glass and other destructible environment.


I sincerely hope that all the other WolfenDoom mods would be ported successfully into zdoom/gzdoom. I've seen some people playing WolfenDoom mods in gzdoom with minor issues (discontinuous ambiance sound, for example) so it would be great they revived in modern engines with extra features. They are just too beautiful to be rusted down...

And this mod, is so much beautiful. I just love the atmosphere, so immersive that I feel like I'm really in there. Makes me happy :D
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Sat Feb 21, 2015 10:44 pm

Talking about wolfendoon, i'm MOSTLY waiting for astrostein trilogy remakes. Sgt. Shivers and patriot worked on them, but it was stopped for years...

Most illogical but true. :(
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Batandy » Sun Feb 22, 2015 7:23 am

Yeah i'm totally getting an Indiana Jones vibe from this project, keep the good work up :)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby scalliano » Mon Feb 23, 2015 6:22 pm

Hopefully there's no "hiding in a fridge from a nuclear bomb" mission ...

Yeah, that was when I switched channels.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Ed the Bat » Mon Feb 23, 2015 7:04 pm

scalliano wrote:Hopefully there's no "hiding in a fridge from a nuclear bomb" mission ...

Yeah, that was when I switched channels.

You mean "nu-cu-lar"!

...Ford actually fucking said "nucular"...
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Tue Feb 24, 2015 12:17 am

scalliano wrote:Hopefully there's no "hiding in a fridge from a nuclear bomb" mission ...
and then goes to the bad ending, THIS bad ending;
Image
ain't that a kick in the head? :laff:
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Slax » Tue Feb 24, 2015 2:46 am

Ed the Bat wrote:...Ford actually fucking said "nucular"...

Lots of people do and they don't seem to notice or care.

...freaks me out.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Ed the Bat » Tue Feb 24, 2015 2:48 am

And that's bad enough, but when you remember Indiana Jones is, among other things, a university professor... Augh.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Tue Feb 24, 2015 2:59 am

I still don't know what people have for a problem with Indiana Jones 4.... I mean, yeah, everyone is complaining about the fridge or the aliens, but honestly, Jones dropped out of a plane in Indiana Jones 2 and survived in a airboat, or was almost killed by supernatural ghosts coming out of the Lost Ark ;)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby GooberMan » Tue Feb 24, 2015 3:09 am

I didn't mind it... up until the penultimate chase through the jungle that was mostly CG. Works for Tintin, but it certainly got away from the franchise's starting point of emulating the 1930s action adventure serials.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Tue Feb 24, 2015 3:12 am

besides, protagonists are should be sometimes that invincible for continuing their cartoon, novels or movie's storylines and entertainments after all. especially cartoon characters.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Patriot1776 » Tue Feb 24, 2015 4:58 am

Captain J wrote:Talking about wolfendoon, i'm MOSTLY waiting for astrostein trilogy remakes. Sgt. Shivers and patriot worked on them, but it was stopped for years...

Most illogical but true. :(


Real-life brought it to a screeching halt. :( For the stuff I was wanting to do on the lighting it was taking me way too long to do per-level and I've got too many other interests to work on any one thing for a very, very long length of time. :(
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Zanieon » Tue Feb 24, 2015 5:26 am

Tormentor667 wrote:I still don't know what people have for a problem with Indiana Jones 4.... I mean, yeah, everyone is complaining about the fridge or the aliens, but honestly, Jones dropped out of a plane in Indiana Jones 2 and survived in a airboat, or was almost killed by supernatural ghosts coming out of the Lost Ark ;)


Pretty much like the people that cries over the New Star Wars trilogy just because George Lucas used Industrial Light & Magic more than ever, especially for Jar-Jar Binks, Jabba and Coruscant, i can imagine what they are thinking now about this brand new Trilogy that is coming.

EDIT: The kingdom of the Crystal Skull don't loose it's focus at all, but yeah i laughed a bit when Indiana got Nuked and saved himself with a fridge.
Last edited by Zanieon on Tue Feb 24, 2015 5:32 am, edited 2 times in total.
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