[Blade of Agony] Updated page design | p188

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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby armymen12002003 » Fri Feb 20, 2015 8:08 pm

Thorir wrote:Heh. New-old mugface, I like it. :D

BTW I think green or grey uniformed soldiers would be better for Normandy.


I agree on both points.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Slax » Fri Feb 20, 2015 8:10 pm

Man, open beta this sucka! :grin:
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby grouchbag » Sat Feb 21, 2015 1:47 am

Slax wrote:Man, open beta this sucka! :grin:



Pretty please? :)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Sat Feb 21, 2015 2:25 am

wildweasel wrote:Well, considering the shovel was chosen for its ridiculousness and chiefly because it wasn't a knife, I wouldn't blame Torm if he wanted to swap it out for a more proper WW2 weapon. I mean, hell, it certainly looks like he's ditched the revolver.
Peter Bark wrote:
cem26 wrote:can you make knife when we start the game? cuz showel its too weired for blazkowicz

which is a shame because it looks cool and is really satisfying to use (especially on sneak attacks)... it's rare that a melee weapon has the right impact feeling, that one certainly does, I mean.. don't you just want to go around 'whacking' things with that shovel?
and that's how i love knives, that's a small, normal and personal weapon than the bloody shovel.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby DenisBelmondo » Sat Feb 21, 2015 2:58 am

if the ww-nazis content isn't final, i'd love to get some elbow grease going for the weapons and enemies.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Enjay » Sat Feb 21, 2015 3:51 am

On the shovel thing, personally I love the shovel. I think it is an excellent and hugely satisfying weapon to use. CLANGGGGG!!!!!

However, if a top secret special forces division dropped me behind enemy lines in the middle of WWII armed with nothing but a shovel (or even a knife for that matter) I would have to ask some serious question when (if) I got home. ;)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Sat Feb 21, 2015 4:13 am

@Cem - I already thought about a knife instead of the Fist (which would make sense in general), I will look for fitting sprites in the next few minutes.

@Peter Bark & Enjay - Exactly my tought, it's so damn satisfying to use the shovel :) That's why I keep it but not as a starting weapon.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Captain J » Sat Feb 21, 2015 6:46 am

the shovel is not so unlikable because it's unconventional, i guess. so why don't you adding the knife and shovel in a same slot? with some balances and differences, of course; knife can swing faster but lacks damage and shovel is opposite.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Sat Feb 21, 2015 8:02 am

Exactly what I just did :)
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Slax » Sat Feb 21, 2015 9:32 am

Shovel knife.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Ozymandias81 » Sat Feb 21, 2015 9:37 am

Just downloading GitHUB now...
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby chelonian » Sat Feb 21, 2015 10:50 am

Slax wrote:Shovel knife.

Entrenching tool.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Ozymandias81 » Sat Feb 21, 2015 11:01 am

Ozymandias81 wrote:Just downloading GitHUB now...

I'm in. GLDefs back in action.
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Enjay » Sat Feb 21, 2015 2:54 pm

Interested?

Image

Nebelwerfer
Sandbags
Sandbags
Turret
Wood+Barbed wire
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)

Postby Tormentor667 » Sat Feb 21, 2015 5:01 pm

This Is awesome and definitely useful, would you mind sharing these Enjay? :)
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