Tormentor667 wrote: even though the sprite department had some headaches - Doomjedi had a lot of sleepless nights but it's worth the effort - that's a promise
Thanks Daniel
I've been working on art for BoA almost a year now, one of my biggest art efforts ever.
I've dealt with MAC-res art and depixelling before (for "WolfTC for Doomsday" and "Skulltag"), but not closely to this scale of workload. After I've offered to help BoA (seeing how cool chapter 1 demo is), I didn't even imagine what I'm getting myself into (and still working hard on some Chapter 3 art). It was DoomJuan who first thought the (considered) impossible to be possible, without his faith and support I'd never have the guts to think I can pull it off. Hope the art made for this will help modding in general and Wolf3D modding in particular.
Want to thank Ringman for BJ faces and fixes (my style of BJ face didn't look familliar enough) and his hires Wolf3D enemy pack helped me too as a base for some enemies, sure for mutants (task I've considered before too hard to make on my own, now I've mostly just added rotations for attack frames + recoloring) but not only, his SS and officer base was used too, though just for 2-3 enemies, with shooting rotations, new poses and recoloring.
Not enough art was finished by the time we had to release Chapter 1, and it was obviously very dissapointing for me to see Chapter 1 released without the art I've been working on for months non-stop (in parallel to my own now released Wolf3D mod).
Now for Chapter 2 and 3 it will be different
I urge you to replay Chapter 1 with my hires art as well, it's worth the time, trust me.
I've left active Doom modding once, focusing on Wolf3D mods...this WolfenDoom project brought me back into Doom engines as sort of a bridge between Wolf3D world and Doom world (just as "WolfTC for Doomsday" brought me once from Doom to Wolf3D). I needed to get used again to art larger than 64x64
Doing so much art I even got better and faster than I ever was before, scale of daily artwork and challenges had its effect. I enjoy working on it.
I still plan to keep doing Wolf3D mods as well, there is one in development.
I want to thank this wonderful BoA team for the faith, the opportunity, the inspiration, the warm welcome and support all the way.
You're wonderful, guys