Set a CVAR upon completion of the mission. In the HQ, place an interactive linedef on the mutant goo vat in the lab. If you start episode 2 or later, the vat gets a "dialog" perhaps kind of like this:Tormentor667 wrote:Now that the episodes are split, the whole thing doesn't work anymore as intended - no idea how to turn that around now.
"You reminisce upon your destruction of Dr. Schabbs' mutant factory." with answers like "1. One of the best explosions of my career! Good times, good times." and "2. No, that never happened." If players choose option 1 it sets the "not many mutants anymore" flag (and perhaps fill the vat to give a visual clue that it was done), for options 2 it doesn't (leave the vat empty). In either case, the line gets cleared so as not to be interactive anymore (like how the talking toilet gets disabled in Episode 2).
If he gets something better to do than "shoo", that'll be a progress at least.Tormentor667 wrote:It's actually very hard to do this scriptwise and I don't think it's worth the effort to give everyone new dialogue. I added a new dialogue to Gutenberg though that explains why he, Miller and Rojas are the only ones knowing about the special secret operation.
So, finished. Though I still have some replay value, as I kept a save from the infiltration level just before the end, to try to see how easy/hard it is to just cleanse the base of all its bad guys.
One thing I generally disliked was the heavy fog. It's annoying when you can't see enemies, because they, they can always see you. The heavy fog also robbed the ending twist of much of its power because I know you made a special animation for it (I complained about the spoiler in the git log, remember) but honestly without the dialog boxes I wouldn't have known what was happening, all I saw were closed grids and an orange haze. The animation? Didn't see it.
Some screenshots that I had been too lazy to upload before.
Spoiler:I thought you said you didn't want to swim in this? Hey, can you retrieve the key for me while you're there?
Spoiler:I forgot which level this was, but for some reason the corpses where levitating. You could even crouch and wear them as a hat.
Spoiler:Oh yeah. Bad texture alignment here. It's in the HQ.
Spoiler:Oh yeah, when I complain about the fog. This is where we have to kill snipers. They're pretty much invisible, unless cheating to get the light amp to disperse the fog.
Spoiler:You can get stuck here.
Spoiler:Weird glitch. It's probably in C2M5_A but I kind of forgot where.
Spoiler:Bad alignment on that crate. -12537, -2083
Spoiler:Glitched lamp, it shines when it's turned off. Too bad I didn't think to note the coordinates.