[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Development on Blade of Agony - Chapter 2 is in full swing.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Foggy and watery. Looks like i'm not going to break a sweat at the moment!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Good to see BJ finally starting with something else than a Luger!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Last edited by Talon1024 on Sun Dec 25, 2016 2:03 am, edited 1 time in total.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
And i hoped contributing people including you could make the own thread about it... But sounds neat!
Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Probably should have contacted Tormentor first beforehand.. and no offense for such critique but I feel Trailblazer's (NEVER played this wad ever but sounds over-the-top) functionality takes away everything Wolfendoom was meant to be. Would rather it in it's own thread or have its own maps to complement its play style. Nonetheless, cool idea though. Work on fixing some of the broken things or just don't release it at all.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
No worries RUNSABER, he is one of BoA Team members and we were perfectly aware of this new experimentRUNSABER wrote:Probably should have contacted Tormentor first beforehand..
- Wiw
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
I've just noticed that most of the Nazis have the same death animation! That's... rather jarring!
Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Only a limited number of ways to die were approved by Der Führer.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
If you willing to donate lethal sprites for the great reich, be thier guest!
Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Well played, Enjay.Enjay wrote:Only a limited number of ways to die were approved by Der Führer.
- Wiw
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Re: [WolfenDoom] Blade of Agony (new shots p103)
I've just had a thought...
What if it was replaced with the soundtrack from The Winds of War & War and Remembrance?Gez wrote:I wouldn't miss it if the Medal of Honor soundtrack was removed and replaced by Wolfier tracks.
- wildweasel
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
This is indeed usefulwildweasel wrote:You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
- wildweasel
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11
Then in that case, here: https://drive.google.com/open?id=0B4AcT ... zQ2NzhiQVETormentor667 wrote:This is indeed usefulwildweasel wrote:You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
It is 108 tracks, in MP3 (that's how they came from the data files), a lot of them are stingers but there are a fair number of loops that can be used.