[Wolfenstein: Blade of Agony] v3.1 released (p204)

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Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Tormentor667 »

Development on Blade of Agony - Chapter 2 is in full swing.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Captain J »

Foggy and watery. Looks like i'm not going to break a sweat at the moment!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by JohnnyTheWolf »

Good to see BJ finally starting with something else than a Luger!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Talon1024 »

Last edited by Talon1024 on Sun Dec 25, 2016 2:03 am, edited 1 time in total.
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Captain J »

And i hoped contributing people including you could make the own thread about it... But sounds neat!
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RUNSABER
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by RUNSABER »

Probably should have contacted Tormentor first beforehand.. and no offense for such critique but I feel Trailblazer's (NEVER played this wad ever but sounds over-the-top) functionality takes away everything Wolfendoom was meant to be. Would rather it in it's own thread or have its own maps to complement its play style. Nonetheless, cool idea though. Work on fixing some of the broken things or just don't release it at all.
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Ozymandias81 »

RUNSABER wrote:Probably should have contacted Tormentor first beforehand..
No worries RUNSABER, he is one of BoA Team members and we were perfectly aware of this new experiment 8-)
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Wiw
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Wiw »

I've just noticed that most of the Nazis have the same death animation! That's... rather jarring!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Enjay »

Only a limited number of ways to die were approved by Der Führer.
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Captain J »

If you willing to donate lethal sprites for the great reich, be thier guest!
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Rachael »

Enjay wrote:Only a limited number of ways to die were approved by Der Führer.
Well played, Enjay. :P
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Re: [WolfenDoom] Blade of Agony (new shots p103)

Post by Wiw »

I've just had a thought...
Gez wrote:I wouldn't miss it if the Medal of Honor soundtrack was removed and replaced by Wolfier tracks.
What if it was replaced with the soundtrack from The Winds of War & War and Remembrance?
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by wildweasel »

You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by Tormentor667 »

wildweasel wrote:You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
This is indeed useful
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Re: [WolfenDoom] Blade of Agony (Chapter 2 development | p11

Post by wildweasel »

Tormentor667 wrote:
wildweasel wrote:You might check Bill Brown's soundcloud and see if you can find anything in a similar style. I've also got labeled music rips from the 2009 Wolfenstein, which was also his work.
This is indeed useful
Then in that case, here: https://drive.google.com/open?id=0B4AcT ... zQ2NzhiQVE

It is 108 tracks, in MP3 (that's how they came from the data files), a lot of them are stingers but there are a fair number of loops that can be used.
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