[Blade of Agony] Tank Battlefield Screens! | p161

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Re: [Blade of Agony] Chapter 2 released | p140

Postby lizardcommando » Sat Jun 10, 2017 12:11 am

Not bad at all. I'm loving what I have played so far. Although I did notice one bug. In the first level of Chapter 2, there was that one area with the sharks. It seems that one of those sharks was able to somehow swim out of the water and walk on land.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby doomjedi » Sat Jun 10, 2017 3:42 am

lizardcommando wrote:Not bad at all. I'm loving what I have played so far. Although I did notice one bug. In the first level of Chapter 2, there was that one area with the sharks. It seems that one of those sharks was able to somehow swim out of the water and walk on land.

Noticed that as well but didn't remark as it was relatively close to the water/
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Mere_Duke » Sat Jun 10, 2017 6:16 am

doomjedi wrote:
lizardcommando wrote:Not bad at all. I'm loving what I have played so far. Although I did notice one bug. In the first level of Chapter 2, there was that one area with the sharks. It seems that one of those sharks was able to somehow swim out of the water and walk on land.

Noticed that as well but didn't remark as it was relatively close to the water/

Heh, I've encountered shark 'jumping' out of the water and trying to bite me :)
But other sharks just 'explode' for no reason while swimming right under 'bridge'. So, they all died before I've drained the pool.

Besides that, it's not 'realistic' for them to explode after death, but those sharks are from duke nukem and have no death animations.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby TDG » Sat Jun 10, 2017 6:21 am

Odd, did any of you get a warning when going with the virus scanner over it?
I was using Avira and I got a warning but I can't find anything about the thing it warned me about on Google. (tr/spw.siggen.deamw)
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Mere_Duke » Sat Jun 10, 2017 6:32 am

Another bug? In headquarters, when you see two yellow exclamation marks near each other, and come speak with one of those NPCs, then both exclamation marks become gray after the conversation.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Tormentor667 » Sat Jun 10, 2017 6:43 am

TDG wrote:Odd, did any of you get a warning when going with the virus scanner over it?
I was using Avira and I got a warning but I can't find anything about the thing it warned me about on Google. (tr/spw.siggen.deamw)

False alarm, guaranteed, check the FAQ at the page :)
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Enjay » Sat Jun 10, 2017 7:34 am

TDG wrote:I was using Avira and I got a warning but I can't find anything about the thing it warned me about on Google. (tr/spw.siggen.deamw)

I've used Avira for years and it does sometimes throw up false alarms. I usually send the offending file to Avira for further analysis (a feature integrated into the program (right click if you are looking at files in Quarantine)). Within a couple of days a result should come back saying whether the file is clean or a genuine problem and the definitions that Avira uses for detection get updated too.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Tormentor667 » Sat Jun 10, 2017 11:11 am

Enjay wrote:I usually send the offending file to Avira for further analysis (a feature integrated into the program (right click if you are looking at files in Quarantine)). Within a couple of days a result should come back saying whether the file is clean or a genuine problem and the definitions that Avira uses for detection get updated too.

Would you mind doing this here as well? :)
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Mere_Duke » Sat Jun 10, 2017 1:11 pm

Another problem with textures on map c2m5_a:
Spoiler:

Also about this map. It should be prohibited to go back to station after you enter the train because train starts to move whilst you have possibility to return to station at any time.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Jeimuzu73 » Sat Jun 10, 2017 2:12 pm

Spoiler: "In C2M6:"

Two years since I made this comic, wow! Gimme a lil' credit for it though.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Siberian Tiger » Sat Jun 10, 2017 2:43 pm

Jeimuzu73 wrote:
Spoiler: "In C2M6:"

Two years since I made this comic, wow! Gimme a lil' credit for it though.


I love it!
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Re: [Blade of Agony] Chapter 2 released | p140

Postby RockstarRaccoon » Sat Jun 10, 2017 3:36 pm

Jeimuzu73 wrote:
Spoiler: "In C2M6:"

Two years since I made this comic, wow! Gimme a lil' credit for it though.

Ah, neat! I really liked it when I came across it during my test runs...
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Re: [Blade of Agony] Chapter 2 released | p140

Postby armymen12002003 » Sat Jun 10, 2017 8:37 pm

great job with this update so far i'm lovin' the face lift to chapter 1 i will let u know what i think of chapter 2.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby Koto » Sat Jun 10, 2017 9:32 pm

AFADoomer wrote:
Ozymandias81 wrote:@Koto
How that happens (also it's 7.92 and not 7.62)?


If it's an enemy drop, it'll be half of 5, which in integer math is 2...


Yes, it's a 7.92mm magazine (it's the tradition). I checked by myself that are differences between the standard pickup and dropped pickup. Maybe it's complicated but as a suggestion for the chapter 3, It would be possible to make dropped pickups based on how many ammo had the enemy on his gun before he dies instead of divide it in a half quantity?

Out of that I loved the chapter 2 and the full TC improvement in general.
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Re: [Blade of Agony] Chapter 2 released | p140

Postby AFADoomer » Sat Jun 10, 2017 9:38 pm

I've already changed the drops in the dev version to always drop the full 5 rounds, since the sprite is of a full 5-round stripper clip.
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