[Wolfenstein: Blade of Agony] v3.1 released (p204)

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ZioMcCall
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by ZioMcCall »

Oh,nevermind.Was only a mine "too-much" personal suggestion.For the rest,this actualy one of the best doom mods ever made in the last times.Keep good work.
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Kappes Buur
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Kappes Buur »

Just a minor flaw in C1M0.wad:

In the building on the left

Image

Image

is this rocket launcher

Image

depending on the angle one looks at it, it sticks out the back

Image
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Captain J »

I guess that happens because its mass is too small while sprite is long.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Tormentor667 »

Will be fixed for the next version, thanks for noticing
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Koto
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Koto »

I can suggest to scale big weapons and items to player size sprite.

Still playing it, I will post my feedback soon.
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Luigi2600
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Luigi2600 »

I'm currently making some enemy sprites based off of New Order enemies. If you want to use them Tormentor feel free to PM me and I'll send them once they're finished.
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jazzmaster9
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by jazzmaster9 »

I was not a fan of the Stationary Gunner sprite used in the mod.

Here's something I made.
Image
Right now it is just a proof of concept and I can improve this a bit.
JohnnyTheWolf
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by JohnnyTheWolf »

Luigi2600 wrote:I'm currently making some enemy sprites based off of New Order enemies. If you want to use them Tormentor feel free to PM me and I'll send them once they're finished.
Yeah, I was going to say... Now that we have Doom 2016 in Doom (D4D), it would be nice to see The New Order come to Doom or WolfenDoom.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Captain J »

jazzmaster9 wrote:Here's something I made.
Image
Right now it is just a proof of concept and I can improve this a bit.
Whoooa, way cool idea. Alright, let me try to improve it soon!

EDIT:
UG5Dkqq3.PNG
UG5Dkqq3.PNG (1.22 KiB) Viewed 1615 times
Here's the preview. What do you think?
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jazzmaster9
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by jazzmaster9 »

Captain J wrote: EDIT:Here's the preview. What do you think?
So Much Yes :D
Please finish it.
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Captain J »

Thanks. Glad you liked and and i'll finish it right away!
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Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Ozymandias81 »

@jazzmaster9 & @Captain J
Feel free to come with good variants of Stationary Gunners, I am open with improvements for sprites even because I am not a sprite artist (I did both variants with some help by MagicWazard for mugshots + working over original sprites done by Enjay for Burghead Liberation - afaik)
As you can see there is also an unused stationary gun without any enemy attached with, what we need are Wehrmacht and Afrika Korps variants.

Sprites used on BoA actually
Last edited by Ozymandias81 on Thu Nov 17, 2016 5:25 am, edited 1 time in total.
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Tormentor667 »

jazzmaster9 wrote:I was not a fan of the Stationary Gunner sprite used in the mod.

Here's something I made.
Image
Right now it is just a proof of concept and I can improve this a bit.
I would love to see this finished :) (and the gun in silver, not in cyan) :D
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Captain J
 
 
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Captain J »

Ozymandias81 wrote:Feel free to come with good variants of Stationary Gunners, I am open with improvements for sprites even because I am not a sprite artist (I did both variants with some help by MagicWazard for mugshots + working over original sprites done by Enjay for Burghead Liberation - afaik)
As you can see there is also an unused stationary gun without any enemy attached with, what we need are Wehrmacht and Afrika Korps variants.
Sprites used on BoA actually
Hmm. I'm on it. Also thanks for the resource, btw!
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Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)

Post by Tormentor667 »

Captain J wrote:EDIT:
UG5Dkqq3.PNG
Here's the preview. What do you think?
Brilliant!
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