[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Oh,nevermind.Was only a mine "too-much" personal suggestion.For the rest,this actualy one of the best doom mods ever made in the last times.Keep good work.
- Kappes Buur
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Just a minor flaw in C1M0.wad:
In the building on the left
is this rocket launcher
depending on the angle one looks at it, it sticks out the back
In the building on the left
is this rocket launcher
depending on the angle one looks at it, it sticks out the back
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I guess that happens because its mass is too small while sprite is long.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Will be fixed for the next version, thanks for noticing
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I can suggest to scale big weapons and items to player size sprite.
Still playing it, I will post my feedback soon.
Still playing it, I will post my feedback soon.
Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I'm currently making some enemy sprites based off of New Order enemies. If you want to use them Tormentor feel free to PM me and I'll send them once they're finished.
- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I was not a fan of the Stationary Gunner sprite used in the mod.
Here's something I made.
Right now it is just a proof of concept and I can improve this a bit.
Here's something I made.
Right now it is just a proof of concept and I can improve this a bit.
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Yeah, I was going to say... Now that we have Doom 2016 in Doom (D4D), it would be nice to see The New Order come to Doom or WolfenDoom.Luigi2600 wrote:I'm currently making some enemy sprites based off of New Order enemies. If you want to use them Tormentor feel free to PM me and I'll send them once they're finished.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Whoooa, way cool idea. Alright, let me try to improve it soon!jazzmaster9 wrote:Here's something I made.
Right now it is just a proof of concept and I can improve this a bit.
EDIT: Here's the preview. What do you think?
- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
So Much YesCaptain J wrote: EDIT:Here's the preview. What do you think?
Please finish it.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Thanks. Glad you liked and and i'll finish it right away!
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
@jazzmaster9 & @Captain J
Feel free to come with good variants of Stationary Gunners, I am open with improvements for sprites even because I am not a sprite artist (I did both variants with some help by MagicWazard for mugshots + working over original sprites done by Enjay for Burghead Liberation - afaik)
As you can see there is also an unused stationary gun without any enemy attached with, what we need are Wehrmacht and Afrika Korps variants.
Sprites used on BoA actually
Feel free to come with good variants of Stationary Gunners, I am open with improvements for sprites even because I am not a sprite artist (I did both variants with some help by MagicWazard for mugshots + working over original sprites done by Enjay for Burghead Liberation - afaik)
As you can see there is also an unused stationary gun without any enemy attached with, what we need are Wehrmacht and Afrika Korps variants.
Sprites used on BoA actually
Last edited by Ozymandias81 on Thu Nov 17, 2016 5:25 am, edited 1 time in total.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
I would love to see this finished (and the gun in silver, not in cyan)jazzmaster9 wrote:I was not a fan of the Stationary Gunner sprite used in the mod.
Here's something I made.
Right now it is just a proof of concept and I can improve this a bit.
- Captain J
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Hmm. I'm on it. Also thanks for the resource, btw!Ozymandias81 wrote:Feel free to come with good variants of Stationary Gunners, I am open with improvements for sprites even because I am not a sprite artist (I did both variants with some help by MagicWazard for mugshots + working over original sprites done by Enjay for Burghead Liberation - afaik)
As you can see there is also an unused stationary gun without any enemy attached with, what we need are Wehrmacht and Afrika Korps variants.
Sprites used on BoA actually
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (Chapter 1 | released)
Brilliant!Captain J wrote:EDIT:Here's the preview. What do you think?