[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Graf Zahl
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Re: [Blade of Agony] New screenshots | p179
C2M3 is indeed the biggest problem - for me as well. But even in the worst spots I still get 40 fps. What's your specs (CPU and GPU)?
I don't think that map can be improved much without new render logic.
I don't think that map can be improved much without new render logic.
- Curunir
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Re: [Blade of Agony] New screenshots | p179
i5 3470 at 3.2 ghz /3.6 single-core boost, GPU is AMD RX 570 4gb.
Could be the AMD gpu giving up the ghost due to the draw calls in OpenGL, but I expected it to improve considerably when using Vulkan.
Could be the AMD gpu giving up the ghost due to the draw calls in OpenGL, but I expected it to improve considerably when using Vulkan.
- Kappes Buur
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Re: [Blade of Agony] New screenshots | p179
Just a small detail in C3M6_A
entering this bunker
entering this bunker
Spoiler:there is supposed to be a slope
Spoiler:location in editor
Spoiler:
- Kappes Buur
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Re: [Blade of Agony] New screenshots | p179
Just something of a niggle in C3M0_A
There are some huts with equipment shelters on the outside.
The player can run into the sides
There are some huts with equipment shelters on the outside.
The player can run into the sides
Spoiler:locations in editor
Spoiler:Uggh, total darkness
Spoiler:
- Tormentor667
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Re: [Blade of Agony] New screenshots | p179
Thanks for the spots, I will just take care if these Remember: Chapter 3 is still in development, most of the later maps aren't even working yet so you might spoil yourself
Re: [Blade of Agony] New screenshots | p179
Screenshot doesn’t seem to work in the original post.
- Tormentor667
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Re: [Blade of Agony] New screenshots | p179
Be careful: Huge spoiler!
Blade of Agony can already be considered as a mod that involves a lot of dedication and effort. After being part of the community now for almost 30 years, I can safely say though that there are few mods that offer secret maps that are as intense and complex as the ones in our mod: A 2D jump and run game completely and in the spirit of the original converted into the 3D (2.5D, yes I know) environment powered by GZDoom, ZScript and the Public Commander Keen Forum community!
Blade of Agony can already be considered as a mod that involves a lot of dedication and effort. After being part of the community now for almost 30 years, I can safely say though that there are few mods that offer secret maps that are as intense and complex as the ones in our mod: A 2D jump and run game completely and in the spirit of the original converted into the 3D (2.5D, yes I know) environment powered by GZDoom, ZScript and the Public Commander Keen Forum community!
Re: [Blade of Agony] Secret screenshot galore | p183
Is that complete Commander Keen 4 remake? I see the secret cave in first map, the crystal city, pyramid, well and caves. There is not much else in the game.
- Tormentor667
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Re: [Blade of Agony] Secret screenshot galore | p183
The mechanics and content has been remade but the maps are reinterpretations - some kind of a best-of
Re: [Blade of Agony] Secret screenshot galore | p183
Ha! Funny story; one of my first DooM brainstorm ideas / projects was bringing Commander Keen to the DooM engine. It was called "Commander Doom". The project was ill fated from the start, being that I was only 12 at the time (no content that I have from that project have survived and even if they did would be very primitive). It's awesome that I'am not the only one who wanted this kind of TC. I know I am looking forward to see what your team bring to the table!
Re: [Blade of Agony] Secret screenshot galore | p183
I want to thank yet another time whole Keen modding community for ongoing support of this.
This is a good time to suggest to people here to check out their fantastic mods and creations, including recent release of "Operation Ocflore".
They are true pixel masters, and great people as well.
This is a good time to suggest to people here to check out their fantastic mods and creations, including recent release of "Operation Ocflore".
They are true pixel masters, and great people as well.
Re: [Blade of Agony] New screenshots | p179
Whoah, the images about the transition of Commander Keen 4's levels into GzDoom source port gave me a good nostalgic feeling to me.Tormentor667 wrote:Be careful: Huge spoiler!
Blade of Agony can already be considered as a mod that involves a lot of dedication and effort. After being part of the community now for almost 30 years, I can safely say though that there are few mods that offer secret maps that are as intense and complex as the ones in our mod: A 2D jump and run game completely and in the spirit of the original converted into the 3D (2.5D, yes I know) environment powered by GZDoom, ZScript and the Public Commander Keen Forum community!
It was so good to run through all levels of Commander Keen 4 so many times.
When the new version with the next chapter will be released, I will eagerly search the secret entry to these levels.
Re: [Blade of Agony] Secret screenshot galore | p183
Remind me of the Keen secret levels in D2TWID. Except it's more GZDoomy, obviously.
- Ozymandias81
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Re: [Blade of Agony] Secret screenshot galore | p183
We can't wait to see what the community will think about all the new stuff we have included on Chapter 3, killing ourselves quite during its development.
It has been insane dedication and still it is.
It has been insane dedication and still it is.
Re: [Blade of Agony] Secret screenshot galore | p183
The scale, detail and dedication of this and on this is just crazy.
Even the sheer effort to debug such huge mod...feature-wise and map-wise.
Even the sheer effort to debug such huge mod...feature-wise and map-wise.