What is this?
A GZDoom horror mod based on "Slender: The Eight Pages".
What has been changed in this "Version 3"?
+ Visual overhaul: twice as much detail than V2!
+ Total gameplay overhaul and rebalance
+ Basic tutorial in the starting hub level!
+ Secrets!
Download v3.0.0 preview 2
(recommended: GZDoom 4.10. Newer versions spams errors messages into the console.)
Note: It's still a beta, some levels aren't finished. Go to the basement for tutorial.
Old V2.0 post:
Spoiler:
A Singleplayer(GZDoom) / Multiplayer(Zandronum) horror mod based on "Slender: The Eight Pages".
Your objective is to pick eight pages while being hunted by Them.
What has been changed in this "version 2"?
+ Each map has significantly more details, some have even different layout.
+ Added new ghost and two more maps!
+ Better flashlight
+ More compatibility with GZDoom (Singleplayer only) within single PK3
+ Less Noise lag!
+ Each ghost has been improved (sprites and behavior)
In another words: it's much better!
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Posted: Mon Feb 02, 2015 5:28 pm
by Mav3rick
hey is pretty good just few things i notice.
1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
so far is good but i have been killed by slender with the constant jumping in front of me ¬¬
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Posted: Mon Feb 02, 2015 6:32 pm
by RaveYard
Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
Really?
Strange, I thought I had that issue worked out
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?
Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
I was thinking about less aggressive behavior for enemies.
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me)
Mav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enough
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Posted: Mon Feb 02, 2015 8:44 pm
by Mav3rick
RaveYard wrote:
Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
Really?
Strange, I thought I had that issue worked out
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?
Spoiler:
Long distance
And close
Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
I was thinking about less aggressive behavior for enemies.
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me)
It can be agressive but they practically rap me pussing in front every time i turn and some times it seems they drag you or hold you back, and more the one with a black robe, that is way annoying with the constant pushing around >.<
Mav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enough
Lol well the more the better
but yeah the level of aggression is too high and make it very frustrating, after picking up 2 pages in the cementery that are pretty close to the beggining i was killed 70% by slender and 25% by the one with the robe, the other one no idea what it is lol
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Posted: Tue Feb 03, 2015 3:21 am
by RaveYard
Hmm, It seems you have large limit for gray noise... you should go to Menu -> Mod Options -> Gray Noise -> Limit and set it to 10 or less... that should help.
(It seems I didn't properly balance the noise levels )
And about that aggression, I suggest playing on easy. (That should make the ghosts less deadly)
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Posted: Wed Feb 04, 2015 6:39 am
by RaveYard
Now I am currently working on update to ensure that Zandronum 2.0 works properly... and to make the game more... "dramatic" (or just slower paced)
New update again! Version 2.0.2
This time it's mainly for multiplayer... yea
For anyone interested there is Zandronum server ":: [BE] Montreal :: Ghosted 2 - 2.0.2"
The major update is that software renderer works online and the most important thing... everything looks bright for spectators!!!
The update that was supposed to be two or three weeks ago, is here!
Also, I probably haven't mentioned that Jason Dagenet has joined as developer. Thanks to him, the new version of Ghosted 2 got some upgrade in music and sounds
Changes:
All Ghosts upgraded, but mostly the Slenderman has now much more awesome effect.
New music (for all maps and intermission) and new sounds!
Added new MAP07
Gray noise now appears only for 10 seconds when getting hurt, or when looking at Ghosts. In another words, it's not annoying anymore.
Regeneration is bit faster when standing still.
The game now should be bit harder on harder difficulties than it was before.
Added cvar G2_Skill which forces the game's skill instantly to other (0 being default cvar skill, 1 Very easy and 5 being Nightmare)
Before I download it and play it for myself, I feel like I can already comment on what you presented so far.
First of all: it's great to see more horror GZDoom / Zandronum projects!
Second: I've seen that flashlight in a lot of other mods before... I wish this would get more custom resources to make it stand out.
If you like, I can help you with creating some custom assets. As a "professional" graphics designer, I can do this fairly easily. Let me know!
Re: Ghosted 2 v2.1.0 - Horror Survival
Posted: Sat May 13, 2017 3:25 am
by simplerdoomer
Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...
Really? Where?
Re: Ghosted 2 v2.1.0 - Horror Survival
Posted: Sat May 13, 2017 9:12 pm
by Agentbromsnor
simplerdoomer wrote:
Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...
Really? Where?
I'm pretty certain I've seen it before in Who Dun It.
Re: Ghosted 2 v2.1.0 - Horror Survival
Posted: Sat May 13, 2017 10:46 pm
by wildweasel
Agentbromsnor wrote:I'm pretty certain I've seen it before in Who Dun It.
Oh, that? That is the Doom 2.5 flashlight, so credit goes to Kronos for that.