Ghosted 2 v2.1.0 - Horror Survival
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Ghosted 2 v2.1.0 - Horror Survival
What is this?
A Singleplayer(GZDoom) / Multiplayer(Zandronum) horror mod based on "Slender: The Eight Pages".
Your objective is to pick eight pages while being hunted by Them.
What has been changed in this "version 2"?
+ Each map has significantly more details, some have even different layout.
+ Added new ghost and two more maps!
+ Better flashlight
+ More compatibility with GZDoom (Singleplayer only) within single PK3
+ Less Noise lag!
+ Each ghost has been improved (sprites and behavior)
In another words: it's much better!
Screenshots
From Zandronum multiplayer:
http://www.mediafire.com/convkey/b3a3/s ... eq37zg.jpg
http://www.mediafire.com/convkey/1e56/c ... ec02zg.jpg
http://www.mediafire.com/convkey/7e4f/a ... d4a4zg.jpg
http://www.mediafire.com/convkey/db4d/f ... 426vzg.jpg
From singleplayer:
http://www.mediafire.com/convkey/733e/e ... h499zg.jpg
http://www.mediafire.com/convkey/fcd5/y ... duexzg.jpg
http://www.mediafire.com/convkey/2e12/6 ... dr0jzg.jpg
http://www.mediafire.com/convkey/4cbf/j ... vf3ezg.jpg
http://www.mediafire.com/convkey/4b6c/q ... gqt9zg.jpg
http://www.mediafire.com/convkey/f20c/n ... 0n7yzg.jpg
http://www.mediafire.com/convkey/73cc/9 ... 2q93zg.jpg
http://www.mediafire.com/convkey/a144/w ... armmzg.jpg
Developers:
RaveYard - Project Leader
Jason Dagenet - Music, sounds and also bit of everything.
Download V2.1.0 :
GZDoom(Singleplayer) & Zandronum (Multiplayer): https://www.mediafire.com/?l892skgk6w529jx
Zandronum 1.3 Ambient Sound Patch: http://www.mediafire.com/download/y22yg ... _Patch.wad (This removes ambient sounds, because Zandronum broke them)
Experimental Light Selection Addon: https://www.mediafire.com/?nvb8wc477w6cnn7 (adds Lighter and Glowsticks)
If you find any bugs please let me know.
Last edited by RaveYard on Sun Mar 08, 2015 3:16 am, edited 10 times in total.
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
hey is pretty good just few things i notice.
1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
so far is good but i have been killed by slender with the constant jumping in front of me ¬¬
1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
so far is good but i have been killed by slender with the constant jumping in front of me ¬¬
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Really?Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
Strange, I thought I had that issue worked out
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?
I was thinking about less aggressive behavior for enemies.Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me)
Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enoughMav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Lol well the more the betterRaveYard wrote:Really?Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
Strange, I thought I had that issue worked out
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?
Spoiler:I was thinking about less aggressive behavior for enemies.Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic"
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me)
It can be agressive but they practically rap me pussing in front every time i turn and some times it seems they drag you or hold you back, and more the one with a black robe, that is way annoying with the constant pushing around >.<
Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enoughMav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap
but yeah the level of aggression is too high and make it very frustrating, after picking up 2 pages in the cementery that are pretty close to the beggining i was killed 70% by slender and 25% by the one with the robe, the other one no idea what it is lol
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Hmm, It seems you have large limit for gray noise... you should go to Menu -> Mod Options -> Gray Noise -> Limit and set it to 10 or less... that should help.
(It seems I didn't properly balance the noise levels )
And about that aggression, I suggest playing on easy. (That should make the ghosts less deadly)
(It seems I didn't properly balance the noise levels )
And about that aggression, I suggest playing on easy. (That should make the ghosts less deadly)
Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Now I am currently working on update to ensure that Zandronum 2.0 works properly... and to make the game more... "dramatic" (or just slower paced)
Also here are few bugs I am going to fix:
I might set up a BE server for Ghosted 2 v2 ...
(If I get to it )
Also here are few bugs I am going to fix:
Code: Select all
- Too much noise caused by error in ACS
- Cheaper noise effect doesn't work properly
- MAP03 broken sector inside one train
(If I get to it )
- Devianteist
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages
Nabbing this for singleplayer reasons. I love horror games.
Re: Ghosted 2 v2.0.1 - based on Slender: The Eight Pages
New update has been uploaded
This fixes bugs, adds achievements and makes the ghosts easier...
http://www.mediafire.com/download/l2m0p ... v2_0_1.zip
This fixes bugs, adds achievements and makes the ghosts easier...
http://www.mediafire.com/download/l2m0p ... v2_0_1.zip
Re: Ghosted 2 v2.0.2 - Horror Survival
New update again! Version 2.0.2
This time it's mainly for multiplayer... yea
For anyone interested there is Zandronum server ":: [BE] Montreal :: Ghosted 2 - 2.0.2"
The major update is that software renderer works online and the most important thing... everything looks bright for spectators!!!
But don't worry, for GZDoomers the MAP06 has been extended in size, the skeleton ghost is weaker (maybe too weak) and three new achievements!
http://www.mediafire.com/download/fzod7 ... v2_0_2.zip
For those who want more choice in your lighting, this addons adds lighter and glowsticks
http://www.mediafire.com/download/0timu ... n_v202.wad
Throwing the sticks at ghosts is rude!
Any bugs or suggestions?
This time it's mainly for multiplayer... yea
For anyone interested there is Zandronum server ":: [BE] Montreal :: Ghosted 2 - 2.0.2"
The major update is that software renderer works online and the most important thing... everything looks bright for spectators!!!
But don't worry, for GZDoomers the MAP06 has been extended in size, the skeleton ghost is weaker (maybe too weak) and three new achievements!
http://www.mediafire.com/download/fzod7 ... v2_0_2.zip
For those who want more choice in your lighting, this addons adds lighter and glowsticks
http://www.mediafire.com/download/0timu ... n_v202.wad
Throwing the sticks at ghosts is rude!
Any bugs or suggestions?
Re: Ghosted 2 v2.1.0 - Horror Survival
The update that was supposed to be two or three weeks ago, is here!
Also, I probably haven't mentioned that Jason Dagenet has joined as developer. Thanks to him, the new version of Ghosted 2 got some upgrade in music and sounds
Changes:
Light addon for v2.1.0: https://www.mediafire.com/?nvb8wc477w6cnn7
Also, I probably haven't mentioned that Jason Dagenet has joined as developer. Thanks to him, the new version of Ghosted 2 got some upgrade in music and sounds
Changes:
- All Ghosts upgraded, but mostly the Slenderman has now much more awesome effect.
- New music (for all maps and intermission) and new sounds!
- Added new MAP07
- Gray noise now appears only for 10 seconds when getting hurt, or when looking at Ghosts. In another words, it's not annoying anymore.
- Regeneration is bit faster when standing still.
- The game now should be bit harder on harder difficulties than it was before.
- Added cvar G2_Skill which forces the game's skill instantly to other (0 being default cvar skill, 1 Very easy and 5 being Nightmare)
- Added two new achievements. Denied and Saviour...
Light addon for v2.1.0: https://www.mediafire.com/?nvb8wc477w6cnn7
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Re: Ghosted 2 v2.1.0 - Horror Survival
Where did you get the flashlight?
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Re: Ghosted 2 v2.1.0 - Horror Survival
Before I download it and play it for myself, I feel like I can already comment on what you presented so far.
First of all: it's great to see more horror GZDoom / Zandronum projects!
Second: I've seen that flashlight in a lot of other mods before... I wish this would get more custom resources to make it stand out.
If you like, I can help you with creating some custom assets. As a "professional" graphics designer, I can do this fairly easily. Let me know!
First of all: it's great to see more horror GZDoom / Zandronum projects!
Second: I've seen that flashlight in a lot of other mods before... I wish this would get more custom resources to make it stand out.
If you like, I can help you with creating some custom assets. As a "professional" graphics designer, I can do this fairly easily. Let me know!
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Re: Ghosted 2 v2.1.0 - Horror Survival
Really? Where?Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...
- Agentbromsnor
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Re: Ghosted 2 v2.1.0 - Horror Survival
I'm pretty certain I've seen it before in Who Dun It.simplerdoomer wrote:Really? Where?Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...
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Re: Ghosted 2 v2.1.0 - Horror Survival
Oh, that? That is the Doom 2.5 flashlight, so credit goes to Kronos for that.Agentbromsnor wrote:I'm pretty certain I've seen it before in Who Dun It.