Ghosted 2 v2.1.0 - Horror Survival

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Ghosted 2 v2.1.0 - Horror Survival

Postby RaveYard » Mon Feb 02, 2015 6:04 pm

Image
What is this?
A Singleplayer(GZDoom) / Multiplayer(Zandronum) horror mod based on "Slender: The Eight Pages".
Your objective is to pick eight pages while being hunted by Them.

What has been changed in this "version 2"?
+ Each map has significantly more details, some have even different layout.
+ Added new ghost and two more maps!
+ Better flashlight
+ More compatibility with GZDoom (Singleplayer only) within single PK3
+ Less Noise lag!
+ Each ghost has been improved (sprites and behavior)
In another words: it's much better!

Screenshots
From Zandronum multiplayer:
http://www.mediafire.com/convkey/b3a3/s ... eq37zg.jpg
http://www.mediafire.com/convkey/1e56/c ... ec02zg.jpg
http://www.mediafire.com/convkey/7e4f/a ... d4a4zg.jpg
http://www.mediafire.com/convkey/db4d/f ... 426vzg.jpg

From singleplayer:
http://www.mediafire.com/convkey/733e/e ... h499zg.jpg
http://www.mediafire.com/convkey/fcd5/y ... duexzg.jpg
http://www.mediafire.com/convkey/2e12/6 ... dr0jzg.jpg
http://www.mediafire.com/convkey/4cbf/j ... vf3ezg.jpg
http://www.mediafire.com/convkey/4b6c/q ... gqt9zg.jpg
http://www.mediafire.com/convkey/f20c/n ... 0n7yzg.jpg
http://www.mediafire.com/convkey/73cc/9 ... 2q93zg.jpg
http://www.mediafire.com/convkey/a144/w ... armmzg.jpg

Developers:
RaveYard - Project Leader
Jason Dagenet - Music, sounds and also bit of everything.

Download V2.1.0 :
GZDoom(Singleplayer) & Zandronum (Multiplayer): https://www.mediafire.com/?l892skgk6w529jx
Zandronum 1.3 Ambient Sound Patch: http://www.mediafire.com/download/y22yg ... _Patch.wad (This removes ambient sounds, because Zandronum broke them)
Experimental Light Selection Addon: https://www.mediafire.com/?nvb8wc477w6cnn7 (adds Lighter and Glowsticks)

If you find any bugs please let me know.
Last edited by RaveYard on Sun Mar 08, 2015 4:16 am, edited 10 times in total.
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby Mav3rick » Mon Feb 02, 2015 6:28 pm

hey is pretty good :) just few things i notice.

1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away
2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic" ;)
3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap ;)

so far is good but i have been killed by slender with the constant jumping in front of me ¬¬
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby RaveYard » Mon Feb 02, 2015 7:32 pm

Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away

Really?
Strange, I thought I had that issue worked out :oops:
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?

Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic" ;)

I was thinking about less aggressive behavior for enemies.
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me) :)


Mav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap ;)

Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enough :D
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby Mav3rick » Mon Feb 02, 2015 9:44 pm

RaveYard wrote:
Mav3rick wrote:1.. the static screen is too heavy, even when you see slender at a decent distance and almost left me blind with no direction to run away

Really?
Strange, I thought I had that issue worked out :oops:
Even if I have 25% health and I look at slender from the edge of flashlight's range, I can still see where I am going.
How far were you from him?

Spoiler:


Mav3rick wrote:2.. no make him apeart in front of the player, better close to it and maybe add a sound to make it more "dramatic" ;)

I was thinking about less aggressive behavior for enemies.
However, this aggressive behavior makes the game bit more tense, since anything could happen any time soon! (At least, it seems that way to me) :)
It can be agressive but they practically rap me pussing in front every time i turn and some times it seems they drag you or hold you back, and more the one with a black robe, that is way annoying with the constant pushing around >.<

Mav3rick wrote:3.. try to add some sound, ambient or even for the monsters will make things more actives than just wonder and then run away, try to play with the surrounding to make the player be alert or to make him fall into a trap ;)

Well, I tried to add some ambient sounds and more sounds to every single ghost... I guess it isn't enough :D


Lol well the more the better ;)

but yeah the level of aggression is too high and make it very frustrating, after picking up 2 pages in the cementery that are pretty close to the beggining i was killed 70% by slender and 25% by the one with the robe, the other one no idea what it is lol
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby RaveYard » Tue Feb 03, 2015 4:21 am

Hmm, It seems you have large limit for gray noise... you should go to Menu -> Mod Options -> Gray Noise -> Limit and set it to 10 or less... that should help.
(It seems I didn't properly balance the noise levels :oops: )

And about that aggression, I suggest playing on easy. (That should make the ghosts less deadly) :wink:
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby RaveYard » Wed Feb 04, 2015 7:39 am

Now I am currently working on update to ensure that Zandronum 2.0 works properly... and to make the game more... "dramatic" (or just slower paced)

Also here are few bugs I am going to fix:
Code: Select allExpand view
 - Too much noise caused by error in ACS
 - Cheaper noise effect doesn't work properly
 - MAP03 broken sector inside one train

I might set up a BE server for Ghosted 2 v2 ...

(If I get to it :oops: )
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Re: Ghosted 2 v2 - based on Slender: The Eight Pages

Postby Devianteist » Thu Feb 05, 2015 10:21 am

Nabbing this for singleplayer reasons. I love horror games. :D
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Re: Ghosted 2 v2.0.1 - based on Slender: The Eight Pages

Postby RaveYard » Fri Feb 06, 2015 9:11 am

New update has been uploaded :)

This fixes bugs, adds achievements and makes the ghosts easier...

http://www.mediafire.com/download/l2m0p ... v2_0_1.zip
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Re: Ghosted 2 v2.0.2 - Horror Survival

Postby RaveYard » Thu Feb 12, 2015 12:57 pm

New update again! Version 2.0.2
This time it's mainly for multiplayer... yea :(
For anyone interested there is Zandronum server ":: [BE] Montreal :: Ghosted 2 - 2.0.2"

The major update is that software renderer works online and the most important thing... everything looks bright for spectators!!! :twisted:

But don't worry, for GZDoomers the MAP06 has been extended in size, the skeleton ghost is weaker (maybe too weak) and three new achievements!
http://www.mediafire.com/download/fzod7 ... v2_0_2.zip

For those who want more choice in your lighting, this addons adds lighter and glowsticks :)
http://www.mediafire.com/download/0timu ... n_v202.wad
Throwing the sticks at ghosts is rude!

Any bugs or suggestions?
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby RaveYard » Sun Mar 08, 2015 3:46 am

The update that was supposed to be two or three weeks ago, is here!

Also, I probably haven't mentioned that Jason Dagenet has joined as developer. Thanks to him, the new version of Ghosted 2 got some upgrade in music and sounds :D

Changes:
  • All Ghosts upgraded, but mostly the Slenderman has now much more awesome effect.
  • New music (for all maps and intermission) and new sounds!
  • Added new MAP07
  • Gray noise now appears only for 10 seconds when getting hurt, or when looking at Ghosts. In another words, it's not annoying anymore.
  • Regeneration is bit faster when standing still.
  • The game now should be bit harder on harder difficulties than it was before.
  • Added cvar G2_Skill which forces the game's skill instantly to other (0 being default cvar skill, 1 Very easy and 5 being Nightmare)
  • Added two new achievements. Denied and Saviour...

Ghosted 2 v2.1.0: https://www.mediafire.com/?l892skgk6w529jx
Light addon for v2.1.0: https://www.mediafire.com/?nvb8wc477w6cnn7
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby simplerdoomer » Fri May 12, 2017 2:48 am

Where did you get the flashlight?
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby Agentbromsnor » Fri May 12, 2017 7:13 am

Before I download it and play it for myself, I feel like I can already comment on what you presented so far.

First of all: it's great to see more horror GZDoom / Zandronum projects!
Second: I've seen that flashlight in a lot of other mods before... I wish this would get more custom resources to make it stand out.

If you like, I can help you with creating some custom assets. As a "professional" graphics designer, I can do this fairly easily. Let me know!
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby simplerdoomer » Sat May 13, 2017 4:25 am

Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...


Really? Where?
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby Agentbromsnor » Sat May 13, 2017 10:12 pm

simplerdoomer wrote:
Agentbromsnor wrote:I've seen that flashlight in a lot of other mods before...


Really? Where?


I'm pretty certain I've seen it before in Who Dun It.
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Re: Ghosted 2 v2.1.0 - Horror Survival

Postby wildweasel » Sat May 13, 2017 11:46 pm

Agentbromsnor wrote:I'm pretty certain I've seen it before in Who Dun It.

Oh, that? That is the Doom 2.5 flashlight, so credit goes to Kronos for that.
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