Re: [WIP] Batman Doom: Reborn for GZDoom by Ozymandias81 v0.
Posted: Tue Feb 03, 2015 11:08 am
I am working as a graphics designer so that's actually my job All of them are PNG paletted.
I understand that and it doesn't need to be perfectly faithful but at least you need to be able to play it without cheating I can test the boss battles and similar things this evening, but other people should maybe play the mod as well to make sure everything's fine.Ozymandias81 wrote:Something has changed, this Reborn won't be PERFECTLY faithfully to original BD, but I'll continue to remain genuine until everything is fixed. For now I'm playing each map in order to see what should I do to fix them.
Spoiler:3) Concerning of Scarecrow, his "trick or treat" frightening spawn (always on map29, didn't tested on map16) is missing something, maybe I could add some "green smoke" in order to "hide" double "Scarecrows" (look at this screenshot). I think that's surely something with decorate;
Please no earthquakes I thing you partially went overboard with them in your own modOzymandias81 wrote:5) Bane needs some effects like Hexen bishops & minotaur, earthquakes and Venom power (must see what's meant for, don't know exactly this character)
I'm just only trying to spur a bit my fantasy, but at the moment these grandiose things are not needed, aren't them?Tormentor667 wrote:Please no earthquakes I thing you partially went overboard with them in your own modOzymandias81 wrote:5) Bane needs some effects like Hexen bishops & minotaur, earthquakes and Venom power (must see what's meant for, don't know exactly this character)
I'll take a look onto this. BTW the project is called REBORN.Tormentor667 wrote:Just tried the new version, nice additions, I like em.
Though, +FLOATBOB for ammo and keys? Why the hell? This feels totally unfitting and more for the sake of being used intead of being incorporated because it was meant to be :-/
I also understand your point of view, it's only a matter of taste in it: I always liked floating objects! BTW I think I'll move this inside AddOn pk3 from next update. Thankx.Tormentor667 wrote:I do understand this, and it is just a suggestion and nothing you MUST change, it's your mod overall. Though, floating ammo and floating weapons simply do not make any sense as there is nothing magical about them.