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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Fri Jan 26, 2018 7:56 pm
by wildweasel
shadstarn wrote:i would love a similar mod but not mario happy style .. seroius but like with worlds and coins and depth and maybe RPG ... something similar
Then...you're in the wrong thread. viewtopic.php?f=4&t=15005

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Thu Feb 01, 2018 3:20 am
by Batandy
Local skeleton enraged by poisonous water
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https://www.facebook.com/goldensouls2/p ... =3&theater

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Thu Feb 01, 2018 3:24 am
by Captain J
This place looks absolutely strange and interesting... Seems like they're in the belly of the beast!

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Sun Feb 11, 2018 8:04 am
by Batandy
MAP36 is a guest map by luigiman0640!
Image
Image
https://www.facebook.com/goldensouls2/p ... =3&theater

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Tue Feb 13, 2018 11:41 pm
by luigiman0640
Loving the face lift of it so far! It's enough to be fresh yet familiar. It was a pleasure to map up something for this amazing mod and I can't wait to see the finished product!

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Thu Feb 15, 2018 10:21 am
by Batandy
WIP of MAP37 - Spectral Steamworks!
Image
https://www.facebook.com/goldensouls2/p ... =3&theater

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Thu Feb 15, 2018 11:04 am
by Captain J
Industrial zone looks so amazing with just-for-looks backyard! Probably the place where holds something great.

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Thu Feb 15, 2018 11:29 am
by QuakedoomNukem Cz
That looks amazing. Literally, I picture a DKC cameo somewhere in the map. Also, on the unrelated note, musically, I imagine these songs to be played in this level
Spoiler:

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Sun Feb 18, 2018 10:19 am
by Batandy

Sneak peek!

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Sun Mar 18, 2018 12:50 pm
by Batandy
01001000 01100101 01110010 01100101 00100111 01110011 00100000 01001101 01000001 01010000 00110011 00111000 00100000 00100010 01000010 01101001 01101110 01100001 01110010 01111001 00100000 01000010 01100001 01110011 01110100 01101001 01101111 01101110 00100010 00100001
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https://www.facebook.com/goldensouls2/p ... &ref=notif

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Sun Mar 18, 2018 1:36 pm
by Captain J
N0000000 WA11111111 :O

Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Posted: Tue Mar 20, 2018 4:55 pm
by luigiman0640
Heck, looks like you gotta update your simulation drivers,

Re: Doom: The Golden Souls 2

Posted: Thu Mar 22, 2018 7:44 am
by Batandy
Mission Status
As you might know, Golden Souls 2 now rocks 38 completed maps, which is a bit more than the standard 32-map megawad.
Currently i'm working on the final area and boss of MAP38, the seventh castle, and will soon start working on World 8 "Hell", the last world. Yep, that's it, end of the line, only 5 more levels left to make.
There's still plenty of work to be done though, after those levels i'll have to go back and finish some secret levels left behind, rework some of the earlier levels so they fit better with the rest, add some small bonus areas and complete the Soaring Comet Difficulty.
Regardless, at this point i'm aware of the time required to complete these tasks, which brings me to the next point:
ETA
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Yes, i still can't give you an exact release date, but i know that i will be able to finish the mod this summer. The wait's almost over!
I would have never expected to work on this mod for 3 years, the original plan was to release it in 2016 so i'm a bit overdue, but it will be worth it. Thank you so much for the support!

Re: Doom: The Golden Souls 2 | ETA: THIS SUMMER | p55

Posted: Thu Mar 22, 2018 12:47 pm
by Randumb
Let's-a kick some butt!

Re: Doom: The Golden Souls 2 | ETA: THIS SUMMER | p55

Posted: Fri Mar 23, 2018 12:31 am
by Captain J
Doomguy in Swim Suit... Hope nobody picks on him just because he's showing his actually-existing nipples. Heh.

Anyway keep up the good starry work there, Batandy!