Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Re: DooM : The Golden Souls 2

Postby xenoxols » Sun Jan 18, 2015 8:32 am

I think there should be more custom enemies. By which I mean there were way too many imps, pinkies, and hell knights in the first one. So more enemy variety would be awesome.
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Re: DooM : The Golden Souls 2

Postby Batandy » Sun Jan 18, 2015 9:34 am

xenoxols wrote:I think there should be more custom enemies. By which I mean there were way too many imps, pinkies, and hell knights in the first one. So more enemy variety would be awesome.


The first levels serve as introduction to the mod, right after the first castle there'll be way more custom enemies
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Re: DooM : The Golden Souls 2

Postby Pisstepank » Sun Jan 18, 2015 10:40 am

Oh my! Looking forward to play this :)
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Re: DooM : The Golden Souls 2

Postby Scripten » Sun Jan 18, 2015 1:22 pm

Oh em gee. YES.

Btw, batandy, if you have any monster designs you'd like to see drawn, I can give you a hand with that. I need a break from spriting aliens after like 30 or so spritesheets. :P
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Re: DooM : The Golden Souls 2

Postby Alteisen » Sun Jan 18, 2015 5:34 pm

That SSG reload animation tho.
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Re: DooM : The Golden Souls 2

Postby Devianteist » Sun Jan 18, 2015 5:52 pm

This looks amazing. I can't wait to see where it goes.
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Re: DooM : The Golden Souls 2

Postby Lippeth » Sun Jan 18, 2015 8:27 pm

Looks really fun, and props for the Dio tune in the video!
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Re: DooM : The Golden Souls 2

Postby Scuba Steve » Mon Jan 19, 2015 9:31 am

Excellent.
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Re: DooM : The Golden Souls 2

Postby Batandy » Tue Jan 20, 2015 6:29 am

Day 3 screenshots:
Image
Image
Image
Image
Image
Image
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Re: DooM : The Golden Souls 2

Postby jdagenet » Tue Jan 20, 2015 6:59 am

Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.
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Re: DooM : The Golden Souls 2

Postby Batandy » Tue Jan 20, 2015 7:31 am

jdagenet wrote:Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.


Well, sure, if you want you could help me make a world map theme with the super mario world soundfont.
http://www.williamkage.com/snes_soundfo ... ndfont.zip

It doesn't have to be really long, max one minute let's say, but it must have some "variants" that i can use,a "final world" variant bowser styled, a spooky variant, a desert variant, a snow variant (just change the instruments and maybe the tempo), a beach variant and such
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Re: DooM : The Golden Souls 2

Postby xenoxols » Tue Jan 20, 2015 7:32 am

That rifle looks pretty out of place, especially with the UAC logo. Otherwise it looks great.
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Re: DooM : The Golden Souls 2

Postby jdagenet » Tue Jan 20, 2015 7:45 am

Batandy wrote:
jdagenet wrote:Man those screens look nice. Can't wait until this is released!
If you need help with music or sound effects I'd be willing to assist you.


Well, sure, if you want you could help me make a world map theme with the super mario world soundfont.
http://www.williamkage.com/snes_soundfo ... ndfont.zip

It doesn't have to be really long, max one minute let's say, but it must have some "variants" that i can use,a "final world" variant bowser styled, a spooky variant, a desert variant, a snow variant (just change the instruments and maybe the tempo), a beach variant and such

Sure thing, let me see what I can come up with.
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Re: DooM : The Golden Souls 2

Postby Batandy » Tue Jan 20, 2015 8:08 am

xenoxols wrote:That rifle looks pretty out of place, especially with the UAC logo. Otherwise it looks great.


Well, uac does exist in the game's lore, afterall golden souls' world isn't mario's world, it's just a goofy alternate version of doom's world. This game is basically hell on earth, and uac does exist, for example the ingame shop will have uac crates and such
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Re: DooM : The Golden Souls 2

Postby xenoxols » Tue Jan 20, 2015 9:08 am

Fair enough, but I was mostly talking about its less cartoonish style compared to the other weapons.
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