Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Postby DOOMPiter » Tue Jan 28, 2020 5:21 am

Batandy wrote:
DOOMPiter wrote:How in hecc am i supposed to get past a further part in the 1st castle level without IDDQD? I got stuck because the Lava always killed me when i tried to access the next part of the castle.


Hey, since I don't know where exactly you got stuck, I can only tell you at the moment to make sure that you've got always run enabled. If you specify where you got stuck precisely I might be able to help you out.

Remember that Outdoor part? Yeah. THERE is where i got stuck.
User avatar
DOOMPiter
 
Joined: 03 Nov 2019
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Postby Batandy » Thu Jan 30, 2020 4:57 am

DOOMPiter wrote:
Batandy wrote:
DOOMPiter wrote:How in hecc am i supposed to get past a further part in the 1st castle level without IDDQD? I got stuck because the Lava always killed me when i tried to access the next part of the castle.


Hey, since I don't know where exactly you got stuck, I can only tell you at the moment to make sure that you've got always run enabled. If you specify where you got stuck precisely I might be able to help you out.

Remember that Outdoor part? Yeah. THERE is where i got stuck.

Have you pushed the block into the lava?
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Postby Massaraksh » Mon Mar 16, 2020 7:16 am

After about 19 hours, I finally 100%'d the mod. What a blast.
I wish skull keys were used more, or for more creative things, like shortcuts.
Oh, and the star launcher is really hard on the ears.
User avatar
Massaraksh
 
Joined: 20 Jan 2018

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Postby salahmander2 » Thu Jun 04, 2020 12:16 pm

Just noticed an odd thing, on Siholette Sunset, coins dropped by monsters is in full colour compared to the coins already placed, is this intentional?
User avatar
salahmander2
3D floor abuser!
 
Joined: 20 Nov 2014

Re: Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

Postby Batandy » Thu Jun 04, 2020 2:29 pm

salahmander2 wrote:Just noticed an odd thing, on Siholette Sunset, coins dropped by monsters is in full colour compared to the coins already placed, is this intentional?

Yes, it's intentional.
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: CyberneticPhantom, Viscont23, yaboi and 7 guests