Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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wildweasel
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by wildweasel »

shadstarn wrote:i would love a similar mod but not mario happy style .. seroius but like with worlds and coins and depth and maybe RPG ... something similar
Then...you're in the wrong thread. viewtopic.php?f=4&t=15005
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Batandy
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

Local skeleton enraged by poisonous water
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https://www.facebook.com/goldensouls2/p ... =3&theater
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Captain J
 
 
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Captain J »

This place looks absolutely strange and interesting... Seems like they're in the belly of the beast!
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Batandy
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

MAP36 is a guest map by luigiman0640!
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https://www.facebook.com/goldensouls2/p ... =3&theater
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luigiman0640
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by luigiman0640 »

Loving the face lift of it so far! It's enough to be fresh yet familiar. It was a pleasure to map up something for this amazing mod and I can't wait to see the finished product!
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Batandy
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

WIP of MAP37 - Spectral Steamworks!
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https://www.facebook.com/goldensouls2/p ... =3&theater
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Captain J
 
 
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Captain J »

Industrial zone looks so amazing with just-for-looks backyard! Probably the place where holds something great.
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QuakedoomNukem Cz
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by QuakedoomNukem Cz »

That looks amazing. Literally, I picture a DKC cameo somewhere in the map. Also, on the unrelated note, musically, I imagine these songs to be played in this level
Spoiler:
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Batandy
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »


Sneak peek!
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Batandy
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Batandy »

01001000 01100101 01110010 01100101 00100111 01110011 00100000 01001101 01000001 01010000 00110011 00111000 00100000 00100010 01000010 01101001 01101110 01100001 01110010 01111001 00100000 01000010 01100001 01110011 01110100 01101001 01101111 01101110 00100010 00100001
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https://www.facebook.com/goldensouls2/p ... &ref=notif
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Captain J
 
 
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by Captain J »

N0000000 WA11111111 :O
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luigiman0640
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Re: Doom: The Golden Souls 2 [DEMO 3 OUT!]

Post by luigiman0640 »

Heck, looks like you gotta update your simulation drivers,
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Batandy
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Re: Doom: The Golden Souls 2

Post by Batandy »

Mission Status
As you might know, Golden Souls 2 now rocks 38 completed maps, which is a bit more than the standard 32-map megawad.
Currently i'm working on the final area and boss of MAP38, the seventh castle, and will soon start working on World 8 "Hell", the last world. Yep, that's it, end of the line, only 5 more levels left to make.
There's still plenty of work to be done though, after those levels i'll have to go back and finish some secret levels left behind, rework some of the earlier levels so they fit better with the rest, add some small bonus areas and complete the Soaring Comet Difficulty.
Regardless, at this point i'm aware of the time required to complete these tasks, which brings me to the next point:
ETA
Image

Yes, i still can't give you an exact release date, but i know that i will be able to finish the mod this summer. The wait's almost over!
I would have never expected to work on this mod for 3 years, the original plan was to release it in 2016 so i'm a bit overdue, but it will be worth it. Thank you so much for the support!
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Randumb
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Re: Doom: The Golden Souls 2 | ETA: THIS SUMMER | p55

Post by Randumb »

Let's-a kick some butt!
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Captain J
 
 
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Re: Doom: The Golden Souls 2 | ETA: THIS SUMMER | p55

Post by Captain J »

Doomguy in Swim Suit... Hope nobody picks on him just because he's showing his actually-existing nipples. Heh.

Anyway keep up the good starry work there, Batandy!
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