Re: (wip) Ashes 2063 TC - THREAD EVACUATION
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Re: (WIP) Ashes 2063 TC - 5 Minutes to Midnight
Atoms bless me it's finally time!! Playtesters Rejoice, y'all should play the game right now and send him some feedback!
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Re: (WIP) Ashes 2063 TC - 5 Minutes to Midnight
Question:
Spoiler:
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Re: (WIP) Ashes 2063 TC - 5 Minutes to Midnight
Cut content. It's for something later. Like an easy access for DLC. Pay it no mind. And any playtest stuff, can you send it to me by PM? Otherwise it confuses people.TDG wrote:Question:
Spoiler:
spoiler edit: did one of the guards tell you there was buried treaure? yeah, he's a dick. There isn't any,
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Re: (WIP) Ashes 2063 TC - Final Entry video
This is it. We're almost there. Just chasing the last few bugs. Release will be in a few hours. ETA is 17:00, GMT, but pushing for an earlier drop.
I'll be updating the front page around the same time, and putting a big shout out to everyone who helped.
You'll have to let me know if these three years have been worth the effort.
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Re: Re: (WIP) Ashes 2063 TC - Final Entry video
Nukaradical!
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Re: Re: (WIP) Ashes 2063 TC - Final Entry video
Hey man! Sorry I wasn't able to come through for the testing phase, but the timing was very unfortunate
Still, very much looking forward to the release!
Still, very much looking forward to the release!
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Re: (RELEASE) Ashes 2063 TC - Episode One
FINAL RELEASE LINK
http://www.mediafire.com/file/clv9t5i2b ... 5.zip/file
Please see the main page for info. Remember, this must be loaded with the DOOM 2 iwad. I'll be uploading standalone maps (for playing with other mods) and a weapons pack soon! The mod.pk3 is compatible with most Ultimate Doom maps as is (ignore error message).
Again, please see main page for info. I've had to delete a lot of images, but will be updating those soon.
Let me know what you think, and what could be improved in future
-Laters
EDIT: Changed link for new version.
http://www.mediafire.com/file/clv9t5i2b ... 5.zip/file
Please see the main page for info. Remember, this must be loaded with the DOOM 2 iwad. I'll be uploading standalone maps (for playing with other mods) and a weapons pack soon! The mod.pk3 is compatible with most Ultimate Doom maps as is (ignore error message).
Again, please see main page for info. I've had to delete a lot of images, but will be updating those soon.
Let me know what you think, and what could be improved in future
-Laters
EDIT: Changed link for new version.
Last edited by Vostyok on Sun Sep 30, 2018 1:36 pm, edited 1 time in total.
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Re: (RELEASE) Ashes 2063 TC - Episode One
Just downloaded and about to give this a try. What are the recommended control settings for autoaim, jumping and crouching - should these be on or off?
EDIT: Just noticed in the in-game help screen that jump, crouch, reload, item inventory and secondary fire are all required.
EDIT: Just noticed in the in-game help screen that jump, crouch, reload, item inventory and secondary fire are all required.
Last edited by Korell on Sun Sep 23, 2018 10:21 am, edited 1 time in total.
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Re: (RELEASE) Ashes 2063 TC - Episode One
Oh my god finally
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Re: (RELEASE) Ashes 2063 TC - Episode One
It says in the help screen to set up crouching, jumping, altfire and reload keys. Have your inventory keys bound as well.
Bike is controlled with direction keys. Use to get on, Jump to get off.
And have fun!
Bike is controlled with direction keys. Use to get on, Jump to get off.
And have fun!
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Re: Re: (WIP) Ashes 2063 TC - Final Entry video
Lol. Don't worry about it. All you missed was bug hunting.EldritchTruth wrote:Hey man! Sorry I wasn't able to come through for the testing phase, but the timing was very unfortunate
Still, very much looking forward to the release!
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Re: (RELEASE) Ashes 2063 TC - Episode One
Hey, I've just played the tutorial and the first level, i'm liking this a lot!
I'm really liking the level design, the sprite sets and in general how fresh this feels.
One thing i'd tone down is the damage you get by hitting walls with the motorbike, even if you just slowly hit something you lose atleast 8-10 hp.
Also there are some textures that need to be aligned, such as the crates (in the very first corridor of the first level you've got some).
I'll give you more feedback after i've completed a few more levels, so far it's pretty good!
I'm really liking the level design, the sprite sets and in general how fresh this feels.
One thing i'd tone down is the damage you get by hitting walls with the motorbike, even if you just slowly hit something you lose atleast 8-10 hp.
Also there are some textures that need to be aligned, such as the crates (in the very first corridor of the first level you've got some).
I'll give you more feedback after i've completed a few more levels, so far it's pretty good!
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Re: (RELEASE) Ashes 2063 TC - Episode One
Thanks for the comment. I'm sure we missed a few things. I did tone down the bike damage a bit. Might need to do that again...
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Re: (RELEASE) Ashes 2063 TC - Episode One
This is very cool. Very cool indeed. It feels very much like its own game and not merely a Doom mod. The levels are very good, the sprite work is good fun too (some very inventive edits in there) and the post apocalyptic world is very well put across. The whole package is really, really nice.
I'm generally not a fan of vehicles in FPS games and I don't find the bike particularly easy to control. A real bike is much easier. It is, however, yet another cool feature.
I get a lot of self-referencing texture messages when I load the game (developer mode set to 2). I'm not sure exactly what prompts errors like this (double entries or something, defining a texture and then using the texture as a patch in itself?) Anyway, here they are:
I'm generally not a fan of vehicles in FPS games and I don't find the bike particularly easy to control. A real bike is much easier. It is, however, yet another cool feature.
I get a lot of self-referencing texture messages when I load the game (developer mode set to 2). I'm not sure exactly what prompts errors like this (double entries or something, defining a texture and then using the texture as a patch in itself?) Anyway, here they are:
Code: Select all
Texman.Init: Init texture manager.
Resolved self-referencing texture by picking an older entry for STCFN033
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Resolved self-referencing texture by picking an older entry for SUB52
Resolved self-referencing texture by picking an older entry for SUB53
Resolved self-referencing texture by picking an older entry for SUB54
Resolved self-referencing texture by picking an older entry for BRIK41
Resolved self-referencing texture by picking an older entry for SUB61
Resolved self-referencing texture by picking an older entry for SUB71
Resolved self-referencing texture by picking an older entry for SUB81
Resolved self-referencing texture by picking an older entry for VINES11
Resolved self-referencing texture by picking an older entry for VINES21
Resolved self-referencing texture by picking an older entry for VINES22
Resolved self-referencing texture by picking an older entry for VINES31
Resolved self-referencing texture by picking an older entry for BLOOD4
Resolved self-referencing texture by picking an older entry for NUKAGE4
Resolved self-referencing texture by picking an older entry for LURKWALL
Resolved self-referencing texture by picking an older entry for OFIC51
Resolved self-referencing texture by picking an older entry for OFIC61
Resolved self-referencing texture by picking an older entry for OFIC62
Resolved self-referencing texture by picking an older entry for OFIC71
Resolved self-referencing texture by picking an older entry for OFIC72
Resolved self-referencing texture by picking an older entry for PHON1
Resolved self-referencing texture by picking an older entry for PHON2
Resolved self-referencing texture by picking an older entry for SUBSIGN
Resolved self-referencing texture by picking an older entry for SUBAD1
Resolved self-referencing texture by picking an older entry for SUB91
Resolved self-referencing texture by picking an older entry for SUB92
Resolved self-referencing texture by picking an older entry for SUBGATE
Resolved self-referencing texture by picking an older entry for SUBSIN2
Resolved self-referencing texture by picking an older entry for VALVE1
Resolved self-referencing texture by picking an older entry for VALVE2
Resolved self-referencing texture by picking an older entry for GUARDSIG
Resolved self-referencing texture by picking an older entry for BASSIG
Resolved self-referencing texture by picking an older entry for CONTAN1
Resolved self-referencing texture by picking an older entry for STFGAG
Resolved self-referencing texture by picking an older entry for COMP21
Resolved self-referencing texture by picking an older entry for FLAG1
Resolved self-referencing texture by picking an older entry for FLAG2
Resolved self-referencing texture by picking an older entry for FLAG3
Resolved self-referencing texture by picking an older entry for SKY1A
Resolved self-referencing texture by picking an older entry for SKY3A
Resolved self-referencing texture by picking an older entry for SKY3B
Resolved self-referencing texture by picking an older entry for SKY3C
Resolved self-referencing texture by picking an older entry for TREES
Resolved self-referencing texture by picking an older entry for BARSIGN
Resolved self-referencing texture by picking an older entry for BORDS
Resolved self-referencing texture by picking an older entry for RUIN3
Resolved self-referencing texture by picking an older entry for POOL1
Resolved self-referencing texture by picking an older entry for RADIOSIG
Resolved self-referencing texture by picking an older entry for BUS11
Resolved self-referencing texture by picking an older entry for BUS12
Resolved self-referencing texture by picking an older entry for BUS13
Resolved self-referencing texture by picking an older entry for BUS14
Resolved self-referencing texture by picking an older entry for DOOR92
Resolved self-referencing texture by picking an older entry for LNDMSTR1
Resolved self-referencing texture by picking an older entry for RUIN23
Resolved self-referencing texture by picking an older entry for BASE22
Resolved self-referencing texture by picking an older entry for HOUS51
Resolved self-referencing texture by picking an older entry for RUIN71
Resolved self-referencing texture by picking an older entry for BIGRIG1
Resolved self-referencing texture by picking an older entry for BIGRIG2
Resolved self-referencing texture by picking an older entry for BIGRIG3
Resolved self-referencing texture by picking an older entry for BIGRIG4
Resolved self-referencing texture by picking an older entry for POSTERS
Resolved self-referencing texture by picking an older entry for HOSP11
Resolved self-referencing texture by picking an older entry for HOSP21
Resolved self-referencing texture by picking an older entry for HOSP22
Resolved self-referencing texture by picking an older entry for FLOORST1
Resolved self-referencing texture by picking an older entry for FLOORST2
Resolved self-referencing texture by picking an older entry for AMBBACK
Resolved self-referencing texture by picking an older entry for AMBFRONT
Resolved self-referencing texture by picking an older entry for AMBSIDE1
Resolved self-referencing texture by picking an older entry for AMBSIDE2
Resolved self-referencing texture by picking an older entry for BAR1
Resolved self-referencing texture by picking an older entry for BAR2
Resolved self-referencing texture by picking an older entry for BAR3
Resolved self-referencing texture by picking an older entry for BAR4
Resolved self-referencing texture by picking an older entry for WINDOW1
Resolved self-referencing texture by picking an older entry for WINDOW2
Resolved self-referencing texture by picking an older entry for WINDOW3
Resolved self-referencing texture by picking an older entry for WINDOW4
Resolved self-referencing texture by picking an older entry for RED1
Resolved self-referencing texture by picking an older entry for RED2
Resolved self-referencing texture by picking an older entry for HOUS61
Resolved self-referencing texture by picking an older entry for GUNWALL
Resolved self-referencing texture by picking an older entry for TILE21
Resolved self-referencing texture by picking an older entry for CHECKSIG
Resolved self-referencing texture by picking an older entry for BFB1
Resolved self-referencing texture by picking an older entry for BFB2
Resolved self-referencing texture by picking an older entry for SHOWER1
Resolved self-referencing texture by picking an older entry for OFIC81
Resolved self-referencing texture by picking an older entry for OFIC82
Resolved self-referencing texture by picking an older entry for DOOR93
Resolved self-referencing texture by picking an older entry for TRUKR1
Resolved self-referencing texture by picking an older entry for TRUKR2
Resolved self-referencing texture by picking an older entry for TRUKR3
Resolved self-referencing texture by picking an older entry for KITCHEN3
Resolved self-referencing texture by picking an older entry for KITCHEN4
Resolved self-referencing texture by picking an older entry for RADIOAIR
Resolved self-referencing texture by picking an older entry for RADIO1
Resolved self-referencing texture by picking an older entry for RADIO2
Resolved self-referencing texture by picking an older entry for RADIO3
Resolved self-referencing texture by picking an older entry for RADIO4
Resolved self-referencing texture by picking an older entry for DIRTROAD
Resolved self-referencing texture by picking an older entry for DETROITS
Resolved self-referencing texture by picking an older entry for SUBENT01
Resolved self-referencing texture by picking an older entry for SUBENT02
Resolved self-referencing texture by picking an older entry for SUBRAIL2
Resolved self-referencing texture by picking an older entry for SUBARW11
Resolved self-referencing texture by picking an older entry for SUBARW12
Resolved self-referencing texture by picking an older entry for SUBARW21
Resolved self-referencing texture by picking an older entry for SUBARW22
Resolved self-referencing texture by picking an older entry for SUBARW31
Resolved self-referencing texture by picking an older entry for SUBARW41
Resolved self-referencing texture by picking an older entry for SUBBORD
Resolved self-referencing texture by picking an older entry for GASSIGN
Resolved self-referencing texture by picking an older entry for ZRRION1
Resolved self-referencing texture by picking an older entry for ZRRION2
Resolved self-referencing texture by picking an older entry for ZRRION3
Resolved self-referencing texture by picking an older entry for SUBORD2
Resolved self-referencing texture by picking an older entry for SUBSIN3
Resolved self-referencing texture by picking an older entry for SUBGLOW
Resolved self-referencing texture by picking an older entry for TCASH1
Resolved self-referencing texture by picking an older entry for TICKET
Resolved self-referencing texture by picking an older entry for MALL11
Resolved self-referencing texture by picking an older entry for MALL21
Resolved self-referencing texture by picking an older entry for MALL31
Resolved self-referencing texture by picking an older entry for GUNAD1
Resolved self-referencing texture by picking an older entry for GUNAD2
Resolved self-referencing texture by picking an older entry for GUNPOST
Resolved self-referencing texture by picking an older entry for GUNRAK
Resolved self-referencing texture by picking an older entry for CASESTOR
Resolved self-referencing texture by picking an older entry for GUNSIN3
Resolved self-referencing texture by picking an older entry for WARSIN2
Resolved self-referencing texture by picking an older entry for ASHES1
Resolved self-referencing texture by picking an older entry for CONVY2
Resolved self-referencing texture by picking an older entry for CONVY3
Resolved self-referencing texture by picking an older entry for DINRMENU
Resolved self-referencing texture by picking an older entry for MALL41
Resolved self-referencing texture by picking an older entry for GAMR11
Resolved self-referencing texture by picking an older entry for GAMR12
Resolved self-referencing texture by picking an older entry for GAMR13
Resolved self-referencing texture by picking an older entry for GAMR14
Resolved self-referencing texture by picking an older entry for GAMR15
Resolved self-referencing texture by picking an older entry for GAMR21
Resolved self-referencing texture by picking an older entry for MALL51
Resolved self-referencing texture by picking an older entry for MALL61
Resolved self-referencing texture by picking an older entry for MALL62
Resolved self-referencing texture by picking an older entry for MANC11
Resolved self-referencing texture by picking an older entry for MANC12
Resolved self-referencing texture by picking an older entry for CINEMA1
Resolved self-referencing texture by picking an older entry for CINEMA2
Resolved self-referencing texture by picking an older entry for CINEMA3
Resolved self-referencing texture by picking an older entry for MALL71
Resolved self-referencing texture by picking an older entry for STOR11
Resolved self-referencing texture by picking an older entry for STOR21
Resolved self-referencing texture by picking an older entry for STOR22
Resolved self-referencing texture by picking an older entry for MALL81
Resolved self-referencing texture by picking an older entry for MALL82
Resolved self-referencing texture by picking an older entry for SUPPORT
Resolved self-referencing texture by picking an older entry for DETROIT2
Resolved self-referencing texture by picking an older entry for TRCKSIGN
Resolved self-referencing texture by picking an older entry for GIFT1
Resolved self-referencing texture by picking an older entry for GIFT2
Resolved self-referencing texture by picking an older entry for GIFT3
Resolved self-referencing texture by picking an older entry for GIFT4
Resolved self-referencing texture by picking an older entry for POSTER1
Resolved self-referencing texture by picking an older entry for POSTER2
Resolved self-referencing texture by picking an older entry for POSTER3
Resolved self-referencing texture by picking an older entry for RUBBLE
Resolved self-referencing texture by picking an older entry for VULTURES
Resolved self-referencing texture by picking an older entry for DASH
Resolved self-referencing texture by picking an older entry for WHEEL
Resolved self-referencing texture by picking an older entry for GARAG31
Resolved self-referencing texture by picking an older entry for GARAG32
Resolved self-referencing texture by picking an older entry for GARAG33
Resolved self-referencing texture by picking an older entry for TFIF
Resolved self-referencing texture by picking an older entry for OFIC52
Resolved self-referencing texture by picking an older entry for OFIC53
Resolved self-referencing texture by picking an older entry for SIGN4_1
Resolved self-referencing texture by picking an older entry for MOTELSIG
Resolved self-referencing texture by picking an older entry for CINEMA4
Resolved self-referencing texture by picking an older entry for BIGRIG5
Resolved self-referencing texture by picking an older entry for PERVERT
Resolved self-referencing texture by picking an older entry for CACOMATO
Resolved self-referencing texture by picking an older entry for MAP1
Resolved self-referencing texture by picking an older entry for PLAS31
Resolved self-referencing texture by picking an older entry for JNKSHELF
Resolved self-referencing texture by picking an older entry for DINRSIGN
Resolved self-referencing texture by picking an older entry for GORE11
Resolved self-referencing texture by picking an older entry for SIGN2_1
Resolved self-referencing texture by picking an older entry for SHEET1
Resolved self-referencing texture by picking an older entry for SHEET2
Resolved self-referencing texture by picking an older entry for ASHVILLE
Resolved self-referencing texture by picking an older entry for DOWNTOWN
Resolved self-referencing texture by picking an older entry for RUIN81
Resolved self-referencing texture by picking an older entry for SMLSIGN0
Resolved self-referencing texture by picking an older entry for SMLSIGN1
Resolved self-referencing texture by picking an older entry for POLICE1
Resolved self-referencing texture by picking an older entry for POLICE2
Resolved self-referencing texture by picking an older entry for POLICE3
Resolved self-referencing texture by picking an older entry for POLICE4
Resolved self-referencing texture by picking an older entry for POLICE5
Resolved self-referencing texture by picking an older entry for POSTER4
Resolved self-referencing texture by picking an older entry for POSTER5
Resolved self-referencing texture by picking an older entry for POSTER6
Resolved self-referencing texture by picking an older entry for LEATHER1
Resolved self-referencing texture by picking an older entry for POLICE6
Resolved self-referencing texture by picking an older entry for STANDEE1
Resolved self-referencing texture by picking an older entry for DESK1
Resolved self-referencing texture by picking an older entry for DESK2
Resolved self-referencing texture by picking an older entry for WALL21
Resolved self-referencing texture by picking an older entry for HOUS42
Resolved self-referencing texture by picking an older entry for ELECDOOR
Resolved self-referencing texture by picking an older entry for KEYSIGNS
Resolved self-referencing texture by picking an older entry for HOUS62
Resolved self-referencing texture by picking an older entry for WALL22
Resolved self-referencing texture by picking an older entry for CABLE1
Resolved self-referencing texture by picking an older entry for CABLE2
Resolved self-referencing texture by picking an older entry for ARTYOM
Resolved self-referencing texture by picking an older entry for TENT1
Resolved self-referencing texture by picking an older entry for TENT2
Resolved self-referencing texture by picking an older entry for TENT3
Resolved self-referencing texture by picking an older entry for TOXICSIG
Resolved self-referencing texture by picking an older entry for PITSIGN
Resolved self-referencing texture by picking an older entry for VICEGUN
Resolved self-referencing texture by picking an older entry for CASINOSI
Resolved self-referencing texture by picking an older entry for CITYBORD
Resolved self-referencing texture by picking an older entry for WITEBORD
Resolved self-referencing texture by picking an older entry for OFIC91
Resolved self-referencing texture by picking an older entry for OFIC92
Resolved self-referencing texture by picking an older entry for OFIC93
Resolved self-referencing texture by picking an older entry for CITY41
Resolved self-referencing texture by picking an older entry for CITY42
Resolved self-referencing texture by picking an older entry for CITY51
Resolved self-referencing texture by picking an older entry for POSTER7
Resolved self-referencing texture by picking an older entry for HOUS71
Resolved self-referencing texture by picking an older entry for HOUS72
Resolved self-referencing texture by picking an older entry for HOUS73
Resolved self-referencing texture by picking an older entry for POSTER8
Resolved self-referencing texture by picking an older entry for POSTER9
Resolved self-referencing texture by picking an older entry for CITY61
Resolved self-referencing texture by picking an older entry for SWAYS11
Resolved self-referencing texture by picking an older entry for SWAYS12
Resolved self-referencing texture by picking an older entry for SWAYS21
Resolved self-referencing texture by picking an older entry for SWAYS22
Resolved self-referencing texture by picking an older entry for SWAYS31
Resolved self-referencing texture by picking an older entry for SWAYS41
Resolved self-referencing texture by picking an older entry for SWAYS51
Resolved self-referencing texture by picking an older entry for SWAYS61
Resolved self-referencing texture by picking an older entry for SWAYS32
Resolved self-referencing texture by picking an older entry for BILD11
Resolved self-referencing texture by picking an older entry for BILD12
Resolved self-referencing texture by picking an older entry for PLAS41
Resolved self-referencing texture by picking an older entry for BASEDOOR
Resolved self-referencing texture by picking an older entry for BASEDOR2
Resolved self-referencing texture by picking an older entry for BOARD
Resolved self-referencing texture by picking an older entry for CONS1
Resolved self-referencing texture by picking an older entry for CONS2
Resolved self-referencing texture by picking an older entry for CONS3
Resolved self-referencing texture by picking an older entry for CONS4
Resolved self-referencing texture by picking an older entry for CONS6
Resolved self-referencing texture by picking an older entry for CONS7
Resolved self-referencing texture by picking an older entry for CONS8
Resolved self-referencing texture by picking an older entry for CONS9
Resolved self-referencing texture by picking an older entry for CONS10
Resolved self-referencing texture by picking an older entry for CONS11
Resolved self-referencing texture by picking an older entry for CONS12
Resolved self-referencing texture by picking an older entry for CONS13
Resolved self-referencing texture by picking an older entry for CONS14
Resolved self-referencing texture by picking an older entry for CONS15
Resolved self-referencing texture by picking an older entry for CONS16
Resolved self-referencing texture by picking an older entry for CONS17
Resolved self-referencing texture by picking an older entry for CONS18
Resolved self-referencing texture by picking an older entry for CONS19
Resolved self-referencing texture by picking an older entry for CONS20
Resolved self-referencing texture by picking an older entry for CONS21
Resolved self-referencing texture by picking an older entry for CONSGLOW
Resolved self-referencing texture by picking an older entry for BASESYMB
Resolved self-referencing texture by picking an older entry for BASESIGN
Resolved self-referencing texture by picking an older entry for BASESIG2
Resolved self-referencing texture by picking an older entry for BASE41
Resolved self-referencing texture by picking an older entry for BASE51
Resolved self-referencing texture by picking an older entry for BASE52
Resolved self-referencing texture by picking an older entry for BASE53
Resolved self-referencing texture by picking an older entry for FREEMAN
Resolved self-referencing texture by picking an older entry for CART1
Resolved self-referencing texture by picking an older entry for CART2
Resolved self-referencing texture by picking an older entry for CART3
Resolved self-referencing texture by picking an older entry for CART4
Resolved self-referencing texture by picking an older entry for CART5
Resolved self-referencing texture by picking an older entry for XRAY
Resolved self-referencing texture by picking an older entry for BASE42
Resolved self-referencing texture by picking an older entry for MAX11
Resolved self-referencing texture by picking an older entry for MAX12
Resolved self-referencing texture by picking an older entry for MAX13
Resolved self-referencing texture by picking an older entry for MAX14
Resolved self-referencing texture by picking an older entry for MAX15
Resolved self-referencing texture by picking an older entry for MAX16
Resolved self-referencing texture by picking an older entry for DSHAWN
Resolved self-referencing texture by picking an older entry for BARSIN2
Resolved self-referencing texture by picking an older entry for SPIRESIG
Resolved self-referencing texture by picking an older entry for SWAYS13
Resolved self-referencing texture by picking an older entry for SWAYS23
Resolved self-referencing texture by picking an older entry for DODEOPIN
Resolved self-referencing texture by picking an older entry for CIYBORD2
Resolved self-referencing texture by picking an older entry for SLOTS
Resolved self-referencing texture by picking an older entry for SLOTS2
Resolved self-referencing texture by picking an older entry for STANDEE3
Resolved self-referencing texture by picking an older entry for THNKU
Resolved self-referencing texture by picking an older entry for BARBELL
Resolved self-referencing texture by picking an older entry for FDCRT
Resolved self-referencing texture by picking an older entry for WITBORD2
Resolved self-referencing texture by picking an older entry for CATS
Resolved self-referencing texture by picking an older entry for FRAME
Resolved self-referencing texture by picking an older entry for BISHDOR
Resolved self-referencing texture by picking an older entry for MAP2
Resolved self-referencing texture by picking an older entry for CHKRS1
Resolved self-referencing texture by picking an older entry for CHKRS2
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- Posts: 1666
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Re: (RELEASE) Ashes 2063 TC - Episode One
Maybe it's me. I'm probably doing it wrong. When I add a new texture to the wad, I import it with slade and then click "add to TEXTURES". It doesn't effect visuals in any way though?
Edit for spelling. Lol slade not spade
Edit for spelling. Lol slade not spade