Re: Ashes 2063 TC - Thread migration soon.

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Wed Feb 04, 2015 5:49 am

Yah, I get what your saying. I'm personally not a fan of random spawns, but the idea of a throwable mine is growing on me. Maybe something like a VS-50, or something more... home made.

I'll see how they implement into playtesting. As I've said before though, if something doesn't fit in with the limited resources, I just won't put it in :)
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Wed Feb 04, 2015 4:45 pm

Okay.

Projected completion of AshesPreview1 date is this weekend. Having to convert my original files from the WAD into a PK3 format (yeah, yeah, so I squeezed all my art and sounds into the wad and only used the PK to store the decorate, rookie mistake).

Tidying up animations and sounds, and the reload sequence for most of the guns is being redone, so it will take me a couple days. What do you think so far? The revolver and sawed-off/sawn-off (grammar?) are done. Won't take too long I hope. But this setup will be fully compatible with any Doom or Freedoom playthrough, at least as a weapons only wad.

Fingers crossed...

Image Image
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby chronoteeth » Wed Feb 04, 2015 10:34 pm

as odd as it sounds, dont remove the alien trilogy shotgun in the mod

prolly about the first time ive ever seen sprites from that mod look that dang good
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Slax » Wed Feb 04, 2015 10:50 pm

Yum yum, fancy reload sprites.
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Captain J » Wed Feb 04, 2015 10:57 pm

Vostyok wrote:sawed-off/sawn-off (grammar?)
sawed or sawn, doesn't matter to me. anyway keep up your good work. customizing the hand sprites for make sure fits the weapon is heck of a good job.

EDIT: i just revamped and reshaped your one of weapons among with hands.
newhandsandweaponsforashes.PNG
newhandsandweaponsforashes.PNG (29.29 KiB) Viewed 721 times
just for help, do anything you want with those edits.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Thu Feb 05, 2015 5:34 am

Hmmm... I like what you've done with the stances.

The shotgun held at the shoulder with a wide grip, like cowboy action shooting.

The M79 held close to the body. Makes it look heavy and to brace for the recoil.

Certainly distinguishes between the two weapons better (they're both break action with top-levers, so have a lot of similarities, animation wise).

I like it. I'll put them to use tonight...
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Slax » Thu Feb 05, 2015 7:07 am

Cap's a handy guy. (Couldn't stop myself.)
User avatar
Slax
Saucy.
 
Joined: 19 Oct 2010
Location: Window office.

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Captain J » Thu Feb 05, 2015 8:08 am

if some sprites need a hand, i'll hand them for good. anyway i just fixed them right now, with extra weapons.
newhandsandweaponsforashes.PNG
anyway pistol really needs some serious help. because it seems has a lowest quality unlike the others.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Raziel236 » Thu Feb 05, 2015 8:12 am

Captain J wrote:
newhandsandweaponsforashes.PNG


The hand on the right is too thin.
User avatar
Raziel236
We're rolling on..
 
Joined: 03 Jul 2013

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Captain J » Thu Feb 05, 2015 8:18 am

that's what the original resouce; hacx says so. and besides, you'll not gonna recognize that problem when that arm is barely hidden at under the screen.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Thu Feb 05, 2015 2:46 pm

Don't worry about the M1911 pistol. It won't be used for quite a while. It's the first weapon I put in, and it does need a revision. But I'm saving that for the next release. You'll notice it is based off of the Alien Trilogy frame (with added detail), but I'll be completely redrawing it for release. The original just doesn't have enough functionality to do it justice... but I have another one in the works 8-)

The M16 has been tacticooled up. Xenoxols gave me the idea, with his rusty-fied weapons, so I've reworked it with a jury-rigged "sling" (actually a levi jeans leather belt, but us scavengers must make do with what we have), and some duct-tape on the magazine. It's certainly a lot more... weathered.
Image

Getting grenade launcher done tonight as well, using Cap's lovely new stances. Then I'll be revising the "grizzly" combat shotgun.

Very busy this week.
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby chronoteeth » Thu Feb 05, 2015 3:02 pm

even if you dont use the base release of the grizzly, can you release the initial set up then? just because that alien trilogy edit was hella good
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Thu Feb 05, 2015 3:06 pm

chronoteeth wrote:even if you dont use the base release of the grizzly, can you release the initial set up then? just because that alien trilogy edit was hella good


Oh, don't worry. I'm still using that sprite. Just tidying it up where needed. If anything, it should look better.

Or did you mean the pistol?
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby chronoteeth » Thu Feb 05, 2015 3:21 pm

either or really! im ust impressed someone made really good stuff with AT sprites as a whole
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

Re: Ashes - Post-apocalypse TC -WIP (Working on preview)

Postby Vostyok » Fri Feb 06, 2015 5:32 pm

Getting there. I've altered the hand design for the grenade launcher and M16. I've also included a revision of the combat shotgun, and a new weapon. Not far to go.... :D

Image Image

Does the new version look better?

As before, the crowbar has been given an item backstory in the OP.
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: dannymarina, NovaRain and 5 guests