Re: (wip) Ashes 2063 TC - Back to Work
Posted: Thu May 14, 2020 1:59 pm
Hello all,
I'm just getting into Ashes (E1M8 at the moment) and loving it! However, I'm seeing a visual bug that I couldn't find any mention of in the thread so far.
The main issue is that non-interactive sprites like swivel chairs, plants, etc. flash between pink and blue filters. This seems like the kind of thing that is probably a known issue with an easy fix in GZDoom's settings, but I haven't found one. I'm running the latest GZDoom (4.3.3.0), and am using hardware acceleration.
A second thing I was wondering about was if there were supposed to be cracks on the wall in the police station (E1M5, I think) that you need to destroy with the gas canisters toward the end of the level. I didn't see any, and it took my poor Brutal Doom-addled brain a shameful amount of time to figure out that I had to blow up that wall. I easily figured out the wall demolishing secret in the first level because of the cracks, so I thought that maybe this was a case of that crack texture not showing up.
Thanks to anyone who would like to help.
Finally to Vostyok, thanks for your work! Just a couple hours in and this is already rivaling the best games I've played in departments of atmosphere and tone. Satisfying, thoughtfully designed weapons, and great writing too, I loved the keypad and terminals in Whitewatch.
P.S. I was going to PM you with an offer to help, but I'm too new.
Edit: changed wording for clarity.
I'm just getting into Ashes (E1M8 at the moment) and loving it! However, I'm seeing a visual bug that I couldn't find any mention of in the thread so far.
The main issue is that non-interactive sprites like swivel chairs, plants, etc. flash between pink and blue filters. This seems like the kind of thing that is probably a known issue with an easy fix in GZDoom's settings, but I haven't found one. I'm running the latest GZDoom (4.3.3.0), and am using hardware acceleration.
A second thing I was wondering about was if there were supposed to be cracks on the wall in the police station (E1M5, I think) that you need to destroy with the gas canisters toward the end of the level. I didn't see any, and it took my poor Brutal Doom-addled brain a shameful amount of time to figure out that I had to blow up that wall. I easily figured out the wall demolishing secret in the first level because of the cracks, so I thought that maybe this was a case of that crack texture not showing up.
Thanks to anyone who would like to help.
Finally to Vostyok, thanks for your work! Just a couple hours in and this is already rivaling the best games I've played in departments of atmosphere and tone. Satisfying, thoughtfully designed weapons, and great writing too, I loved the keypad and terminals in Whitewatch.
P.S. I was going to PM you with an offer to help, but I'm too new.
Edit: changed wording for clarity.