Re: Ashes 2063 TC - Thread migration soon.

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Re: Ashes 2063 TC - Works with 3.7.2 :D

Postby Mr.Enchanter » Sun May 19, 2019 5:05 pm

You're talking about the Mutant Chieftains that used Mancubus sprites right?
User avatar
Mr.Enchanter
Certified Shitposter
 
Joined: 21 Mar 2015
Location: USA
Discord: Enchanter#5420

Re: Re: Ashes 2063 TC - Works with 3.7.2 :D

Postby Captain J » Mon May 20, 2019 12:04 am

Since Vos is informing fat mutants as them, so yeah. I guess so. You know, those mid-boss mutants with Master Blaster?

And yes please. Please do not delete the Glock. It's so effective when you're almost out of 9mm ammo and want to spare in case of tough battle. And i do hope you have a nice trip!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Ashes 2063 TC - Thread migration soon.

Postby Vostyok » Mon May 20, 2019 1:21 pm



This guy. Not sure if adding a second licence plate/street sign shoulder pad. Maybe making facepaint more distinct. His dreadlocks shake about as he runs as well.

A short bit of fluff:

Cannibal Overseers
In a society based on strength, the biggest and meanest get first pick of the goodies. Overseers are a stark indication that the mutants, previously animalistic and primitive, are gradually becoming more organised and clannish. As well as eggin' on and bossing their smaller brethren around, they are also moderately skilled with melee and projectile weapons such as cleavers and crossbows, as well as whatever explosive or flammable weapons they can put together. Although incredibly strong by human standards, they are still weaker than the more brutish Masters. They don't often pick a fight with their larger cousins, but when they do, they usually lose. Quickly.


Oh, and another final couple of pics before I knuckle down and make a proper topic for this stuff:

Spoiler:
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes 2063 TC - Thread migration soon.

Postby Zaratul » Mon May 20, 2019 1:36 pm

Enviroments and weapons looks gorgeus but shotgun has wierd angle. It should point more forward.
Zaratul
 
Joined: 21 Mar 2009

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Captain J » Tue May 21, 2019 12:10 am

Oooooo crud now i see. I think i see the oldest version of that fatso mutant. Nice to see him with new and recent graphic tweaks! I guess he can attack with a clever and crossbow attached on his left arm? Would be nice to see him in action.

And is it me? Or i feel some weapon sprites has been changed in the screenshot? :O Those look detailed, too!
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby MechaMicah » Fri Jun 14, 2019 1:15 am

Just finished enjoying it. Getting Dead Man Walking next. Thanks for the wad.
MechaMicah
 
Joined: 14 Jun 2019

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby SLON » Wed Jul 10, 2019 2:43 pm

What I would like to add: the tutorial, in my opinion, should have a logical ending. Approximately like in Mafia 1 "go to the door in order to end".
SLON
 
Joined: 10 Feb 2017

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Origamy » Sat Aug 03, 2019 2:31 pm

Just passing by to thank you for this mod, really fun to play and atmospheric as hell.
Keep thinking about this mod when i listen lost keys from tool.
Thanks again
Origamy
 
Joined: 30 Jan 2017

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby will183 » Tue Aug 06, 2019 5:31 am

Is it just me or does the gemini seem to not be taking damage? I used linetarget on it and it doesn't seem to be losing HP.
will183
 
Joined: 29 Mar 2017
Location: The land down under

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Captain J » Tue Aug 06, 2019 7:08 am

I shot Gemini with all weapons available and type linetarget on him. And yeah, he do take damage from any attacks. Make sure you bring the big guns like Master Blaster or Sniper Rifle.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby will183 » Wed Aug 07, 2019 5:20 am

Captain J wrote:I shot Gemini with all weapons available and type linetarget on him. And yeah, he do take damage from any attacks. Make sure you bring the big guns like Master Blaster or Sniper Rifle.

I was using almost exclusively the sniper and master blaster and he didn't take any damage.
will183
 
Joined: 29 Mar 2017
Location: The land down under

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Vostyok » Wed Aug 07, 2019 6:02 am

What stage in the fight was it? Was it before or after he reaches his "angry' state? I have not encountered this problem before and it may be a new bug.
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

Re: Ashes 2063 TC - Thread migration soon.

Postby BlueBoogers » Sat Aug 10, 2019 6:36 am

This is really good, thanks for making it. I love the art :)
BlueBoogers
 
Joined: 10 Aug 2019

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Pachira » Thu Sep 19, 2019 5:55 pm

i hate to be a pest, but I am really excited for the next episode of this mod. Any chance of getting any news on it soon?
User avatar
Pachira
 
Joined: 14 Dec 2010

Re: Re: Ashes 2063 TC - Thread migration soon.

Postby Vostyok » Thu Sep 19, 2019 6:52 pm

Pachira wrote:i hate to be a pest, but I am really excited for the next episode of this mod. Any chance of getting any news on it soon?


Ack, sorry. All four of us have been pretty busy on/off real life, with one team member currently away (possibly for a long time), and the others battling with other commitments. I'm actually away from my computer and have been for a few weeks, but I'll be putting up some new screens and news soon. We're very excited to show off what we've been doing, but it still needs a few more things polished.
User avatar
Vostyok
Free Radical
 
Joined: 17 Jan 2015
Location: Yurup
Discord: Vostyok#3164

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: DarkTalon25, eclipse, Kinsie, RIPANDTEAR76 and 6 guests