Re: (wip) Ashes 2063 TC - THREAD EVACUATION
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- TheLightBad96
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Glad to hear of this project's revival, Welcome back !
- chronoteeth
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Re: (WIP) Ashes 2063 Total Conversion - Revived
yaaa! good. i was bummed cuz i put a lot of work into this as well but im so glad you got some rekindled spirit into it!
- Vostyok
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Thanks for all the support guys! Nice to know this was looked forward to, makes all the work worth it.
Updated the main page with monster info, probably nothing new here for most people though.
Oh and an new pic:
I'm finishing off a couple of maps for a short demo to be released soon. Oh, and I'll put together a new credits list in time for that.
Laterz.
Updated the main page with monster info, probably nothing new here for most people though.
Oh and an new pic:
I'm finishing off a couple of maps for a short demo to be released soon. Oh, and I'll put together a new credits list in time for that.
Laterz.
- Captain J
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Re: (WIP) Ashes 2063 Total Conversion - Revived
I just observed the enemy list and man, they looks threatening and radical! And a short demo, you say? I'll wait!
- Tormentor667
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Re: (WIP) Ashes 2063 Total Conversion - Revived
This looks brilliant!
Re: (WIP) Ashes 2063 Total Conversion - Revived
I can't wait to play the demo!
- Vostyok
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Haha thanks for the support guys, it really makes this all worthwile. I've been testing out the new gameplay and it seems a lot tougher on the higher difficulties than before. Also been adding the new monster types in.
Planning the demo to include two maps, this should include most of the weapons (with improvements since last build), three of the 8 episode one enemies, and a bit more time to use the motorcycle (which has new sprites, I might add).
Anyway, till then....
Planning the demo to include two maps, this should include most of the weapons (with improvements since last build), three of the 8 episode one enemies, and a bit more time to use the motorcycle (which has new sprites, I might add).
Anyway, till then....
Spoiler:edit: Fuck it, I'll make that four enemies, because reasons. And I put the pipebomb weapon on the front page.
Re: (WIP) Ashes 2063 Total Conversion - Revived
"YOU CAME TO THE WRONG NEIGHBORHOOD!"Vostyok wrote:
- Captain J
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Welcome to the Party, pal!
(WIP) Ashes 2063 Total Conversion - Revived
HaHaHa! This is exactly what I've think... a vultures party!
- TheLightBad96
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Nothing makes you feel welcomed like having 5 guns being pointed at you, "especially if you only have a Crowbar to defend yourself"Vostyok wrote:
also with those 4 new enemies will one of them be armed with a crossbow and some kind of Melee weapon while dressed up in various sporting equipment ?.
P.S. This is going in my wallpaper folder.
- Vostyok
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Well, it's kinda hard to see from what I posted, but the shotgunguy bandit vulture is wearing sports padding. I even put the stitching on the chest
As for crossbow... Hmm. Maybe give it to the cannibals. Torn between re-doing the pitfiend as pure melee or leaving the mutants as pinkie-equivalents. Thoughts, anyone?
As for crossbow... Hmm. Maybe give it to the cannibals. Torn between re-doing the pitfiend as pure melee or leaving the mutants as pinkie-equivalents. Thoughts, anyone?
Re: (WIP) Ashes 2063 Total Conversion - Revived
I like the basic melee mutant guys. They work pretty well as basic ambushers.
Re: (WIP) Ashes 2063 Total Conversion - Revived
I think that the mutants should be the mod's imp equivalents. Interpret that how you will.Vostyok wrote:Well, it's kinda hard to see from what I posted, but the shotgunguy bandit vulture is wearing sports padding. I even put the stitching on the chest
As for crossbow... Hmm. Maybe give it to the cannibals. Torn between re-doing the pitfiend as pure melee or leaving the mutants as pinkie-equivalents. Thoughts, anyone?
- Vostyok
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Re: (WIP) Ashes 2063 Total Conversion - Revived
Hmm. I was thinking the same thing.
I think a break did me some good. I got more done in the last two weeks than I have in the last half year. A shame, we just passed the 2 year point for this mod's development.
I'll put out another post when I've got a bit more work done.
I think a break did me some good. I got more done in the last two weeks than I have in the last half year. A shame, we just passed the 2 year point for this mod's development.
I'll put out another post when I've got a bit more work done.