Re: (wip) Ashes 2063 TC - THREAD EVACUATION

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Captain J
 
 
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Captain J »

Now with theater and new monsters, eh? Looks amazing as always!
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TheUnbeholden
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Re: (WIP) Ashes 2063 TC - Some new shots

Post by TheUnbeholden »

I think that purple skinned boss at the end of the boneyard with the rocket launcher needs some kind of close range attack. Can you give him a short range flamethrower when you get within 5 feet of him? Its the same kind of code we use for making monsters lunge towards the player.
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Vostyok »

Well, if you get too close he will backhand you across the room. But still... I will think about it. I didn't want him to be too overpowering if you happened to get cornered by one...
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Captain J »

Hmm... Unbeholden got a point there. His attack is way too much threatening. Along with his ugly look, that might be hard to fight against him easily.

And I think that's why Crusaders from Strife has short-range Flamethrower attack.
Last edited by Captain J on Thu Dec 14, 2017 10:10 am, edited 1 time in total.
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Vostyok »

I actually meant the flamethrower would be more dangerous. Remember where you normally meet Barons - close quarters.

But the code is already there for the player's version. I will do some experiments...
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Captain J »

Ooookay, now i see. But still i'm still have my opinion. You could probably make it very weak? Or stop firing randomly like Sentinel from Strife?
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Re: (WIP) Ashes 2063 TC - Some new shots

Post by Smiechu »

This mod is AMAZING! :D I'm loving it!

I got stuck in the Boneyard level, I am the Gas Station, I used the blue card already and I have no idea where to go next. I found the booze room but seems like it's just a dead end. Tips anyone?
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Vostyok »

Take another look at the valves against the wall by the alchohol still. It's a (minor) puzzle ;)
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Gideon020 »

Vostyok wrote:Take another look at the valves against the wall by the alchohol still. It's a (minor) puzzle ;)
Any hints for the secret garage room after you get past the valves?
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Re: Re: (WIP) Ashes 2063 TC - Some new shots

Post by Vostyok »

It's not really a secret. You can just open the doors. You should have found everything by the time you reach the radio station.
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Re: (WIP) Ashes 2063 TC - Entry 3 video

Post by Vostyok »

Boom

Anyone for a game of night time / day time?

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Re: (WIP) Ashes 2063 TC - Entry 3 video

Post by ramon.dexter »

S-W-E-E-E-E-T!!

Superb!

I love it. Really. The atmosphere of this is just prefect. I love your skill in architecture, and the ideas in levedesign. Heh, the metro feels like the Metro 2033, how it would be done, if it was released in the doom/build era. I just love it. Keep up the good work! And the end, the mutant...gives a good creeps! I like it :wub:
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Re: (WIP) Ashes 2063 TC - Entry 3 video

Post by Vostyok »

ramon.dexter wrote:S-W-E-E-E-E-T!!

Superb!

I love it. Really...
Thanks buddy. I'd like to show more of the skylit areas, as there is a lot more well-lit area than the teaser suggests, but it's still not quite perfected.
ramon.dexter wrote: And the end, the mutant...gives a good creeps! I like it :wub:
Mutant? I didn't see anything. That part of the subway is empty. Has been for years. You must be seeing things.
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Re: (WIP) Ashes 2063 TC - Entry 3 video

Post by ramon.dexter »

Vostyok wrote: Mutant? I didn't see anything. That part of the subway is empty. Has been for years. You must be seeing things.
Probably. Must be the shrooms I gathered last night :D
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Re: Re: (WIP) Ashes 2063 TC - Entry 3 video

Post by Captain J »

Now with scoped weaponry, eh? Now that's what i really wanted to see. Foreseeing for Fearsome predators!

And i wonder what is that big guy. Looks mysterious than glowing radioactive fungi!
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