HXRTC HUD 7.0 (for Doom, Smooth Doom, BD v20b, PB and more)

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby mamaluigisbagel » Tue Jan 20, 2015 8:53 pm

Yes, now I can play "classic" Doom my way with this hud :D (yes i cant play classic doom anymore, it has to be smooth) thanks so much for that!

And I hate to ask again, but the final version of Quaker's Brutal mod was released in the comment section of his mod page. Will you update the hud for that? Currently no huds work for that mod. If not, thats fine too :)

EDIT: Okay, you replied to me on my post. Guess I should've checked that first :P sorry
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby Endless123 » Tue Jan 20, 2015 9:15 pm

Really well done HUD, i like it :D
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby Hexereticdoom » Wed Jan 21, 2015 5:31 pm

mamaluigisbagel wrote:And I hate to ask again, but the final version of Quaker's Brutal mod was released in the comment section of his mod page. Will you update the hud for that? Currently no huds work for that mod. If not, thats fine too :)

EDIT: Okay, you replied to me on my post. Guess I should've checked that first :P sorry


Don't worry, as I also said to you in the other site, the Quaker's Mod v18 will have for sure its own version of HXRTC HUD, like Brutal Doom v20! I'll post it as soon as I have it finished and 100% working... :wink:
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby mamaluigisbagel » Fri Jan 23, 2015 6:57 am

did you get the mod in time? I just realized he deleted his post that had the download in it -_-
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby Hexereticdoom » Wed Mar 18, 2015 1:23 pm

Greetings people, I've just opened a new poll to know your opinions... Meanwhile official Brutal Doom v20 is still being cooked, and seeing lately the popularity of Johnny's Brutal Doom J, I would like to know if you want me to make a dedicated HUD version for this BD custom edition...

Waiting for your answers, but don't forget any other suggestions are also welcome, just post right down here... :wink:
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby Howlin' Mad Murphy » Sun Mar 22, 2015 2:39 am

I'm having trouble getting this to work with Smooth Doom. I load the base .wad for the HUD, the one for compatibility with Smooth Doom, and Smooth Doom itself, yet all I get in game is the default GZDoom HUD.
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Re: HXRTC HUD 1.2 (for classic Doom and more)

Postby Hexereticdoom » Sun Mar 22, 2015 10:33 am

Howlin' Mad Murphy wrote:I'm having trouble getting this to work with Smooth Doom. I load the base .wad for the HUD, the one for compatibility with Smooth Doom, and Smooth Doom itself, yet all I get in game is the default GZDoom HUD.

Hi, did you set in GZDoom's Display Options a screensize of 11 and turn off the alternative HUD?

If answer is 'yes', please try loading the HUD pk3 file in last place. The loading file order in almost cases is very important.
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby Hexereticdoom » Thu Jun 25, 2015 10:17 am

Hi there Doomguys! I've finally released a new version of the HXRTC HUD, for exclusive use with Brutal Doom v20. You can access to download link at first post, check a fresh screenshot of it...

Image

By the way, just announce the previous poll is closed, Brutal Doom J will have also it's own HXRTC HUD version, it's just on the way! I'll keep you informed as usual... :wink:

Enjoy it and keep having nice doomdreams! 8-)
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby FreddBoy » Fri Jun 26, 2015 2:51 pm

Hexereticdoom you are the FUCKING HYPE G MAN for releasing this for BDv20, now I have a nice clean HUD again!
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby cotton_disciple » Fri Jul 03, 2015 6:49 am

06.03.19
Moved here
Spoiler: outdated
Last edited by cotton_disciple on Wed May 27, 2020 9:17 am, edited 112 times in total.
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby PA1NKI113R » Mon Aug 10, 2015 12:10 pm

cotton_disciple wrote:hi,
i've made version for Project Brutality
hope i can do that xD

Added:
    1) Throwables panel
    2) New ammos
Known issues:
    - Laser guidance system on rocket launcher doesnt work

Spoiler: Pics


To fix the rocket launcher laser guided system, go into this HUD file's decorate file and change the SpawinID's to something like 249 or something that's not 255, 254, or 253.
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby Exeor » Thu Nov 26, 2015 9:28 am

Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby cotton_disciple » Thu Nov 26, 2015 2:51 pm

Exeor wrote:Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.

hey,
there's problem with demonmorphrune
it uses nightvision's icon because demonmorphrune uses nightvision base (u saw that screen turns red. dont u? xD)
i dont know how to fix
but i can replace nightvision's icon
other features working well
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby Exeor » Thu Nov 26, 2015 8:03 pm

cotton_disciple wrote:
Exeor wrote:Ey cotton_disciple, have you plans updating your HUD to the new version of Project Brutality (November 26th)? I really like the HUD style of Hexereticdoom for PB.

hey,
there's problem with demonmorphrune
it uses nightvision's icon because demonmorphrune uses nightvision base (u saw that screen turns red. dont u? xD)
i dont know how to fix
but i can replace nightvision's icon
other features working well


I checked it in a few maps and works perfectly, thank you!
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Re: [NEW VERSION FOR BDv20!!!] HXRTC HUD for classic Doom &

Postby Exeor » Fri Dec 25, 2015 10:58 am

While I was playing Freedom.wad with Project Brutality I got an invisibility sphere (blursphere) from a dead Spectre. I have noticed that there isn't countdown or icon for that item in the HUD, is it possible to add it or does it use the nightvision base code too? (no idea about Doom code, sorry)
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