WARCHILD_89 wrote:My Framerate is too low I can´t play your MOD sry.... You got an idea how to fix this? Because your map looks good at the beginning....
To avoid lags I had the idea to cut my maps into sceneries, I have the crashsite, the swamp and the cliffs all in one map, but when I change the scenery by proceeding further in the map I deactivate any thing that could cause lagging, like decorative things (animals, lights, fires, smokes). I´m not sure if this works always but that´s how I do... I also make many plants texture based, I dont use "things", so I can avoid having to place too many "Things" in one area.
EDIT: ONLY MAP01 is unplayable. all other maps ( I checked until map 6) are playable but they are unfinished, right?
What you're saying sounds very strange: I've a Dual-Core AMD processor with 4gb of ram + GeForce GT610 2gb video and everything goes fine. Anyway the only thing I don't use is texture resizing shaders.
Here's my configs (only what do you need to know):
I play Gore at 1024x768, 32bit graphics/sounds and 10000 particles enabled = 50 fps minimum. I think you have to take a look to your task manager, maybe you have too much enabled services + your video/audio drivers needs to be updated + you must turn off antiviruses + you're using win8 (don't know if it's a problem, but I'm on 7 Ultimate sp1) + you must turn off P2P programs + you must DEFRAG your HDD + you must turn off internet (but I think it's useless because I build/play maps with it enabled) + you have some malware/virus in hiding somewhere that compromises your overall performances.
Also do you have downloaded latest GZDoom SVN? It's fundamental for the purpose.
BTW at the moment MAP00, MAP01 & MAP99 are real maps, others are only placeholders: they stays here only to remember me which will be their texture themes +/-. Just try to tweak more your PC. I hope you'll fix it because you'll need it for Nemesis.