Push - Griefing Made Legal (G-G-G-GIGAWAD)

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Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Slax » Thu Nov 20, 2014 8:10 pm

This may very well become more infuriating than The Floor is Lava. Good LAWD.
:grin:
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Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Gothic » Thu Nov 20, 2014 9:11 pm

TerminusEst13 wrote:Aye, sorry. They moved so fast that online, their loop tended to skip a little bit.
Usually I check with other mappers first before tweaking them, but in this case the only change was adding another number in delay and adjusting the width of the lava so people couldn't stand on one-unit-wide walls--either way, I still should have checked first. Very sorry.


Don't worry, the point of the map was being fun and playable, and I didn't consider the online problems with the speed.

My only complain is with the sync between quakes and platforms, I spent 40% of the time making the map just on that D:
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Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby Sgt. Shivers » Fri Nov 21, 2014 5:20 am

In celebration of push reaching 32 maps I have made a short comic.
Spoiler:
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Re: [Zandronum] Push - Griefing Made Legal (Accepting mapper

Postby TerminusEst13 » Fri Nov 21, 2014 3:38 pm

Spoiler: "tl;dr"


BUT ENOUGH ABOUT THAT

We've got another five incredible new maps from people. And boy, oh boy, are they real winners.

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From the combined efforts of Sgt. Shivers (textures/art), Kyle873 (ACS work/directing), Seryder (layout), and yours truly (um...moral support?), comes probably my favorite map of the bunch. Can you figure out the secrets that have been plaguing the Doom community since its inception?!

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Push has been getting some attention across the border, too! Well, "across the border" meaning "a different community entirely". From Mega Man 8-Bit Deathmatch veteran LegoCS comes a port of his map, expanded and polished dramatically for greater Push play!

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And here comes the bright new talent as well. From aspiring mapper and entertainment connoisseur MrSetharoo comes a map porting the underworld from StarTropics into a play field. Wait...I don't remember the Underworld looking quite like this.

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For a more literal interpretation of "across the border", everyone's favorite adorable-Cacodemon Japanese artist Kurashiki made a map as well! Everyone give her a hand! Would "domo arigato" work in this case? Or "arigato gozaimasu"? Either way, thank you very much!

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WELCOME...TO ZOMBO.COM
ANYTHING IS POSSIBLE...AT ZOMBO.COM
AT ZOMBO.COM, ONLY YOUR IMAGINATION IS THE LIMIT
ALSO THE CEILING
AND PROBABLY THE FLOOR, TOO
Thanks to PresidentPeople for making such an interesting and fun map!
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Re: [Zandronum] Push - Griefing Made Legal (32 maps achieved

Postby Captain J » Fri Nov 21, 2014 10:59 pm

Script hell, i wish i could do some mapping. But I'm not that professional.
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Re: [Zandronum] Push - Griefing Made Legal (32 maps achieved

Postby TerminusEst13 » Thu Nov 27, 2014 1:37 pm

Ah hell, I forgot to post the update. Sorry about that!

But phew, was that a hectic little batch of time. Featured on Friday Night Fragfest and pulling in over 50 people, with the overall time frame lasting close to 24 hours...damn! Talk about crazy!
It also gave me a lot of input on how to fix things, where to fix things, what should be tweaked, and etc, and I'm proud that this is probably the most expansive update yet.
Due to popular demand (you people are really interested? Nice), the changelog is now publicly available, and here's all the changes made from v0.4 to v0.5:

Spoiler: Changelog


And with that...we've got a massive seven maps to talk about!

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A gorgeous 8-bit cityscape by tango, jump from cyber-rooftop to cyber-rooftop and marvel at the sights below! Also features a whole ton of flashing light. Like, a lot. No, seriously, a lot. I'm fond of them, but those with epilepsy might want to look away.

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IdeIdoom made a map called "the big-ass teleporter". It sure lives up to its name. Seriously, that is a big-ass teleporter. This is also a perfect map to coincide with the timing of the wallhack visor, since now you can keep track of exactly who is where!

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W1D3A55 has come through with yet another map! In this one, we fail our start-to-crate time dramatically, with any E2M2 fetishist's dream lining the walls everywhere.

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Can it be? An underwater level that isn't shit? Tango pulls through again, creating a beautiful and intricate layout six knots under, with more than enough platforms to keep players hopping.

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Just in case you wanna work off those pounds you gained on the massive cake level, here comes Infirnex with the Dreadmill, with very few safe areas and a whole ton of chaos!

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Is this the real life? Or is this a dream? Well, no matter, battle it out in the void and nexus of the popular indie game Yume Nikki, in a wonderful and surreal map by Madokage!

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After Friday Night Fragfest, a lot of people were calling for larger maps...and Rofl25 has provided exactly that. Here we have easily the most massive map in the roster, with tons of room for tons of people to run about in!

As always, thanks for playing, and I hope you guys enjoy.
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Re: [Zandronum] Push - Griefing Made Legal (32 maps achieved

Postby Captain J » Thu Nov 27, 2014 1:45 pm

you know, talking about indie game based maps, i really wanna see some well-known platformer games such as super meat boy, cave story or limbo.

just a thought, hope someone know about those games.
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Re: Push - Griefing Made Legal (Wallhacking is legal, too)

Postby TheUnrealRogue » Sat Nov 29, 2014 7:12 pm

Hey, I was hoping to make a map for your mod. It might be a little late, but I was hoping you could slip it in eventually. I already started working on it. Here's what i have:
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Re: Push - Griefing Made Legal (Wallhacking is legal, too)

Postby TerminusEst13 » Fri Dec 05, 2014 6:09 pm

Ah, hell, I can't believe I forgot to check up on this topic. Very sorry about that!

No, it's certainly not too late at all, we're still accepting maps! It looks very sexy so far, though I'm worried about the lack of a visible killfloor--so far, the way people recover is to use their double jump and to rocketjump with it off the killfloor to recover, but without a visible killfloor it might be difficult to.
That aside, I'm very fond of the layout and how open it is, meaning very few areas to hide. Keep up the good work, and please let me know if you have any questions or issues!
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Re: Push - Griefing Made Legal (I HOPE YOU LIKE MAPS)

Postby TerminusEst13 » Thu Jan 08, 2015 4:41 am

I thought that getting a megawad's amount of maps in just a little over a week was crazy, but here I go away to work on DemonSteele for a month and suddenly we're getting close to double the size of a megawad.
I thought things would be settling down a bit, but nope--if anything, that just opened the floodgates, and people are submitting stuff in gusto. Some of it's some really rad stuff! Others are good attempts, and for every map I've accepted about two more were rejected.

Still, as always, thank you all very much for your work. Push would have been absolutely nothing without you guys eagerly jumping on board and making this what it is.
The changelog is absolutely massive this time, and we've got a bloody 13 new maps for you guys to peruse through happily.
Normally I'd post pictures about every single map, but it's almost 5 AM so I'll post them tomorrooowwwwwwwwwwww

Spoiler: I HOPE YOU GUYS LIKE CHANGELOGS
Last edited by TerminusEst13 on Thu Jan 08, 2015 5:17 am, edited 1 time in total.
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Re: Push - Griefing Made Legal (I HOPE YOU LIKE MAPS)

Postby Captain J » Thu Jan 08, 2015 5:07 am

oh yeah, picturing the every single of maps would be grateful.
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Re: Push - Griefing Made Legal (I HOPE YOU LIKE MAPS)

Postby TerminusEst13 » Thu Jan 08, 2015 5:33 am

ACTUALLY SCREW IT YOU GUYS ARE WORTH IT AND I'M ETERNALLY IN DEBT TO THE MAPPERS SO I'LL POST IT NOW BECAUSE FUCK SLEEP

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Whoah, too lewd! From the perverse mind of Mystical comes a map as titillating as it is tightly-knit--expect to be slung into walls and then the floor. Well, I say "titillating", but (sorry to all the pervs out there) this map is strictly PG. You'll have to look elsewhere for your porn.

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Phew, I dunno where you're from, but down here we're getting temperatures that are freezing! Thankfully the Push guys, gals, and beepy thingies don't have to worry about that, and Universal-Quantifier has created a snowy little romp for everyone to throw down in.

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UnholyPimpin makes another return with another incredible map, the Fusion Reactor powering up...something. What the hell kind of machine[ uses lava as an energy source?!

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Aahh, UnholyPimpin brings back good ol' memories of enemies bickering at each other. ...they're dead and ghosts, mind, so they won't be affecting you, but they don't seem to mind you jumping around their lair.

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GuardSoul is an unbelievably talented mapper, and this crazy thing just proves it. Oh, man, look at that laser shooting off into the sky! Wait...just look at it. Don't get near. I think you'll regret it if you do...

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Mystical takes off from the strip bars into outer space, bringing together a cosmic arena with wild gravity. Sometimes you'll find yourself weighed down like a rock, other times you'll be floating along the surface of the moon. Be careful...!

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It's mandatory to include at least one Void-inspired map in any big project, and IdeIdoom delivers with gusto. We, however, promise a unique experience by virtue of...um...hmmm. Well, we have a floor.

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Everyone wants to be This Guy, and that includes Gardevoir, who made a map in tribute to This Guy's greatness. Only his platform will remain inert, while all the others will sink down over time. Watch your step...!

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The far, far future of 2000 is here, and it sure is...silver. Gothic gives us a glimpse of the crazy cyberpunk future, and I can guarantee you'll be hopping from building to building grooving to the music.

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Super Smash Bros. came out recently, and it's a damn fine game. Gardevoir agrees, being the man of good taste that he is, and we get the classic tournament-ready arena--wait, hold on, wasn't this tiny arena designed for just a few people?!

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Looks like smoke_fumus hit a nasty spot of luck! This entire neighborhood's been hit with a catastrophe, and all that's left are a few ruined buildings, scraps of street, a whole ton of water, and a jammin' tune.

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Gardevoir thinks that Tekwall4 is easily the greatest texture in all of Doom history. Personally, I've been more a fan of fireblu, but...

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What levelset would be complete without a dedicated ice world? Infirnex delivers the cold goods, with more than 3/4s of the map being a nasty slippy-slidey bastard-fest that makes even a recovery landing dangerous!



HOO BOY. You guys just keep on churning out quality level after quality level. This is amazing, and all of you guys are amazing as well!
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Re: Push - Griefing Made Legal (I HOPE YOU LIKE MAPS)

Postby Captain J » Thu Jan 08, 2015 7:24 am

that's the spirit, also there's so many awesome concepts in it! well. and just i wondered, is there will be any of map made out of battleship or spaceship fleet or single of them? that would be huge busting.
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Re: Push - Griefing Made Legal (Want some free advertisement

Postby TerminusEst13 » Mon Jan 12, 2015 4:52 am

No, but that would be a rad cool idea that I'd love to see. Jumping from spaceship to spaceship, dodging enemy fire or mid-air fire...

Anyway.

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In Push24, Xerox Planet adapted from EsselFortium's old map, there's a section of billboard advertisements that can show off different silly or weird little advertisements. Some are for other people's mods, some are just sarcastic observations, some are for fictional services or products.

At the moment, I have 21 banners, but I figured I'd let this out and let other people try their hand at making their own banners, see what comes out. The more, the merrier!
Here's a few sample banners implemented in:

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Image
Image
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Anyone want to give it a shot? If so, here's the border outline to use:
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Hope to see some interesting things!
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Re: Push - Griefing Made Legal (Want some free advertisement

Postby Captain J » Mon Jan 12, 2015 5:07 am

TerminusEst13 wrote:No, but that would be a rad cool idea that I'd love to see. Jumping from spaceship to spaceship, dodging enemy fire or mid-air fire...
i was thought about fans could make those map i was thinking about, you know. fan's creations are unlimited. anyway just a moment, i'm going to draw something for it right up!
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