DOOM NEMESIS alpha demo released

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Re: DOOM NEMESIS(3d modelpack under construction)

Postby Ozymandias81 » Thu Apr 16, 2015 3:11 am

WARCHILD_89 wrote:...I also plan to have real dialogues instead of reading only text.

Be aware of such stuff, if you don't do them yourself it will take ages.
Anyway I need the release link: where is it? :lol: :lol: :lol:
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Doom is a State of Mind... Out of Control.
 
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Re: DOOM NEMESIS(3d modelpack under construction)

Postby WARCHILD_89 » Thu Apr 16, 2015 4:19 am

there´s no release yet, honestly I am far away from a full release. But I plan to make a demo, it just takes some time because I´m not sure what to show and what not to show XD and a demo version itself would be a bit large in file size

It can be also my fault that I start several things but do not finish any of the maps, I have to fix my organization a bit...
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DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
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Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(3d modelpack under construction)

Postby Ozymandias81 » Thu Apr 16, 2015 5:19 am

WARCHILD_89 wrote:...I start several things but do not finish any of the maps, I have to fix my organization a bit...

Quite the same problems I'm having in Doom modding in general.
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Re: DOOM NEMESIS(3D mdls under constr. + designing TITLEMAP)

Postby WARCHILD_89 » Thu Apr 30, 2015 12:44 am

After I have added about 190 models (most of them currently from Sitters electronics website, there´s good stuff :-) ) I design the TITLEMAP inspired by Mass effect 2
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DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(NEW PICS in last post)

Postby WARCHILD_89 » Sun May 24, 2015 12:39 pm

UPLOADED NEW PICS HERE:

http://imgur.com/a/KOM9A#0
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DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby EksFaktr » Tue May 26, 2015 2:32 pm

By the way, if you need dialog recorded for anything, let me know. I'm an amateur voice actor, and I have some pretty decent equipment to record, I can throw together some test lines for you, if you're interested. Just shoot me a PM! =)
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby Seidolon » Tue May 26, 2015 2:41 pm

Do you plan on creating a space battle inside some kind of space fighter? If so, I have some coding you might want. I haven't used it anywhere yet, so you could use it. PM me if you are interested.
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Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby WARCHILD_89 » Wed May 27, 2015 3:14 am

a
Last edited by WARCHILD_89 on Wed May 27, 2015 3:15 am, edited 1 time in total.
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby WARCHILD_89 » Wed May 27, 2015 3:15 am

EksFaktr wrote:By the way, if you need dialog recorded for anything, let me know. I'm an amateur voice actor, and I have some pretty decent equipment to record, I can throw together some test lines for you, if you're interested. Just shoot me a PM! =)



It would be nice not to have only my own voice for every conversation I will send you some text soon, Thank you ! :D
Last edited by WARCHILD_89 on Wed May 27, 2015 3:34 am, edited 2 times in total.
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
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Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
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Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby WARCHILD_89 » Wed May 27, 2015 3:16 am

Seidolon wrote:Do you plan on creating a space battle inside some kind of space fighter? If so, I have some coding you might want. I haven't used it anywhere yet, so you could use it. PM me if you are interested.





YES ! I want to make a scene where you escort fleeing transporter ships and protect them against enemies being able to survive in space and attacking, I already managed to morph the normal doomguy into a spaceship model but I am open for suggestions. I will maybe do a "wing commander Doom" out of this


I wanted to PM you but err..."The user does not exist" wtf?
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(Demo coming soon/Recording dialogue voices)

Postby Seidolon » Wed May 27, 2015 7:54 am

Hmm, that's a bit odd. I know for a fact that I exist. I will pm you a wad with it later today. The only thing that I haven't done for it yet is implement the death on collision.

Good luck on this mod. I am greatly looking forward to the demo.
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Re: DOOM NEMESIS(NEED FRIENDLY CIVILIAN ACTORS static/wander

Postby WARCHILD_89 » Fri May 29, 2015 12:01 pm

INTRODUCING CACOEYE: The Eye behaves like cacodemon and uses floatbobbing. it blinks with the eye while using "A_look". It can only be hurt while having the eye open. When you shoot in its eye it wanders around for a random duration keeping its eye closed and being invulnerable, so you have to wait until it opens its eye again. Weak when alone, but beware groups of them, when one gets hurt and protects itself against your weapons, you still have to deal with the others....



Image
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(NEED FRIENDLY CIVILIAN ACTORS static/wander

Postby YukesVonFaust » Sat May 30, 2015 1:55 am

WARCHILD_89 wrote:Image


That CacoEye's from Corridor 7, right? (and used in Reelism, right?)
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Re: DOOM NEMESIS(made a new monster: CACOEYE)

Postby WARCHILD_89 » Sat May 30, 2015 1:23 pm

Yes its from corridor 7 thx you reminded me how the game is named...


Is reelism a mod or sth.? Don't tell me I created an already existing monster that would mean I spent a whole evening on it for nothing... XD
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(made a new monster: CACOEYE)

Postby Ozymandias81 » Sat May 30, 2015 7:19 pm

WARCHILD_89 wrote:Is reelism a mod or sth.? Don't tell me I created an already existing monster that would mean I spent a whole evening on it for nothing... XD


http://forum.zdoom.org/viewtopic.php?f=19&t=31490&hilit=reelism
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Ozymandias81
Doom is a State of Mind... Out of Control.
 
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Location: Mount Olympus, Mars
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Graphics Processor: nVidia with Vulkan support

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