DOOM NEMESIS alpha demo released

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Re: DOOM NEMESIS (UPDATED HARDWARE)

Postby Ozymandias81 » Mon Feb 09, 2015 1:45 pm

WARCHILD_89 wrote:WHAT HAPPENS BEFORE COMING TO THE CLIFFS(unfortunately YOUTUBE makes my HD video look aweful :/ ):

https://www.youtube.com/watch?v=mgNzylL ... e=youtu.be

It looks really awesome indeed! BTW I see that you're not using brightmaps for your monsters/props/textures, also you need to curve your buildings some more. The crash site is really well detailed, as well as flora & fauna, but I think rats must be scaled ro somebody can confuse them for dogs :lol:
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Doom is a State of Mind... Out of Control.
 
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Re: DOOM NEMESIS (UPDATED HARDWARE)

Postby WARCHILD_89 » Mon Feb 09, 2015 1:56 pm

I use a "customized Particle Fire enhancer" mod from nash in combination with "ketchuptest.pk3". Blood, brightmaps and sounds are from there. Music is used from SOF2 (cliffs), Resident Evil 3 (crashsite) and alone in the dark 4 (swamps)

I am about to combine these mods to a basic resource for my maps, weaponry, gib animations and global FX enhancements. flora and fauna are partially from realm 667 (things) and partially done by myself (Two texture lines crossed over each other)

Rats need to be scaled, you are right ;-)
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (new pics)

Postby WARCHILD_89 » Tue Feb 24, 2015 1:39 pm

I got some new screenshots, I´m currently playing around with 3d models:

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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (new pics)

Postby Ozymandias81 » Tue Feb 24, 2015 1:47 pm

WOW, that's an awesome work Warchild! Are you using vertex slope things in addition to? Also, if you need to create some realistic 3d objects use +ACTLIKEBRIDGE flag for them, they will become climbable.
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Doom is a State of Mind... Out of Control.
 
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Re: DOOM NEMESIS (new pics)

Postby WARCHILD_89 » Tue Feb 24, 2015 2:03 pm

Thank you :D

Yes I´m using the vertexes directly to change their height.

Image
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (new pics)

Postby TehRealSalt » Tue Feb 24, 2015 10:21 pm

Nice! My only problems are that the fourth shot could use some shadows under the rocks, and that the flashlight should light up your weapon as well (you can accomplish this by also putting a dynamic light directly on the player). However, these are both just minor nitpicks. It's looks nice so far.
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Re: DOOM NEMESIS (video demo of new map)

Postby WARCHILD_89 » Wed Mar 04, 2015 11:23 am

Watch first page for new video !
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DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (video demo of new map)

Postby chronoteeth » Wed Mar 04, 2015 11:39 am

The mod looks incredibly fun, but there is one criticism I gotta make: mishmashing both sideview and centerview weapon sprites is awfully jarring and a style clash as well, they dont work together
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Re: DOOM NEMESIS (video demo of new map)

Postby WARCHILD_89 » Wed Mar 04, 2015 11:43 am

I would like to make all of them sideviewed AND centered (normal sideview and centered view only when zooming) but unfortunately there´s a lack of weapon sprites I would need for doing this...
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (video demo of new map)

Postby WARCHILD_89 » Mon Apr 13, 2015 5:49 am

CURRENT STATUS of the project:

Currently setting up a 3d models PK3 with lots of models (currently about 50 and counting). The aim is finding a new way of Level design and making a Models resource Pk3 for everyone.
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS (video demo of new map)

Postby grouchbag » Mon Apr 13, 2015 8:48 am

:surprise: :wub: :cheers: Wow!
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Re: DOOM NEMESIS (video demo of new map)

Postby BFG » Mon Apr 13, 2015 9:26 am

:surprise: i'm happy with those rocks
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Re: DOOM NEMESIS(3d modelpack under construction)

Postby WARCHILD_89 » Wed Apr 15, 2015 1:20 am

currently adding some nice plants ;-)

also planning to avoid using Voxel objects, nothing against them, but I´m more interested to use MD2/MD3
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: DOOM NEMESIS(3d modelpack under construction)

Postby BFG » Wed Apr 15, 2015 1:12 pm

make sure you add plenty of ambient sounds, echoes in the caves, flowing water, birds chirping all that to bring these beautiful maps to life even more
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Re: DOOM NEMESIS(3d modelpack under construction)

Postby WARCHILD_89 » Thu Apr 16, 2015 2:58 am

Already did that ;-)

Fans, engines, explosions, dynamic music changing, footsteps, the engines built-in echo and reverb effects, raindrops, boiling lava, wind, birds, spiders, mice, dogs, lightning effects...

I make use of any resources that helps me advancing the liveliness of the game and sometimes code some own stuff in addition to them

I also plan to have real dialogues instead of reading only text.
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WARCHILD_89
DOOM NEMESIS / 3D MODELS /MODELPACK PROVIDER
 
Joined: 17 Nov 2013
Location: MIA between doomed dimensions
Operating System: Windows Vista/7/2008 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

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