DOOM NEMESIS alpha demo released

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WARCHILD_89
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Re: DOOM NEMESIS (Looking for quest ideas!!!)

Post by WARCHILD_89 »

I coded a HUB outdoor map. The start is the following: you crashed with the emergency capsule on earth, somewhere in the wilderness of some continent

Its time for BRAINSTORMING some nice ideas for Quests!


By the way, if anyone knows a resource for high detailed indoor level prefabs to save map building time, please let me know.
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cortlong50
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Re: DOOM NEMESIS (Looking for quest ideas!!!)

Post by cortlong50 »

i dont know much about resources (and trust me, ive looked haha) but i do know that i love the idea.


some quests. (keep em simple to start.)

1. acquiring BFG parts. which in turn gives you the full weapon. they can be scattered all over the place.
2. escort random people. i love this type of stuff, make em but vulnerable and walk em through hell.
3. get food for NPCs that is guarded by enemies. stuff like that, i think you have a great idea, lets see you do this shit haha.
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Re: DOOM NEMESIS (Looking for quest ideas!!!)

Post by YukiHerz »

Take over a key position, steal a key object, survive an onslaught, just a few ideas.
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cortlong50
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Re: DOOM NEMESIS (Looking for quest ideas!!!)

Post by cortlong50 »

all of those, combined.
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WARCHILD_89
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Re: DOOM NEMESIS playing around with models *o*

Post by WARCHILD_89 »

:!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!: :!:

yeeehayy here we go with a new bunch of models, there are more to come!


http://imgur.com/a/qP2Iv
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WARCHILD_89
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Re: DOOM NEMESIS playing around with models *o*

Post by WARCHILD_89 »

can someone animate a deathclaw model for me?? got a model but no animations....
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WARCHILD_89
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Re: DOOM NEMESIS (paused)

Post by WARCHILD_89 »

so here we go again, fresh and ready to move forward to a playable demo using the title "DOOM NEMEIS: PRELUDE"

Gonna make some maps now after working five months on models and resources to have the needed base for mapping

more info: see first page
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Re: DOOM NEMESIS (status updated)

Post by Ozymandias81 »

It is good to know that you are still working on this project: happy for you Warchild!
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WARCHILD_89
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Re: DOOM NEMESIS (NEW VIDEO!)

Post by WARCHILD_89 »

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Re: DOOM NEMESIS (NEW VIDEO!)

Post by hoover1979 »

Looks very promising. :mrgreen: I can't wait to try it. :D
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WARCHILD_89
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Re: DOOM NEMESIS (NEW VIDEO!)

Post by WARCHILD_89 »

Hey Guys,

just want you to know I am still working on my project but I am a "one man army" and doing this all alone so it takes time.....

Here I have a footage of the Science labs area of the spacestation.

watch description.


https://www.youtube.com/watch?v=79rHbc1 ... e=youtu.be
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WARCHILD_89
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Re: DOOM NEMESIS (NEW VIDEO on latest post!)

Post by WARCHILD_89 »

Hello there, it has been a while, so I was working on models for my mod and got totally lost in model editing and collecting.

So far I made the models.PK3 of "Soldier of Fortune 2", "Jedi Knight Jedi Academy" and Black Rayne Studios to work by organizing the models and coding DECORATE and MODELDEF to it. Chech out the resources thread.

here is another link on how the model makeing had developed up till now. I am still working on my mod but keep in mind I am a one man army working since 2013 on this monster.

When all models are working I can finally go into level design.

https://warchild89.imgur.com/
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WARCHILD_89
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Re: DOOM NEMESIS

Post by WARCHILD_89 »

I have a model showcase video (20 mins)

https://www.youtube.com/watch?v=fBGHrpclVqU

So now you don´t have to wonder what the hell I am doing all the time anymore lol
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Re: DOOM NEMESIS

Post by WARCHILD_89 »

NOW on MODDB:
http://www.moddb.com/members/na4171162

You may add me if you want ;-)
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Re: DOOM NEMESIS presence now on MODDB

Post by WARCHILD_89 »

cortlong50 wrote:anything playable yet? would love to get my hands on this.

currently working on a demo for the prequel (the storyline before Doomguy gets onto the spacestation)

I have released some screenies, but I don´t want to show too much of the demo

http://www.moddb.com/members/na4171162/images
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