Slax wrote:Looks fun. Hopefully the map size + FX won't kill the framerate.
Ozymandias81 wrote:
Nice job here, expecially sounds stuff and underwater zones... Maybe there is so much light, don't you mind to add some fog/mist effects? For this sake, why don't you take a look to this thread of mine? I see you have used birds, smokey weapons and other effects, quite the same I did with my mod, so maybe we could have some ideas to share together...
WARCHILD_89 wrote:Ozymandias81 wrote:
Nice job here, expecially sounds stuff and underwater zones... Maybe there is so much light, don't you mind to add some fog/mist effects? For this sake, why don't you take a look to this thread of mine? I see you have used birds, smokey weapons and other effects, quite the same I did with my mod, so maybe we could have some ideas to share together...
Your mod looks impressive i like the variety of monsters you use
WARCHILD_89 wrote:framerate is definately being killed without a strong mid class pc like my new one the thing is that this framerate problem seems to be a programming problem of gzdoom it cant be that games like Crysis or planetside are both running awesome with full quality and full HD and doom is totally running down the framerate to 17 fps while using only about 20% of my performance capabilities...in my opinion it has to do with the Gzdoom port but who knows
Super Flip wrote:I noticed that in the last two shots, there appears to be numerous 'air supply' messages being printed. Perhaps it'd be a lot cleaner (and less distracting) if there was just a singular counter for this?
Never the less, this does look like an ambitious project and I wish you the best in its development!
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