[3DGE] Wolfenstein 3DGE (WolfenDOOM support)

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Backpack, Ammo Box, Flamethrower & Rocket Launcher in original Wolf3D & SoD maps?

Yes, that'd make it more fun and increase re-playability.
15
75%
No! Blashphemy, leave originals as they were intended.
3
15%
Well, maybe.... Let me think 'bout it.
2
10%
 
Total votes : 20

Re: [3DGE] Wolfenstein 3DGE update 2016

Postby Enjay » Sun Jan 08, 2017 10:10 am

I only (re)found this mod yesterday via the Doomworld thread and I've been playing it relentlessly ever since. It makes a Wolf-like experience very accessible and great fun. Fantastic mod.

I've got to check out Duke it out in Doom now as Ceejay mentioned it in the DW thread too.
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Re: [3DGE] Wolfenstein 3DGE update 2016

Postby CeeJay » Sun Jan 08, 2017 11:11 am

Again, thank you.

When playing Duke it Out in DOOM, or most of my other mods for that matter, be sure to use 3DGE 2.0.4 Final as the recent builds don't work well with the mods.
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Re: [3DGE] Wolfenstein 3DGE update

Postby Dunya » Mon Jan 09, 2017 12:52 pm

Hello, CeeJay. I'm really glad that Wolfenstein 3DGE develops and I consider it one of the best remakes of classic Wolfenstein 3D.
I have a couple of questions. I would like to know, is door, which opening to the side, planned in the future as in the original? And I really liked the old HUD. Can you return it back? Anyways, this is a great mod, thank you for it.
Sorry for my poor english.
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Re: [3DGE] Wolfenstein 3DGE update

Postby enderandrew » Mon Jan 09, 2017 1:52 pm

Mods like this make my wish that GZDoom had DDF support to play these.
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Re: [3DGE] Wolfenstein 3DGE update

Postby CeeJay » Tue Jan 10, 2017 1:00 am

Dunya wrote:Hello, CeeJay. I'm really glad that Wolfenstein 3DGE develops and I consider it one of the best remakes of classic Wolfenstein 3D.

Thank you.

Dunya wrote:I have a couple of questions. I would like to know, is door, which opening to the side, planned in the future as in the original?

I have no idea how to do it. The levels were automatically generated with a converter utility with some minor edits done afterwards manually, but I'm not really a level designer.

Dunya wrote:And I really liked the old HUD. Can you return it back? Anyways, this is a great mod, thank you for it.
Sorry for my poor english.


Really? You prefer a big ol' blue box that takes up a big chunk of the screen, contains more info that needed and has no widescreen support? I had it removed primarily for the widescreen issue and because it caused the weapon sprites to stretch for some odd reason.

EDIT: Could this please be moved to "TCs and Other Projects" as it's not really a gameplay mod. Thank you.
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Re: [3DGE] Wolfenstein 3DGE update

Postby wildweasel » Tue Jan 10, 2017 1:06 am

CeeJay wrote:EDIT: Could this please be moved to "TCs and Other Projects" as it's not really a gameplay mod. Thank you.

Done, sorry about that.
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Re: [3DGE] Wolfenstein 3DGE update

Postby CeeJay » Tue Jan 10, 2017 1:13 am

No worries. Thank you.
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby CeeJay » Fri Feb 16, 2018 12:30 am

Updated :D

Now taking advantage of the newly supported archive format (EPK aka PK3 aka ZIP), which mean it'll require absolute latest version of 3DGE available at the moment. Along with this, there is also many changes, including fixes, throughout. I am quite pleased with how it turned out, even if it did take a little too long to convert and make work under the new format.

Some technical stuff: Enemies do more damage up close and on higher skill levels while you do more damage from behind. A knife to the back usually results in insta-kill, while still also being silent. Making the knife actually more useful.

Head on over and grab a copy: http://www.moddb.com/mods/wolfenstein-3dge/downloads

Get Psyched! :twisted:
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby DabbingSquidward » Fri Feb 16, 2018 4:32 am

Picking up the chaingun also grants the machinegun if it hasn't been found yet. Intentional? :o
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby CeeJay » Fri Feb 16, 2018 9:16 am

Yes, intentional. Original Wolf3d behaviour.
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby Wiw » Fri Feb 16, 2018 12:07 pm

I don't think I can download the latest 3DGE though! It says something about Win32:Evo-gen [Susp].
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby CeeJay » Fri Feb 16, 2018 12:13 pm

Did you try to download it from here: https://devbuilds.drdteam.org/3dge/
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby Wiw » Fri Feb 16, 2018 1:00 pm

That works.
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby sherberttcat » Sat Feb 17, 2018 2:39 am

The hud's alpha transparency is off, ever so slightly.
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Re: [3DGE] Wolfenstein 3DGE (update 2017)

Postby CeeJay » Sat Feb 17, 2018 3:40 am

Huh? The HUD is not even supposed to have any transparency.

EDIT: Which parts? The face, the digits, the icons or the whole lot.
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