Wolfenstein EC (formerly Wolfenstein 3DGE)

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CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Wolfenstein 3DGE update 2016

Post by CeeJay »

I should be back in business this week.

Just wanted to check in and assure everyone that the project has not been abandoned.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Wolfenstein 3DGE update 2016

Post by CeeJay »

Ok, done.

head on over to http://www.moddb.com/mods/wolfenstein-3dge for download.
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SiFi270
Posts: 451
Joined: Tue Feb 10, 2015 2:51 am
Location: Does anyone put a serious answer here?

Re: Wolfenstein 3DGE update 2016

Post by SiFi270 »

Something seems to be wrong with the health pickups. I was playing through the Second Encounter, and when Hans Grosse brought me down to 25% I went to the room full of health and ammo and somehow managed to collect four medkits, meaning the last was wasted. The same thing happened in the next map when I had exactly 75% health, picked up a medkit, and then ate a plate of food for no reason a few minutes later.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: Wolfenstein 3DGE update 2016

Post by CeeJay »

An old issue with EDGE/3DGE, something to do with the way it calculates players health.
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

ERROR WHILE RUNNING MODS

Post by doomguy214 »

I get following error while running it with 3dege Version 2.04 downloaded from here:-
https://sourceforge.net/projects/edge2/ ... rce=navbar
Error is following:-
This version of 3dege cannot handle rts script.
error occured near line 9 of Rscript Lump
Line contents Vesion # 2.10

When i try to run Latest Version Download 3DGE-2.1.0-Test2-Win32+Linux.7z (5.2 MB) from here https://sourceforge.net/projects/edge2/ ... urce=files i get missing msvcrt.dll

hmm can you please advice which dll to download from here:-
https://www.dll-files.com/msvcrt.dll.html

how to get rid of the error
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: ERROR WHILE RUNNING MODS

Post by CeeJay »

doomguy214 wrote:I get following error while running it with 3dege Version 2.04 downloaded from here:-
https://sourceforge.net/projects/edge2/ ... rce=navbar
Error is following:-
This version of 3dege cannot handle rts script.
error occured near line 9 of Rscript Lump
Line contents Vesion # 2.10
Are you using any command lines (such as "-v135")?

It's the same version I'm using, even checked the filesize of the executables. Works just fine, even tried nullifying the configuration. Anyone else experiencing this problem?
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by doomguy214 »

No i am not using any command lines should i use it to play mod.

are there any additional files required to play this mod or will it run fine by package

if any additional files are required. Where should i put it.

Do i require any additional programs to run 3edge like microsoft visual c++ i am using test version 1 & 2 both are not running in my computer.

If yes what are the system requirements to run the mod & 3dege version 2.10
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by CeeJay »

Make sure you have a fresh copy of 3DGE, a DOOM or DOOM2 IWAD and unpack the entire contents of the mod (INCLUDING "wolf3d data") into the same folder. Either use the included BAT file (play_me.bat) or the command line: "3DGE.EXE -FILE WOLF3DGE.WAD". I think dragging the WAD onto 3DGE.EXE might work too, though I'm not sure.

The only listing of system requirements I could find was here: https://sourceforge.net/projects/edge2/ ... ries/1.35/
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by doomguy214 »

Do i need to copy any files from above link to run 3edge
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by CeeJay »

no
doomguy214
Posts: 192
Joined: Tue Feb 17, 2015 11:33 pm

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by doomguy214 »

Here is the solution worked for me :- https://sourceforge.net/p/edge2/bugs/27/
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by CeeJay »

:D enjoy the mod!
sherberttcat
Posts: 33
Joined: Sat Jan 30, 2016 10:00 pm

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by sherberttcat »

This is the best thing ever.
PC Wolf, Mac Wolf, Spear of Destiny, all remastered, running in a DooM port.
CeeJay
Posts: 1467
Joined: Sun Mar 14, 2010 2:52 am

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by CeeJay »

Updated. Better sprites for those so-called Pac-Man ghosts (sure, they look more textured and three dimensional in the port versions but they looked nothing like the original ones from Pac-Man), replaced the purple wall(s) (E1M10) lots of fixes to enemy behaviour, in particular the way pain and death are handled.

Head on over to the moddb page and check it out!
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Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [3DGE] Wolfenstein 3DGE update 2016

Post by Wiw »

Ahhh, there's me lovelies!
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