[3DGE] Wolfenstein 3DGE (WolfenDOOM support)

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Backpack, Ammo Box, Flamethrower & Rocket Launcher in original Wolf3D & SoD maps?

Yes, that'd make it more fun and increase re-playability.
15
71%
No! Blashphemy, leave originals as they were intended.
3
14%
Well, maybe.... Let me think 'bout it.
3
14%
 
Total votes : 21

Re: [3DGE] Wolfenstein 3DGE (update 2018)

Postby SamVision » Mon Feb 26, 2018 5:08 pm

sherberttcat wrote:
CeeJay wrote:Whew! Updated once again. Fixed a lot of slopy typos, errors and whatnot along with numerous changes and additions. All while also working on two seperate addon patches to go along with the base mod. These change things around to more accurately simulate the Atari Jaguar port and the Apple Macintosh port of Wolfenstein 3D, repectively.


...I love you
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Re: [3DGE] Wolfenstein 3DGE (update 2018)

Postby CeeJay » Mon Feb 26, 2018 10:26 pm

sherberttcat wrote:...I love you


:oops:

Seriously, though, I've noticed that the damage from players hitscan attacks feels off. It should be accurate according to the source (0-16 for knife and 0-21 for the rest), but in-game it doesn't seem right. In Wolfenstein 3D, it takes one-two shots to kill them. Here, always atleast two shots. Of course, Wolf3D has a very different damage system which is near-impossible to simulate in Doom-based ports.
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby SamVision » Sat Mar 03, 2018 6:16 pm

Is the Mac patch supposed to have a huge black bar running on top of the screen during gameplay?
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby CeeJay » Sun Mar 04, 2018 11:30 pm

Could you provide a screenshot?
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby SamVision » Sun Mar 04, 2018 11:55 pm

Spoiler:

Dunno why it "PAUSED".
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby CeeJay » Mon Mar 05, 2018 12:40 pm

1. Have you tried changing the aspect ratio (monitor size)?

2. Does this only happen specifically with the Macintosh patch?
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby SamVision » Tue Mar 06, 2018 11:48 am

This happens exclusively with the Machintosh patch. As for the aspect ratio, I'll try it when I get home.

UPDATE: Any resolution besides 16:9 (my system default) gives me a black screen except for the status bar.
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby CeeJay » Thu Mar 08, 2018 12:25 am

Well, my conclusion is that it is related to the status bar, hence why it only affects the Mac patch, and that it is most likley an aspect ratio issue. You wouldn't have a widescreen btw? I've gone through the code for the HUD to make sure there were no typos or errors that might cause such an issue but everything apears to check out. In short, it is an issue with the engine itself and I doubt there is anything I can do to fix it or get around it. Sorry.
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby CeeJay » Sat Mar 10, 2018 4:02 am

Be sure to re-download as the mod, along with its two patches, have been updated.

Also, I am currently working on support for Laz Rojas' Original and Nocturnal Missions. These remain faithful but add variable lighting, textured floors and ceilings, lifts and stairs (not a fan of the addition of the latter two) not to mention environmental effects (rain, lightning, outdoor views, etc.).

EDIT:
Spoiler:
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby sherberttcat » Sun Mar 11, 2018 9:22 pm

A glitch in the Jag patch has the Ubermutant way too huge. He clips through the walls and ceiling.
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Re: [3DGE] Wolfenstein 3DGE (Mac & Jag patches)

Postby CeeJay » Sun Mar 11, 2018 11:21 pm

That's odd, it looks fine on my end. Are you running any other files than WOLF3DGE.EPK and WOLF3DGE_JAG.EPK ?
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Re: [3DGE] Wolfenstein 3DGE (WolfenDOOM support)

Postby CeeJay » Thu Mar 22, 2018 11:29 pm

Ok, base mod updated along with the Mac and Jag patches

PLUS

Added Laz' Original, Nocturnal and Spear of Destiny WolfenDOOM levels, made to work for the mod. With plenty of touchups and fixes to boot.

And I've included handy .BAT files to make things easier seeing as some good folk(s) over at moddb can't figure how to get a program running, which led to a minor temper tantrum.
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