[3DGE] Wolfenstein 3DGE (WolfenDOOM support)

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Backpack, Ammo Box, Flamethrower & Rocket Launcher in original Wolf3D & SoD maps?

Yes, that'd make it more fun and increase re-playability.
15
71%
No! Blashphemy, leave originals as they were intended.
3
14%
Well, maybe.... Let me think 'bout it.
3
14%
 
Total votes : 21

[3DGE] Wolfenstein 3DGE (WolfenDOOM support)

Postby CeeJay » Fri Oct 03, 2014 1:15 pm

Image

A faithful reinterpretation of the classic Wolfenstein 3D, designed for and requiring latest version of 3DGE and a DOOM/Freedoom IWAD. Features all six episodes of Wolf3D (Original & Nocturnal) plus Spear of Destiny and the First/Second Encounter (console port levels), bringing the total number of playable levels to 111! Features hi-res walls and sprites and awesome remastered soundtrack along with many enhancements, improvements and increased interactivity. Get psyched!

Requires latest build of 3DGE

Screenshots (badly outdated):
Spoiler:


DOWNLOAD: http://www.moddb.com/mods/wolfenstein-3dge

CREDITS:
id Software (Wolfenstein 3D including its Atari Jaguar port, Spear of Destiny & DOOM 1/2)
Macplay/Interplay (Macintosh port of Wolfenstein 3D)
Logicware (Apple IIGS port of Wolfenstein 3D)
Ninjaforce Entertainment (Apple IIGS port, sound effects)
Gray Matter Interactive (Return to Castle Wolfenstein)
Simbey (MapToWad, help and support)
Laz Rojas (WolfenDOOM, walls and sprites)
DoomJedi (Sprites)
Captain J. (Sprites)
osjclatchford (Walls and sprites)
Flynn Taggart (Walls and possibly sprites)
Fox666 (Walls)
S.D.A. Team (Re-Wolfenstein 3D, a few sound effects)
Michael Liebscher (Wolfenstein Redux, its ability to extract the resources from the Atari Jaguar ROM)
Chain Studios (WolfRAM, one or two sound effects)
Ringman (128x128 enemy rotations, Fake Hitler, Angel of Death, various decorations)
Pallin (128x128 enemy rotations, contributor)
LkMax (128x128 enemy rotations, contributor)
DenisBelmondo (128x128 enemy rotations, contributor)
Wiw (Pac-Man Ghosts)
HazeBandicoot (Pac-Man Ghosts)
Wolf Skevos-Jones (Castle Totenkopf)
GreyGhost (Level fixes)
Alex238 (Hitler alt. SNES-style death)
LkMax (Machinegun & Chaingun pickup)
Last edited by CeeJay on Thu Mar 22, 2018 11:25 pm, edited 48 times in total.
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Re: Wolfenstein 3D for 3DGE

Postby armymen12002003 » Fri Oct 03, 2014 3:57 pm

Any idea when this will be available? it looks promising.
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Re: Wolfenstein 3D for 3DGE

Postby VGA » Fri Oct 03, 2014 5:29 pm

Interesting, so are the episodes recreations of the originals or what?

I've never finished wolf3d :-/
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Re: Wolfenstein 3D for 3DGE

Postby Dan50 » Fri Oct 03, 2014 8:34 pm

Looks awesome!
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Re: Wolfenstein 3D for 3DGE

Postby CeeJay » Fri Oct 03, 2014 11:59 pm

armymen12002003 wrote:Any idea when this will be available? it looks promising.

I just got some final touches to do, so probably within a matter of days

VGA wrote:Interesting, so are the episodes recreations of the originals or what?

Yes, converted using the MapToWad utility.
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Re: Wolfenstein 3D for 3DGE (released)

Postby CeeJay » Sun Oct 05, 2014 3:39 am

Now available for download 8-)
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Re: Wolfenstein 3D for 3DGE (released)

Postby VGA » Sun Oct 05, 2014 4:48 am

I extracted the zip in a folder and loaded the wad with the latest stable 3DGE with my Ult Doom IWAD. But I must have done something wrong, episodes are wrong, music and textures are missing. Why is the data in a separate "Wolf3d data" folder?

I did try to rename the zip to pl3 and load it :cry:
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Re: Wolfenstein 3D for 3DGE (released)

Postby CeeJay » Sun Oct 05, 2014 6:18 am

VGA wrote:I extracted the zip in a folder and loaded the wad with the latest stable 3DGE with my Ult Doom IWAD. But I must have done something wrong, episodes are wrong, music and textures are missing. Why is the data in a separate "Wolf3d data" folder?

I did try to rename the zip to pl3 and load it :cry:


The "Wolf3d data" folder is where all the resources are held and as such is vital for the game to work properly and you probably need a DOOM2 IWAD for it. Just extract the entire contents of wolf3dge.zip into the same folder as 3DGE 1.36 and your DOOM 2 IWAD. Load WOLF3DGE.WAD.
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Re: Wolfenstein 3D for 3DGE (released)

Postby Enjay » Sun Oct 05, 2014 6:55 am

Seems to work very nicely. Shame those hi-res sprites are only available from one angle (but that's not the mod's fault).
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Re: Wolfenstein 3D for 3DGE (released)

Postby VGA » Sun Oct 05, 2014 7:29 am

Ah, ok, I was loading it from a different folder using ZDL.

It's very good, this may be the time when I actually play through Wolf3D. ECWolf's Vsync doesn't work, I can't move with the minimap open. Wolfendoom TC replicates the atrocious player movement of the original and the ridiculous door open/close sounds.

But your mod has doom-like movement and some conservative bobbing, much better :-)

But why doesn't it have bullet puffs? Maybe when 3DGE adds them you can also have decals. And it's gonna be even better with uncapped framerate!
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Re: Wolfenstein 3D for 3DGE (released)

Postby CeeJay » Sun Oct 05, 2014 9:28 am

VGA wrote:But why doesn't it have bullet puffs? Maybe when 3DGE adds them you can also have decals. And it's gonna be even better with uncapped framerate!


Wolf3D didn't have bullet puffs or blood splats and neither did any of the official ports of the game. Besides, the bullet puff I did put in just didn't look right so I scrapped it. The goal of this mod is, after all, to try and emulate the original game(s) as closely as possible but with DOOM-like movement as opposed to the blocky and bulky Wolf3D-movement.
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Re: Wolfenstein 3D for 3DGE (released)

Postby xenoxols » Sun Oct 05, 2014 9:48 am

I actually think that it's harder to play wolfenstein with doom movement. Feels nicer though.
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Re: Wolfenstein 3D for 3DGE (released)

Postby Captain J » Sun Oct 05, 2014 7:44 pm

Hey, i had no idea you could realease the another version of your EDGE wolf3d mod, And i hope my Mac-fied rest of wolf3d bosses included to this!
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Re: Wolfenstein 3D for 3DGE (released)

Postby YukiHerz » Sun Oct 05, 2014 9:02 pm

This is awesome, i always had a bad time playing classic wolf because of movement, but now i feel more "at home".
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Re: Wolfenstein 3DGE (released)

Postby Sgt. Shivers » Mon Oct 06, 2014 3:18 pm

Played through Episode 1, really great! It's cool to play through a mac port styled TC.
Just ran through Episode 3, now I'm wondering if you're planning on tackling the alternate levels from the First and Second Encounter on the mac? It'd be cool to play through those with the added strafing and movement of the 3dge port.
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