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So I recently been editing Gifty's, Smooth Doom mod to make it compatable/playable with the PSX Doom & Final Doom TC. So far it's complete for now, but since Smooth Doom is not finished yet, and will get updated with new features. I will be updating Smooth-PSX-Doom everytime Smooth Doom get's updated. So keep an eye out for an update of Smooth-PSX-Doom in the future. Anyway enjoy the current version of Smooth-PSX-Doom.
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(In case you want to know what Smooth-PSX-Doom does)
Ok so here are the problems that will occur if you played the PSX Doom TC with Gifty's Smooth Doom:
01) The statusbar is messed up.
02) Uses PC statusbar instead of PSX statusbar
03) The weapons are not in their correct PSX Doom weapon slots.
04) The Archvile will appear but he was never in PSX Doom.
05) Nightmare Spectres and Nightmare Imps don't have smooth animations
06) 2 types of switches will turn into wall textures when activated.
07) Lost Souls take two shotgun blast to kill, when it normally takes one
09) Health and armour pickups give 1% instead of 2%
10) Chaingunners firing sound is a shotgun instead of a pistol
So if you play the PSX Doom TC with Smooth-PSX-Doom. All those problems will be fixed.
sdk2k9 wrote:So I recently been editing Gifty's, Smooth Doom mod to make it compatable/playable with the PSX Doom TC. So far it's complete for now, but since Smooth Doom is not finished yet, and will get updated with new features. I will be updating Smooth-PSX-Doom everytime Smooth Doom get's updated. So keep an eye out for an update of Smooth-PSX-Doom in the future. Anyway enjoy the current version of Smooth-PSX-Doom.
base Doom;
height 0; //<---------not needed for custom HUD
monospacefonts true, "0"; //<-------Optional but sometimes required
InterpolateHealth true; //<------- Also optional but sometimes required
InterpolateArmor true; //<-------Optional but sometimes required
resolution 1024, 768; //Not needed most of the time but helps when lots of elements are present on a custom HUD
Re: Smooth-PSX-Doom
Posted: Mon Sep 22, 2014 8:47 pm
by sdk2k9
Endless123 wrote:
sdk2k9 wrote:So I recently been editing Gifty's, Smooth Doom mod to make it compatable/playable with the PSX Doom TC. So far it's complete for now, but since Smooth Doom is not finished yet, and will get updated with new features. I will be updating Smooth-PSX-Doom everytime Smooth Doom get's updated. So keep an eye out for an update of Smooth-PSX-Doom in the future. Anyway enjoy the current version of Smooth-PSX-Doom.
base Doom;
height 0; //<---------not needed for custom HUD
monospacefonts true, "0"; //<-------Optional but sometimes required
InterpolateHealth true; //<------- Also optional but sometimes required
InterpolateArmor true; //<-------Optional but sometimes required
Are you even playing it with the PSX Doom TC because Smooth-PSX-Doom should only be used with the PSX Doom TC.
resolution 1024, 768; //Not needed most of the time but helps when lots of elements are present on a custom HUD
Re: Smooth-PSX-Doom
Posted: Mon Sep 22, 2014 8:47 pm
by sdk2k9
sdk2k9 wrote:
Endless123 wrote:
sdk2k9 wrote:So I recently been editing Gifty's, Smooth Doom mod to make it compatable/playable with the PSX Doom TC. So far it's complete for now, but since Smooth Doom is not finished yet, and will get updated with new features. I will be updating Smooth-PSX-Doom everytime Smooth Doom get's updated. So keep an eye out for an update of Smooth-PSX-Doom in the future. Anyway enjoy the current version of Smooth-PSX-Doom.
base Doom;
height 0; //<---------not needed for custom HUD
monospacefonts true, "0"; //<-------Optional but sometimes required
InterpolateHealth true; //<------- Also optional but sometimes required
InterpolateArmor true; //<-------Optional but sometimes required
resolution 1024, 768; //Not needed most of the time but helps when lots of elements are present on a custom HUD
Are you even playing it with the PSX Doom TC because Smooth-PSX-Doom should only be used with the PSX Doom TC.
Re: Smooth-PSX-Doom
Posted: Mon Sep 22, 2014 9:01 pm
by Endless123
Maybe you would like to mention that in the first post so ppl won't be confused and think this mod is a modification of Smooth Doom (like Sigfloyd's Brutal Doom SE is for SMIV's Brutal Doom).
If it's an add-on you should specify that in the first post and mention it should be used with PSX Doom TC mod
EDIT : Also a link to the PSX Doom TC mod would be appreciated.
Re: Smooth-PSX-Doom
Posted: Mon Sep 22, 2014 9:19 pm
by sdk2k9
Endless123 wrote:
Maybe you would like to mention that in the first post so ppl won't be confused and think this mod is a modification of Smooth Doom (like Sigfloyd's Brutal Doom SE is for SMIV's Brutal Doom).
If it's an add-on you should specify that in the first post and mention it should be used with PSX Doom TC mod
EDIT : Also a link to the PSX Doom TC mod would be appreciated.
Right the first post has been edited and the title has been changed. Is that better?
Re: PSX Doom & Final Doom TC Add-On: Smooth-PSX-Doom
Posted: Mon Sep 22, 2014 10:07 pm
by Endless123
A lot better, thanks for the quick change
Re: PSX Doom & Final Doom TC Add-On: Smooth-PSX-Doom
Posted: Sun Oct 26, 2014 6:38 am
by sdk2k9
Smooth PSX Doom has been updated. Link to the downaod is on first Post
I like it a lot. I'm almost through episode one. My only issue so far is the nightmare spectres aren't smooth. I'm actually working on it myself, would you like me to share it with you after I'm done? I'm just updating the file itself right now but I can make it a "patch" if you'd like.
Another suggestion would be to remove the intermission graphics from the wad, as they are unused in PSX and it'll reduce the size. Nothing to important for me, but it might be for people with slower connections and smaller hard drives.
Another suggestion would be to remove the intermission graphics from the wad, as they are unused in PSX and it'll reduce the size. Nothing to important for me, but it might be for people with slower connections and smaller hard drives.