Jblade wrote:I decided to burn the not-quite-midnight-oil to review this right now. I didn't run into any issues or anything like that myself. It has some minor spoilers in it, although I don't think that would detract from the map if you knew about it beforehand.
Getting late here so I'll check that properly tomorrow. Thanks very much for doing it though.
Jblade wrote:I think secrets are best when they're not too difficult and use common ques like a different grate, a wall with a crack in it, or a monitor with a minor texture difference. It's kind of a language that you use to go 'pay a bit more attention since there's something different here' Of course I know there's people out there who want their secrets myst-lite style
Most of the secrets are along those lines i.e. "that computer looks a bit suspicious", "that console is a different colour to the others or is flickering", "why is that panel a different colour to the others", "why is that light not on when the others are" etc etc and most of the ones like that are just simple, small closets with an item in them (or they open a closet nearby). Then there are a few more cunning ones that involve a bit of looking around or working stuff out but none of them are entirely hidden or without some kind of visible clue. Two secrets require you to find another secret first. One of those is really sort of an Easter egg but does have some goodies in it too. The other is quite valuable but can be accessed quite early on and so is deliberately tricky to get.
Jblade wrote:The world seemed really interested based on the mod and what I remember reading on the site about it a long time ago (a mars corporation owned by vampires I think I remember?) Liberation inspired quite a lot of things with the AMC TC, it would be nice to see another entry in the universe someday, but of course I'm not the one who has to make it so easier said than done
The Mars corporation owned by vampires is "Red Giant". Curiously enough, that's a story arc that I don't think has had a mod released for it (though I did stuff for it privately by re-purposing other people's maps for my own use). Bits and pieces have made it out though. e.g. my old NJTrain mod was originally done as part of a level set for a Red Giant story and there is a reason that one of the enemies in this Gene-Tech mod has the in-the-code actor name of RGMech. I'm not saying that there will definitely never be another instalment for that world (I hadn't actually realised that people were so interested to be honest); just that I have no current plans in that direction. Indeed, even if I did have plans, my current RL workload would mean I couldn't do anything about them anyway. That's partly why this Gene-Tech mod came about. I knew I had a finite time to do something over the Summer and, although I did overrun a bit (getting carried away with making a whole new scenario instead of just sticking with simpler, ready-made concept), I got it mostly done in the window that I had identified.