[Release] Gene-Tech: Before the Storm

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Re: [Release] Gene-Tech: Before the Storm

Postby Project Dark Fox » Mon Sep 29, 2014 4:00 pm

wolf00 wrote:this is a very nice mod[but on pc it is a untstable mostly] GZDoom g2.1.pre-61 mostly ctd ...

Did you read the part on the first post that said that you should probably use a 1.9 type version?
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Re: [Release] Gene-Tech: Before the Storm

Postby wolf00 » Tue Sep 30, 2014 1:10 am

i have gzd 1.9 instaled before.. same situation,crashing mostly ...
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Re: [Release] Gene-Tech: Before the Storm

Postby PFL » Tue Sep 30, 2014 11:34 am

That's weird. I was using tha 2.1.pre-24-g48 and experienced no glitch of any kind; there's even a newer one from the 28th.
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Re: [Release] Gene-Tech: Before the Storm

Postby Enjay » Tue Sep 30, 2014 11:52 am

Yup, no idea what's going on there. No crashing for me, and I've run the mod countless times.
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Re: [Release] Gene-Tech: Before the Storm

Postby PFL » Tue Sep 30, 2014 9:32 pm

Enjay wrote:Yup


I knew you were a seperatist :wink:
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Re: [Release] Gene-Tech: Before the Storm

Postby wolf00 » Wed Oct 01, 2014 11:54 am

i have same problem like nash,when i using invisibility mode.when my gun decloacing to normal...
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Re: [Release] Gene-Tech: Before the Storm

Postby Tendo » Mon Oct 06, 2014 7:17 am

Well that felt fresh and nice. Without a shadow of a doubt, that gem is cacoward material.

I needed a bit more than 2 hours, felt enough. But of course more maps would be phenomenal :wink: .
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Re: [Release] Gene-Tech: Before the Storm

Postby Gez » Mon Oct 06, 2014 12:14 pm

I finally had the time to play through it. Maxed it (100%/100%/100%) after some backtracking and wandering. It was pretty nice. Solid attention to detail and the consistent texturing theme made it feel like a forgotten game of the late 90s, rather than a Doom mod.

Haphazard mess of criticism: I'm not really fond of models in Doom, but I must admit when they're used for pretty much everything it works. It was a bit hard at first to tell between harmless employees and enemies; that guys in labcoats would try to punch a hulking musclehead armed with a giant machinegun and how has just slaughtered a dozen security guys, well, that felt a bit strange to be honest. Some of the enemies felt a bit bullet-spongy, notably the ED-209 and the rocket drone. I thought the first half of the map had the better layout, the second half is mostly a long corridor. With a more compact layout and more interconnectivity (helped perhaps with more room-over-room effects) it'd have been better I think.
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Re: [Release] Gene-Tech: Before the Storm

Postby Enjay » Mon Oct 06, 2014 12:53 pm

Thanks for playing and the review. Your criticisms are all fair points that I cannot disagree with. The comments relating to the layout of the second half in particular pretty much confirm my own feelings on that section. It was intended to be more linear and traditional in progression but editing time constraints also had a part to play. It was also something of an experiment to make most of the section effectively a corridor that could allow you to bypass the more interesting rooms and get through quickly or choose to visit and progress through the rooms for more battles and greater rewards. Given those points, I'm happy enough with how it turned out but I do essentially agree with you.
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Re: [Release] Gene-Tech: Before the Storm

Postby kmxexii » Mon Oct 06, 2014 4:39 pm

link to my review on my blog

basically echo what gez says but its so damn fun killing strogg in this
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Re: [Release] Gene-Tech: Before the Storm

Postby Enjay » Tue Oct 07, 2014 12:25 pm

kmxexii wrote:link to my review on my blog

basically echo what gez says but its so damn fun killing strogg in this

Thank you for taking the time to do that. It is much appreciated and I'm glad you had fun with the mod. The review is nicely put together too. Any criticisms are, again, justified and accepted in the positive manner they were intended. Thanks. :D
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Re: [Release] Gene-Tech: Before the Storm

Postby joshescue18 » Fri Nov 28, 2014 5:18 pm

Will it ever be modified by following the guidelines so it will be released on /idgames archive?
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Re: [Release] Gene-Tech: Before the Storm

Postby Enjay » Sat Nov 29, 2014 2:39 am

Maybe. I had originally intended to make the release here, get feedback, possibly update things with fixes tweaks (all of which have been done) and then package things up for an idgames release. However, real-life has been phenomenally busy for me over the weeks and months since the release and, even though it wouldn't take that long, I just haven't had the time to sit down and do it.

That being said, I have lost some faith in the idgames archive of late too. The upload procedure seems more clumsy than it was before (though I understand the reasons why). I've also spent a bit of time looking at and watching the uploads and trying to navigate around the archives; particularly the incoming stuff. With its flood of "Terry WADs" (now partially addressed) and other "jokes", frankly, my impression is that the archive is turning into a clumsy, unnavigable muddy morass (or it was the last time I looked). In addition, a number of other projects by various people haven't been uploaded there either and I have noticed what seems to be an increasing trend of some authors moving away from an idgames release and just using file hosting services instead (which is fraught with danger and not ideal, but it seems to be happening anyway). I don't know why that is happening. It could be related to the points that I have already made but I saw one comment* that indicated an author didn't want to upload to idgames because of its close ties to the Doomworld front end database and the Doomworld /newstuff reviews. That doesn't bother me, but I'm aware that it is an issue for some people.

So, I have to say, although I still recognise the need for a central repository of all things Doom, with the current pressures on my time and the current state of the archives, I'm really not all that bothered about rushing to make an idgames release. It'll probably happen but I don't know when.


*It was in a PM where a modder asked me if there was any way to upload to idgames but not have their WAD included in the Doomworld database and not be reviewed in the /newstuff chronicles (which, as far as I know, there isn't).
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Re: [Release] Gene-Tech: Before the Storm

Postby cem26 » Mon Feb 16, 2015 3:10 pm

am getting error but i dont know how icopy this and i cant get photo with fraps
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Re: [Release] Gene-Tech: Before the Storm

Postby wildweasel » Mon Feb 16, 2015 3:26 pm

cem26 wrote:am getting error but i dont know how icopy this and i cant get photo with fraps

Try Puu.sh to get a screenshot for us.
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