[V1.3] The Adventures of Square: Episode 1!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Redead-ITA
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Sorry to disturb but i wanna share an idea
How about in the next episode there would be a secret level in wich you can fight a secret boss (probably is gonna be a stickman or other shapes) and the special thing about the secret boss would be that is invincible on a type of weapon ammo (ex: Green stickman would be immune to the uzi and granade) and the only weapons that are globaly effective to the secret bosses would be the starting pistol the deffilibrator and the shotbow and super shotbow (what you call the weapons)
ALSO i want to say that this mod is great and hipsterfull, I Mean you guys want to put the chexquest friendlyness and put it in duke nukem 3d and make it in the doom engine
You guys are in fact profesional hipsters and Modding
How about in the next episode there would be a secret level in wich you can fight a secret boss (probably is gonna be a stickman or other shapes) and the special thing about the secret boss would be that is invincible on a type of weapon ammo (ex: Green stickman would be immune to the uzi and granade) and the only weapons that are globaly effective to the secret bosses would be the starting pistol the deffilibrator and the shotbow and super shotbow (what you call the weapons)
ALSO i want to say that this mod is great and hipsterfull, I Mean you guys want to put the chexquest friendlyness and put it in duke nukem 3d and make it in the doom engine
You guys are in fact profesional hipsters and Modding
Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Free, but that unfortunately lowers the priority of the project, so progress is slow. We have plenty planned, and you may even get Episode Two before we finish the rest. We'll see how it goes.Twario wrote:Is the full version of this game gonna cost money or will it be free?
Thanks! Glad you like it! We already have way too many ideas floating around in our heads, and we are pretty sure what direction we will take regarding enemy and gameplay and environment design. All we have to do now is make it!Redead-ITA wrote:Sorry to disturb but i wanna share an idea
How about in the next episode there would be a secret level in wich you can fight a secret boss (probably is gonna be a stickman or other shapes) and the special thing about the secret boss would be that is invincible on a type of weapon ammo (ex: Green stickman would be immune to the uzi and granade) and the only weapons that are globaly effective to the secret bosses would be the starting pistol the deffilibrator and the shotbow and super shotbow (what you call the weapons)
ALSO i want to say that this mod is great and hipsterfull, I Mean you guys want to put the chexquest friendlyness and put it in duke nukem 3d and make it in the doom engine
You guys are in fact profesional hipsters and Modding
Be sure to follow us on Twitter for major announcements and some sneak peeks!
https://twitter.com/BigBrikGames
- Redead-ITA
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
MTrop wrote:Thanks! Glad you like it! We already have way too many ideas floating around in our heads, and we are pretty sure what direction we will take regarding enemy and gameplay and environment design. All we have to do now is make it!
Be sure to follow us on Twitter for major announcements and some sneak peeks!
https://twitter.com/BigBrikGames
Well now that im noticing you guys are gonna put a quick granade button
thank you Just THANK YOU
- Zhs2
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
So, all the download links for this on the project's site are broken?
Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
They seem to be working at the moment, for me at least.
- Zhs2
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Attempting to download it (using Firefox) returns an error of the quality
I had another friend tell me the same thing happened to them, which is why I'm currently reporting it. (And I want the update because my latest Squareware seems to be from 2014. This is a fun project by the way, I just hope I actually find an explosive weapon sometime in the set because Doom has trained me to love them.)Squarevers wrote:C:\Users\[username]\AppData\Local\Temp\NW1_DCfv.zip.part could not be saved, because the source file could not be read.
Try again later, or contact the server administrator.
Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Looks like we've got an issue to resolve.
For now, you can download Square v1.2 from this mirror:
WIN32 http://mtrop.net/downloads/mirror/squar ... 32-1.2.zip
PK3 ONLY http://mtrop.net/downloads/mirror/squar ... k3-1.2.zip
We'll be releasing v1.3 soon, so this might be obsolete by the end of the week!
For now, you can download Square v1.2 from this mirror:
WIN32 http://mtrop.net/downloads/mirror/squar ... 32-1.2.zip
PK3 ONLY http://mtrop.net/downloads/mirror/squar ... k3-1.2.zip
We'll be releasing v1.3 soon, so this might be obsolete by the end of the week!
- Viscra Maelstrom
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
what's different with the Win32 version? i don't recall seeing that before.
Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
It's shipped with a slightly modified ZDoom that will only detect the Square IWAD. (IPK3, whatever.) It's for convenience for people who don't already have ZDoom and don't want to have to download a different thing; anyone who regularly uses these forums only need the "PK3 only" version.
- Zhs2
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Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Thanks mate, and will be looking forward to it. Might I also add, onto the list of fixes for this 1.3, adjusting the autoaim option in Square's MENUDEF so that it is a slider consistent with the recent revision over autoaim's tendencies? I frowned when I couldn't fix it in the menu.MTrop wrote:mirror
Re: [V1.0 RELEASE!] The Adventures of Square: Episode 1!
Noted.Zhs2 wrote:Thanks mate, and will be looking forward to it. Might I also add, onto the list of fixes for this 1.3, adjusting the autoaim option in Square's MENUDEF so that it is a slider consistent with the recent revision over autoaim's tendencies? I frowned when I couldn't fix it in the menu.
Also, website's fixed, now. Thanks for reporting it!
Re: [V1.3] The Adventures of Square: Episode 1!
What is that "code fragmentation" thing? Is it just that ZDoom and GZDoom were compiled with different versions of FMOD Ex?
-
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Re: [V1.3] The Adventures of Square: Episode 1!
Loading this with zdoom 2.8.1:
Code: Select all
M_Init: Init menus.
Missing menu texture: "M_DOOM"
Missing menu texture: "M_NGAME"
Missing menu texture: "M_OPTION"
Missing menu texture: "M_LOADG"
Missing menu texture: "M_SAVEG"
Missing menu texture: "M_QUITG"
Missing menu texture: "M_EPISOD"
Missing menu texture: "M_NEWG"
Missing menu texture: "M_SKILL"
Missing menu texture: "M_LOADG"
Missing menu texture: "M_SAVEG"
Re: [V1.3] The Adventures of Square: Episode 1!
These warnings were always there. The game type is Doom under the hood.
I think the only way to get rid of them (without changing source code and/or menudef inside zdoom.pk3) is to make small empty textures with these names.
I think the only way to get rid of them (without changing source code and/or menudef inside zdoom.pk3) is to make small empty textures with these names.