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This takes place at night, in the mountains, I've lighted up the skybox for better visibility of the mountains, but in the final the stars will have brightmaps, but the mountains will be dark silhouettes, to prevent it looking like phobos
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Some planned info on the bfg, your primary fire will be the beta bfg, with the projectiles bieng able to bounce, after getting a cery late game pickup, gives you the bfg9000 style altfire that we all know and love
Ive began to run into problems while doing the math, on the time it would take to make this project come full circle alone, will make knee deep in the zdooms dev time look timely, according to the statistics ive drawn up, based on it takes about 2 weeks to draw up the arcitechure of the maps alone. It would take me about 9 years to complete. If i could draw good. And if i can do acs very good. Also i cant organize pk3s very well.
So basically instead of going the way of so many doom bible projects, im am going to ask for help. Whos help you may ask? Your help! I need anyone who can use gzdoombuilder, slade and photoshop competly to help. Here are the requirements You need skype. This is so we can collaborate on artwork, level design, and enemy design. Come one come all, there is plenty of work to create the world of what doom could have been.
Please reply here, or pm me if you want to help. Thank you for your time
I can reorganize the PK3 and do ACS/DECORATE codings, but I don't have skype. I have Facebook, ZDFPM (Private Message on here) and E-Mail. Plus beta test. Whaddya say?
Most are done because 'beta's are betta' without understanding the ideas of the design and the aesthetic it tries to hit. and often young and inexperienced start these (millenials believe an older anything is a superior anything). It doesn't just affect this game too - Duke "astronaut man" Nukem 3D, Shadow "coolys game" Warrior and Un "skaarj fantasy rpg" real suffer this
if not, the experienced do them and then do a kickstarter for deviantart pictures and then throw it all out the window
DISCLAIMER: In 2009 I secretly tried to do a Doom Bible thing.......... on the Quake engine. indirectly this birthed Engoo
Last edited by leileilol on Fri Dec 19, 2014 12:39 pm, edited 1 time in total.