DooM the Tei-Tenga Incident NOT DEAD YET!

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Re: [WIP]DooM the tei-tenga incident

Postby Sgt. Shivers » Wed Oct 15, 2014 9:54 pm

I'll fix it, noticed that when exporting the frames. I was in a bit of a rush; school is starting back up for me.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Thu Oct 16, 2014 5:34 am

Sgt. Shivers wrote:I'll fix it, noticed that when exporting the frames. I was in a bit of a rush; school is starting back up for me.

we all know that feel man.
Last edited by demo_the_man on Sun Oct 19, 2014 6:55 pm, edited 1 time in total.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Sun Oct 19, 2014 6:45 pm

lab railstatiom.png

today we have some more screenies for you( or at least 2)
hangar outdoors.png
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Sun Oct 19, 2014 7:02 pm

Heres the concept art for buddy dacote
Spoiler:
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Re: [WIP]DooM the tei-tenga incident (now

Postby demo_the_man » Tue Oct 21, 2014 10:26 am

Check the main page for a very important update.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Thu Oct 23, 2014 6:01 am

Today I have something special, the spacesuit hud for episode 4 and 5
newhud.png

It is based off wild weasels ww.alphahud.wad ,which you should check out!
Concept for episode 4 start
Spoiler:
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Sun Oct 26, 2014 2:22 pm

heres some more screenies from labs
say hi cacodemon.png

rember the old hall.png

labs, r&d area.png
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Re: [WIP]DooM the tei-tenga incident

Postby wildweasel » Sun Oct 26, 2014 2:59 pm

demo_the_man wrote:It is based off wild weasels ww.alphahud.wad ,which you should check out!

A thing I forgot to mention in my PM to you: you will want to make sure you find some way to make it work in widescreen resolutions.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Mon Oct 27, 2014 5:23 am

ok, ill think of a way
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Re: [WIP]DooM the tei-tenga incident

Postby jdredalert » Mon Oct 27, 2014 7:12 am

You should try contact Endless123. He's very talented with custom HUDs.
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Re: [BETA]DooM the tei-tenga incident

Postby Endless123 » Mon Oct 27, 2014 12:19 pm

"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

The error is just an extra ' on line 996 that isn't supposed to be there obviously, removing it solve the problem.

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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Mon Oct 27, 2014 7:44 pm

Ive already fixed it for the next beta, which will have prototyes of e1m1 e1m6 and e1m15
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Re: [WIP]DooM the tei-tenga incident

Postby Zenon » Wed Oct 29, 2014 4:20 am

Randomized Male/Female ZombieSpawns should only be used for generic zombies with no significance.

Special zombies (ones that are important plot-wise) should be their own actors and should have unique appearances. Perhaps have them drop nametags too.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Wed Oct 29, 2014 5:32 am

makes a lot of sense, zombies that are important like the cornel, and some others should have the same appearance each time.
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Thu Oct 30, 2014 5:47 am

quick little update, after much thought, I've settled on some pickup sprites
rifle edit.png

smg pickup.png

Probectile.png
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