DooM the Tei-Tenga Incident NOT DEAD YET!

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Re: [WIP + PREBETA]DooM the tei-tenga incident

Postby Blue Shadow » Thu Sep 11, 2014 2:29 pm

Freaklore1 wrote:Can someone tell me what the heck is the Doom Bible ?

http://doomwiki.org/wiki/Doom_Bible
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Re: [WIP + PREBETA]DooM the tei-tenga incident

Postby Caligari87 » Fri Sep 12, 2014 6:30 am

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Re: [WIP + PREBETA]DooM the tei-tenga incident

Postby demo_the_man » Mon Sep 15, 2014 6:04 am

1 level beta coming asap, it will be E1M1 hangar 2
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Re: [WIP + PREBETA]DooM the tei-tenga incident

Postby demo_the_man » Thu Sep 18, 2014 7:24 pm

Beta is out, at least E1M1
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Re: [BETA]DooM the tei-tenga incident

Postby Reinchard2 » Thu Sep 18, 2014 10:50 pm

"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2
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Re: [BETA]DooM the tei-tenga incident

Postby wildweasel » Fri Sep 19, 2014 10:50 am

Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2

1.8.2 is rather old. You might try a newer build.
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Re: [BETA]DooM the tei-tenga incident

Postby Ed the Bat » Fri Sep 19, 2014 11:17 am

wildweasel wrote:
Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2

1.8.2 is rather old. You might try a newer build.

That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.
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Re: [BETA]DooM the tei-tenga incident

Postby Reinchard2 » Sat Sep 20, 2014 6:58 am

Confirm that - I have the same error with latest ZDoom.
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Re: [BETA]DooM the tei-tenga incident

Postby demo_the_man » Mon Sep 22, 2014 5:43 am

Ed the Bat wrote:
wildweasel wrote:
Reinchard2 wrote:"Script error, "Doom TT incedent beta 1.pk3:decorate/decorations.txt" line 996:
SC_GetFloat: Bad numeric constant "0.4´".

Run on gZdoom 1.8.2

1.8.2 is rather old. You might try a newer build.

That's still not going to help. No version of GZDoom is going to run as long as that number has a ´ in it.

I will fix this error ASAP, and will have that, plus a better map ready soon!
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Re: [BETA]DooM the tei-tenga incident

Postby demo_the_man » Mon Sep 29, 2014 6:08 am

Some sprite ideas
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Re: [BETA]DooM the tei-tenga incident

Postby demo_the_man » Sat Oct 11, 2014 11:40 am

heres some more wip screenshots
glitch.png

working with polyobjects
reactor room.png

The control room, where you have to flood the secondary reactor to prevent a meltdown
outside reactor.png

This is the entrance outside of the powerplant, with some of the cast( colors and sprites not in)
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Sun Oct 12, 2014 6:17 pm

Today I have for you some screenshots, from the new and revamped laboratory
lab entrance 2.0.png

Looks a lot better than the old one!
comproom 2.0.png

Here is the wip area from the main computer area in the lab, where the reaseachers stored all their data.

Please feel free to coment on this, I will have a beta out soon
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Tue Oct 14, 2014 5:14 am

Great news
Here is the rifles bayonet, made by sgt shivers
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Re: [WIP]DooM the tei-tenga incident

Postby insightguy » Tue Oct 14, 2014 8:13 am

...the knife kinda jumps back and forth in a way not consistent with the rifle movement...
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Re: [WIP]DooM the tei-tenga incident

Postby demo_the_man » Wed Oct 15, 2014 10:39 am

Spring action? There you go explained!
Last edited by demo_the_man on Mon Jan 12, 2015 10:39 am, edited 1 time in total.
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