DooM the Tei-Tenga Incident NOT DEAD YET!

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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby Average » Mon Mar 21, 2016 2:21 pm

Looking forward to it. I've got a bit of free time so perhaps I will be able to spend a bit of time with it and give you some (noob!) feedback. :)
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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby demo_the_man » Tue Mar 22, 2016 6:20 am

Ill probally have it out within the next week or so, as i have on more map to finish as well as the new title screen.
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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby armymen12002003 » Wed Mar 23, 2016 3:54 am

I've played a few of the levels of the beta 3 version i must say i like what im seeing so far great job.

EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?
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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby demo_the_man » Fri Mar 25, 2016 3:51 pm

armymen12002003 wrote:.EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?


Yes, once i get some more mapping done and find a artist i am going to get animated cutscenes at the beginning and end of each episode.
also i made up some quick boxart for the mod, i use it as a storage spot for backups of the mod
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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby armymen12002003 » Fri Mar 25, 2016 3:56 pm

demo_the_man wrote:
armymen12002003 wrote:.EDIT: quick question u gonna consider having voice actors for some of the cutscenes, npc characters?


Yes, once i get some more mapping done and find a artist i am going to get animated cutscenes at the beginning and end of each episode.
also i made up some quick boxart for the mod, i use it as a storage spot for backups of the mod


Okie dokie man looking forward to seeing how this whole mod gets finished as i've waited along time for someone to do a mod of doom from Tom Hall's vision which i always was intrested in
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Re: DooM the Tei-Tenga Incident(Beta 4 Coming soon)(doom bib

Postby cortlong50 » Sat Mar 26, 2016 12:11 am

Want me to give this some play testing? I'd love to
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Re: DooM the Tei-Tenga Incident(Beta 4 out)(doom bible)

Postby demo_the_man » Sat Apr 02, 2016 10:51 am

Beta four is now out, with several new features! Hope everyone enjoy it!
http://www.moddb.com/mods/doomthe-tei-t ... -beta-four
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Re: DooM the Tei-Tenga Incident (looking for testers/spriter

Postby demo_the_man » Wed Sep 28, 2016 9:15 pm

holy crap this is has been a long time since the last time i even updated this at all. Well im slowly making progress on beta five, which is coming along rather slowly. I am looking for testers to help me test out some of the new content and levels before i launch the next update comes out. And maybe a decorate savant to help me sort through the complex maze of decorate my mod is now, since it was built a base of kzid and thus is a little bit poorly optimized and is very buggy from time to time. And a little help with getting the new hud in would be much appreciated.
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby Athel » Thu Sep 29, 2016 5:04 am

Im available to help out, as usual xD
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby demo_the_man » Wed Apr 12, 2017 10:17 pm

Prepare for update info.
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Re: DooM the Tei-Tenga Incident NOT DEAD YET!

Postby grouchbag » Thu Apr 13, 2017 2:57 am

Glad to hear.What I've played has been fun.Thank you! :D
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Re: DooM the Tei-Tenga Incident (on backburner)

Postby demo_the_man » Mon May 15, 2017 10:02 pm

Well as things turned out i do not have any updates ready, as i have had final exams and other nonsense to take care of. I also will be putting this partially on the backburner as i am now helping out with mapping for doom evil unleashed. Dont worry, this will still be worked on.
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Re: DooM the Tei-Tenga Incident (on backburner)

Postby edgymemester » Mon May 15, 2017 10:11 pm

demo_the_man wrote:i am now helping out with mapping for doom evil unleashed.


Excellent to see that's back on track :D
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