OSJC's QUAKE - Descent into Heresy - revisited

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OSJC's QUAKE - Descent into Heresy - revisited

Postby osjclatchford » Sun Aug 03, 2014 3:23 am

QUAKE: Descent into Heresy
Image

*DEVELOPMENT TERMINATED*
no further updates or changes will be logged on this project from now on. - Latchford
completely happy with this now so I'm calling it. it was fun to revisit it but now its done. thanks to all who contributed.


Mediafire DL: http://www.mediafire.com/file/n22uyclxdp5d4xw/osjc_dih_revisisted.zip - (29th nov 2018)


MODDB PAGE: http://www.moddb.com/mods/osjcs-quake-descent-into-heresy

I had always felt that quake needs some zdoom air-time and a mod with the quake weapons is crying out to be made. however a quake weapon mod for doom is kinda boring. there are so many doom weapon mods out there! so what game do you make it for? well, lets see whats dark, gothic and creepy? HeXen of course but the mana-based ammo system causes pain-in-the-arse issues with like for like replacements. so then heretic seems to be the next logical choice!
so was born the idea: Quake; descent into heresy. a quake themed weapon/item mod for heretic!

the story so far...

Victory.
your fatigue was enormous. after scouring the four realms for the ancient runes, vanquishing untold horrors and despicable mutants, only to face the mother of them all; shubb niggurath, overwitch of the dark demense and defeat her once and for all, via a handily positioned slipgate.
Now you were ready to get back to earth to do a whole lot of nothing for a hell of a long time.
After a surprisingly quick debriefing back at slipgate command you return home in your pickup, satisfied at a job well done. Shubb niggurath was gone, the runes safely stored in stasis back at slipgate command and early retirement seemed more than welcome now... so why didn't you feel safe...

the Apsotatic pact.
it had not escaped shubb nigurath's notice that the slipgate system opened doors to more than just the known realms of old.
with the earthlings mounting a counterstrike, it was time for a little insurance policy.
A long vanquished demi-god of the serpent-riders-three seemed a likely candidate for a new ally.
the simple matter of his ressurection via the power of the runes ensured complete control over her new puppet.
with the help of a few of her minions, D'sparils lands were restored to their former glory, albeit forever tainted and twisted by the dark powers of quake, ready for reoccupation of his forces.
filled with new technologies and artifacts stolen from earth by shub niggurath's underlings.
and there, as a slave in his own rebuilt kingdom, D'sparil awaited his mistress' call...

the mission.
You'd barely been home a week when the desperate calls of the general came through early one morning. urgent information regarding the slipgate incident requires your immediate attention.
guess shubb nigguraths not done with you yet.
Hot-tailing it back to the base the damage around makes it clear there's recently been a rather nasty firefight. the general lays it all down.
seems they managed to capture one of the invaders alive enough for "interrogation".
"shubb niggurath's death has sparked a major power struggle resulting some interdimentional asshole called D'sparil causing a ruckus, seems he's in dire need of a good ass-kicking." at least thats how the general put it
"apparently his entire army is psychicly linked to him. kill D'sparil and its all over..."
you know whats coming. its obvious.
"...you're the best man for the job, son. noone else has ever come back from a slipgate mission in one piece."
you simply nod and go to gear up. retirement is looking anything but quiet so far...

as you approach the awaiting slipgate pad you summarise the situation with the general. "so, I go through the gate, kill all the badguys, assassinate this D'sparil and save the world..."
"just another day at the office for you, eh son?" smiled the general
"it shouldn't get old general..."
you pump your shotgun and step through...

Readme
Spoiler:


ADD-ONS
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EXTERNAL LINKS/REVIEWS
Spoiler:


Screenshots

Spoiler:


quad.PNG
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Last edited by osjclatchford on Thu Nov 29, 2018 5:47 am, edited 113 times in total.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Valherran » Sun Aug 03, 2014 3:30 am

Quake weapons for Heretic? Yes please! :D

Please add the expansion weapons too! ^^
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Re: QUAKE: Descent into Heresy (WIP)

Postby everamzah » Sun Aug 03, 2014 3:31 am

Quake inside of Heretic is a pretty darn good idea, methinks.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Gifty » Sun Aug 03, 2014 3:40 am

I love it. I love it I love it I love it.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Nash » Sun Aug 03, 2014 4:01 am

Welcome back. No, you can never leave ZDoom once you've started... >;D
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Re: QUAKE: Descent into Heresy (WIP)

Postby Average » Sun Aug 03, 2014 5:11 am

This is a great idea. I cannot wait to try it out. Heretic can always use some love and this is love indeed!
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Re: QUAKE: Descent into Heresy (WIP)

Postby Ed the Bat » Sun Aug 03, 2014 11:45 am

These weapons look notably different from the originals in Quake, yet evoke very clear and familiar memories of said weapons. I like that.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Ixnatifual » Sun Aug 03, 2014 12:28 pm

Those sprites look great, although they don't exactly fit into Heretic unless someone makes some Quake-looking levels and monsters to use them in/on. That would be sweet.
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Re: QUAKE: Descent into Heresy (WIP)

Postby -Ghost- » Sun Aug 03, 2014 4:15 pm

Cool idea, Heretic can always use more love in the custom content area.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Dark-Assassin » Sun Aug 03, 2014 4:30 pm

Even a retexture pack for heretic to fit the quake theme could work.
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Re: QUAKE: Descent into Heresy (WIP)

Postby Xim » Sun Aug 03, 2014 4:32 pm

Quake weapons for Heretic is an excellent idea. Once I beat episode 2 with the Guncaster I'll try episode three with this, or four if you take too long :P.

Nash wrote:Welcome back. No, you can never leave ZDoom once you've started... >;D


Yeah even if you "get bored" you come back eventually :P
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Re: QUAKE: Descent into Heresy (WIP)

Postby wildweasel » Sun Aug 03, 2014 4:42 pm

Ixnatifual wrote:Those sprites look great, although they don't exactly fit into Heretic unless someone makes some Quake-looking levels and monsters to use them in/on. That would be sweet.

I was trying to remedy this earlier by making a custom palette for Heretic that was more Quake-like, but I had a hell of a time figuring out SLADE3's palette editor and only managed to make it look as if the player was permanently underwater.
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Re: QUAKE: Descent into Heresy (WIP)

Postby tsukiyomaru0 » Sun Aug 03, 2014 5:15 pm

I have only one question: Lightning Gun?
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Re: QUAKE: Descent into Heresy (WIP)

Postby Captain J » Sun Aug 03, 2014 10:29 pm

tsukiyomaru0 wrote:I have only one question: Lightning Gun?
also, Rocket Launcher. rocket jumpers will be boring.
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Re: QUAKE: Descent into Heresy (WIP)

Postby osjclatchford » Mon Aug 04, 2014 5:01 am

wow, so many positive replies! now down to business: so far i've done all on my above 'spoiler' list above and a bit more.
just working on the quaddamage code/graphics right now and then beta version one will be up for grabs soon.

I had not intended to implement a thunderbolt yet the rocketlauncher will hopefully replace the phoenix rod (at present its the still the gl.)

did not see where to put said thunderbolt in the weapons lowdown. I'm going for good gameplay balance here and the lightninggun is a bit overkill. also; I decided to put the gl to spawn for gauntlets and mace so that episode one has a gl in it. with this in mind the heavy ammo for both claw and xbow are randomised thus; clawammobig - nailbig or rocketsmall and xbowammobig - shelbig or rocketsmall. wouldn't want to run out of ammo now would we :wink:

more real soon
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