Drunk Doom (Mugshots Needed :D )

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Drunk Doom (Mugshots Needed :D )

Postby Josh771 » Sat Aug 02, 2014 12:26 pm

This is just some silly thing I put together last night and today. Basically turns health into a drunkenness meter and replaces all health items with booze. :D Your aim becomes more and more wobbly the more wasted you become (i.e. higher health makes it harder to aim).

drunk.pk3

Please remember that this is a jokewad. It's all fun and games. I don't expect this to elicit any rants about alcohol abuse or a sprawling critique of the mod's features.

On a side note, I'd love it if someone could produce some mugshots for this in which Doomguy is obviously plastered with high health.
User avatar
Josh771
formerly known as SidDoyle
 
Joined: 03 Apr 2013
Location: Elsewhere.
Discord: josh771#7771

Re: Drunk Doom (Mugshots Needed :D )

Postby Ribo Zurai » Sat Aug 02, 2014 12:46 pm

You totally should make this compatible with Russian Overkill, replacing beer with vodka.
User avatar
Ribo Zurai
 
Joined: 03 Jul 2009

Re: Drunk Doom (Mugshots Needed :D )

Postby SouthernLion » Sat Aug 02, 2014 1:51 pm

This sounds EXACTLY like how I was going to set up a .wad modification based on me and my friend's comic book. Would you be mad if I took notes from it if I ever make the mod? (With proper credit.)


Comic in question: http://nukeman.activebb.net/f1-nukeman-kittyboy
User avatar
SouthernLion
 
Joined: 21 Aug 2013

Re: Drunk Doom (Mugshots Needed :D )

Postby jpalomo » Sat Aug 02, 2014 2:05 pm

Ribo Zurai wrote:You totally should make this compatible with Russian Overkill, replacing beer with vodka.

Ha ha yes! Do it. I think I remember a wad that tried to simulate being drunk in a different way (through movement rather than the camera). That one is rather old though. Good work on this. I got a few laughs out of it.
Edit:
Spoiler:
Last edited by jpalomo on Sat Aug 02, 2014 2:56 pm, edited 2 times in total.
User avatar
jpalomo
 
Joined: 17 May 2010

Re: Drunk Doom (Mugshots Needed :D )

Postby mallo » Sat Aug 02, 2014 2:23 pm

I think that we should use this opportunity and rant about negative effects of consuming alcohol-based products.

EDIT: ZDoom crashed after "give health 999999", "fov 190" and "summon spidermastermind" a few times (when one of em died)
User avatar
mallo
GO TO NEXT SECTOR.
 
Joined: 22 May 2010
Location: Once upon a land in a far off time

Re: Drunk Doom (Mugshots Needed :D )

Postby Ed the Bat » Sat Aug 02, 2014 5:22 pm

jpalomo wrote:I think I remember a wad that tried to simulate being drunk in a different way (through movement rather than the camera). That one is rather old though.

This one?

Also, may we please see the ACS source to this? I feel like it could be useful.
User avatar
Ed the Bat
I'm tired. I want to go home.
 
Joined: 03 May 2012
Location: Maryland, US

Re: Drunk Doom (Mugshots Needed :D )

Postby Josh771 » Sat Aug 02, 2014 10:06 pm

RexS wrote:This sounds EXACTLY like how I was going to set up a .wad modification based on me and my friend's comic book. Would you be mad if I took notes from it if I ever make the mod? (With proper credit.)

I typically never care if someone uses my work, as long as you credit me for any code or resources you use.
Ed the Bat wrote:Also, may we please see the ACS source to this? I feel like it could be useful.

Yeah, I'll upload another version that has a scripts folder containing the source.

Heheh, Russian Overkill did cross my mind. Has anyone actually tried loading this AFTER Russian Overkill to see what would happen? I might look into making a separate version for it.
User avatar
Josh771
formerly known as SidDoyle
 
Joined: 03 Apr 2013
Location: Elsewhere.
Discord: josh771#7771

Re: Drunk Doom (Mugshots Needed :D )

Postby jpalomo » Sat Aug 02, 2014 11:58 pm

It just uses the health pickups from whatever was loaded last. That still doesn't stop the player from abusing the slot 4 weapons in RO to gain tons of health though.

Ed the Bat wrote:This one?


Nope. I found it, and it wasn't as old as I thought (2009): Dizzy.wad by CaptainToenail.
User avatar
jpalomo
 
Joined: 17 May 2010

Re: Drunk Doom (Mugshots Needed :D )

Postby Josh771 » Sun Aug 03, 2014 8:58 am

Just saw your video, jpalomo, and now I realize why Russian Overkill doesn't mix well with drunk.pk3 :D

So, should I create a bunch of new booze pickups for those health items or just make a separate drunk mod that can handle super-high health without giving you that horrible sweeping camera? I'm not sure how I'd keep variety with the health pickups unless I had color-coded vodka or something. Might just do that anyway.

EDIT: Taking a look at Dizzy.wad, I wouldn't approach it in DECORATE, but I'm considering adding a similar effect to make drunkenness even more debilitating.
User avatar
Josh771
formerly known as SidDoyle
 
Joined: 03 Apr 2013
Location: Elsewhere.
Discord: josh771#7771

Re: Drunk Doom (Mugshots Needed :D )

Postby Josh771 » Sun Aug 03, 2014 9:31 am

Bumping to inform the public that Drunk Doom is now compatible with the insane amounts of health seen in Russian Overkill. It should behave mostly the same with health <= 200. Also there is a staggering effect applied to player movement now which scales with your drunkenness. For the motherland!! :D :D
User avatar
Josh771
formerly known as SidDoyle
 
Joined: 03 Apr 2013
Location: Elsewhere.
Discord: josh771#7771


Return to Gameplay Mods

Who is online

Users browsing this forum: CherubCorps, stainedofmind and 20 guests