Abandoned Misery - A DM Map

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Abandoned Misery - A DM Map

Postby Siberian Tiger » Sun Jul 06, 2014 4:54 pm

Abandoned Misery is only a single map focused on the Deathmatch genre. This map does, however, requires the GZDoom's OpenGL renderer engine. Thus, anyone that utilizes the software engine provided in the ZDoom engine is out of luck as it can not yet render sloped 3D Objects. This map does work on Zandronum aswell, but requires version 3.0.

I do hope everyone likes this map and possibly see this very map in other projects [just give me some credit for it ;)]



Images
ImageImage




Downloads
Last edited by Siberian Tiger on Thu Jun 23, 2016 10:42 pm, edited 9 times in total.
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Re: TGRDM3 [Morgenstern]

Postby Siberian Tiger » Mon Jul 14, 2014 10:06 pm

Just an update, incase for those that do not check the Development Blog
Here's another update - up to revision 964:


IMAGES ARE NO LONGER AVAILABLE!
Last edited by Siberian Tiger on Sat Jul 19, 2014 10:01 pm, edited 1 time in total.
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Re: TGRDM3 [Morgenstern]

Postby Siberian Tiger » Thu Jul 17, 2014 3:29 pm

Here is even more screenshot updates (up to revision 670). In addition, I have begun planning on the Dependencies. More news on this later...
Anyone is free to share some input on the dependencies and the general developments.


IMAGES ARE NO LONGER AVAILABLE!
Last edited by Siberian Tiger on Sat Jul 19, 2014 10:01 pm, edited 1 time in total.
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby idGamer » Thu Jul 17, 2014 5:36 pm

The screenshots look very nice; I like how you're combining some of the hanging corpse textures with the brick walls. :)
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Sat Jul 19, 2014 10:01 pm

Here's another round of screenshot updates (up to revision 984). Getting close to finishing this map....

IMAGES ARE NO LONGER AVAILABLE!
Last edited by Siberian Tiger on Sun Aug 10, 2014 12:48 am, edited 1 time in total.
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Thu Jul 31, 2014 3:54 am

Within a couple of days, I will be uploading a new revision of the 'Abandoned Misery' map for gameplay testing. Thus, everyone will be able to test out the latest map revision and share feedback.

I will post more information later on....
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Sun Aug 03, 2014 7:31 pm

I have uploaded a preview of Abandoned Misery (revision 1008), do remember to grab the latest texture package. Everyone is free to take a peak at it and send feedback of the map. As the map currently has no items\weapons, the map can not really be played as is without needed additional resources. For those that want to test out the map with friends, I would recommend on using Zandronum 2.0 [140723-1716] and enable the buckshot modifier until the map contains items and weapons; I am unsure of any ZDoom based-mods that would give the same effect, unfortunately....

Enjoy!
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Sun Aug 10, 2014 12:48 am

Abandoned Misery Preview 2 is now available (revision 1033) for everyone to try and share feedback.

I think it is time for me to start working on the outside areas now....

IMAGES ARE NO LONGER AVAILABLE!
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Sun Aug 17, 2014 8:24 pm

I have recently uploaded Abandoned Misery revision 1047; this revision merely contains lighting and a few other minor changes. I have tested this map with GZDoom 2.0.01 beta build and immediately noticed how generally smooth the map plays - even with the dynamic lighting and expensive features that ultimately put GZDoom 1.8.6 and previous version to its knees.
I hope others enjoy the changes thus far! As always, share feedback and feel free to test drive this map.

IMAGES ARE NO LONGER AVAILABLE!
Last edited by Siberian Tiger on Thu Oct 30, 2014 12:27 pm, edited 1 time in total.
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Mon Aug 25, 2014 6:42 pm

Just letting everyone know of the current developments going on; I am taking a break from Abandoned Misery map, but I am currently slowly working on the inner-core of the project instead. The inner-core contains MapInfo, OpenGL lighting, Decorate items, and the like. For those that want to try-out an early alpha version of the inner-core and send feedback, check out this topic.
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Thu Aug 28, 2014 2:57 pm

Here is a testing build that contains the entire TGRDM3 build as-is. The only maps that are playable is only 'map04' (Abandoned Misery). With this build, Abandoned Misery now contains weapon placements, which now users are now able to play the map. Feel free to play around and send feedback. I am going to try to stay away from this project for now before I ultimately drop this project.

Have fun


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Re: [WIP] TGRDM3 - A Deathmatch Project [Activity Locked]

Postby Siberian Tiger » Fri Aug 29, 2014 4:30 pm

This project has been locked; more news later.

Development Blog
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Re: [WIP] TGRDM3 - A Deathmatch Project [Activity Locked]

Postby Siberian Tiger » Sat Aug 30, 2014 10:16 am

The TGRDM3 project development has been cancelled for GZDoom; the project is going to shift over to another engine away from Doom.

The forum moderators are free todo what they wish with this entire topic.
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Re: [WIP] TGRDM3 - A Deathmatch Project [Activity Locked]

Postby Siberian Tiger » Tue Sep 09, 2014 7:53 pm

After receiving some feedback from Edward850, I am going to try to better organize my posts and revision news-flashes and see how it well goes from there. Though, it will take me awhile to start the development again as I have been extremely busy with other tasks lately....
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Re: [WIP] TGRDM3 - A Deathmatch Project

Postby Siberian Tiger » Mon Oct 20, 2014 10:40 pm

Still working on the outside area in Abandoned Misery; here's my work so far:

Note: click on the images to see it larger.

Before:
    IMAGES ARE NO LONGER AVAILABLE!

After:
    IMAGES ARE NO LONGER AVAILABLE!
Last edited by Siberian Tiger on Thu Oct 30, 2014 12:27 pm, edited 1 time in total.
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