
here is a redone version of Jason Vorhees that I edited earlier. I recolored him, and blurred the gradient.
I want to make a second version of Friday the 13th that looks more realistic; not a homage to LJN.
Mike12 wrote:Oh man, I'm a massive Friday the 13th fan, so I'm definitely interested to see how this turns out in the future. That said, my big suggestion here is to make the NES-version level a 'secret level' or additional game-mode and go with a more Doom-like aesthetic for another map - it'll make stylistic consistency much, much easier if you're working with doom-quality textures/levels, especially when it comes to making weapons and sprites fit in.
That, and a mode to play as Jason - few people have ever gone to see a Friday the 13th movie to root for the victims.
Mike12 wrote:That, and a mode to play as Jason - few people have ever gone to see a Friday the 13th movie to root for the victims.
MetroidJunkie wrote:It's definitely intense, if for no other reason than Jason is insanely fast, enough to put the movie Jason to shame with his almost zombie-like shuffling. Overall, short but brutal, and it had my heart racing. Good WAD. As for expansion, maybe you could make it a little like the NES Friday the 13th you got the material from where you look around in houses and caves and may or may not run into Jason.
Peter Bark wrote:it's great idea, i'd make the weapon sprites cartoonie though, I know you like them how they are now.
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