Shadow Warrior Total Conversion 12 maps well done!!!!

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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Mon Jul 28, 2014 7:48 am

tsukiyomaru0 wrote:Your weavering fluency in english made me think you were actually trying to "talk" like Master Lo Wang. That was quite brilliant! I'll wait for a video before looking into this mod, though.

Video? Old version video:
http://www.youtube.com/watch?v=zuZOuWqE ... vLeZN0wDjw
But know that many changes posledneey version

NantoCodd wrote:How about Blood?

To be honest - I have prepared 6 weapons (dynamite, too), but there's only animation made ​​(shells, traces of shots and stuff until done)
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Re: Shadow Warrior Total Conversion

Postby Dan50 » Tue Jul 29, 2014 9:27 pm

Avast blocked a PUP file when downloading this.
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Re: Shadow Warrior Total Conversion

Postby wolfman » Wed Jul 30, 2014 1:23 am

Deleted. This post is no longer relevant.
Last edited by wolfman on Tue Feb 10, 2015 7:39 am, edited 1 time in total.
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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Thu Oct 30, 2014 7:11 am

Dear friends. I understand that I have not contain updates and I think that many who liked the hotfix.
List of changes:
Slot 3 - RiotGon. Rewrote system reloading weapons. Now at ACS, but runs without errors.
Slot 4 - Micro Uzi. I completely rewrote animation from scratch. Now, do not use the Hold State, but all the animation now firmly built on the ACS.
Slot 8 - RailGun. Rewrote traylov system. Now use the actors from Hex (MageVand) as fundamental.
Slot 9 - Guardian Head. Now the first firing mode (single shots fireballs) leaves behind a fire. If you get a fireball at the enemy, fire clings to the goal).
Slot 0 - Heart. Animation recreated from the original game. Now your "clone" appears more colorful).
I hope you enjoy the latest changes. Have fun)))

Oh yeah, I forgot, the link to download:
http://speedy.sh/rhPNx/ShadowWarriorBackup.pk3
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Re: Shadow Warrior Total Conversion

Postby Onar4241 » Thu Oct 30, 2014 9:04 am

I would not say a Total Conversion really, there should be at least those things in the list:

1. Bloody foot prints while stepping on blood pools.
2. Translucent water.
3. Intense interaction with your environment in which you can blow up nearly every object, or interact with it in some way.
4. Driving vehicles.
5. Some destructible map places.

Other than that, I will give it a hand later. Thanks for making this!
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Re: Shadow Warrior Total Conversion

Postby RikohZX » Thu Oct 30, 2014 11:25 am

Onar4241 wrote:I would not say a Total Conversion really, there should be at least those things in the list:

1. Bloody foot prints while stepping on blood pools.
2. Translucent water.
3. Intense interaction with your environment in which you can blow up nearly every object, or interact with it in some way.
4. Driving vehicles.
5. Some destructible map places.

Other than that, I will give it a hand later. Thanks for making this!


Those are engine and map design factors besides the bloody footprints, which would require a lot more than just weapon, item and enemy recreations.
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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Thu Nov 06, 2014 9:49 am

Hello guys. The work continues. Here it was possible realize:
Weapons are now covered with blood, as in the original game
Image
1600x900(1.57 MB)

Image
1600x900(1.57 MB)

Image
1600x900(1.54 MB)

Gas Bomb now works as in the original game
Image
1600x900(1.38 MB)

Image
1600x900(888.51 kB)

Just redone Flash Bomb - monsters can now be stunned)
Remade night vision and invisibility.
Soon, I will lay out another fix)
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Re: Shadow Warrior Total Conversion

Postby Slax » Fri Nov 07, 2014 8:15 am

You may wanna consider using some cloud sharing site (cloudapp) or something like that (mediafire, dropbox) for your uploads.
Less of a hassle for people to download things that way.
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Re: Shadow Warrior Total Conversion

Postby HexaDoken » Fri Nov 07, 2014 8:58 am

(if somebody's wondering, i'm a sort of spokesman for the mod author - he'd really rather have me talk when possible because my english is non-shit)
Onar4241 wrote:1. Bloody foot prints while stepping on blood pools.

Will most likely not be done because this appears to be significantly difficult to execute for little to no gain - modders are free to prove me wrong on the "difficult" part.
Onar4241 wrote:4. Driving vehicles.

Very difficult to do and will most likely break a lot of maps not custom-tailored for it - not happening.
Onar4241 wrote:2. Translucent water.
3. Intense interaction with your environment in which you can blow up nearly every object, or interact with it in some way.
5. Some destructible map places.

This would require alteration of maps and thus is impossible to do from mod's side - not happening.

There was a discussion about the possibility of converting some of shadow warrior maps in doom engine, in which case most of the above points would most likely see an implementation, but this is a huge "maybe" and I'm not guaranteeing anything whatsoever here.
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Re: Shadow Warrior Total Conversion

Postby Lex Safonov » Mon Nov 24, 2014 12:48 am

I went back and present to you a new build Shadow Warrior)
What's new:
Now the sword and fists are bloody as the original game.
altered an item
Remade system spawn enemies - play now easier
Altered enemies themselves - animation, action chosen in view of the original game
Added new enemies from the original game - invisible ninja, Momma Ripper, Sumo Guy.
Fixed bugs in the arms (eg Guardian Head avoid rewriting magic circle).
Rebalanced Weapons (but the balance of the game yet still bad, but I'll do it a little later, when I have all the monsters)

Oh, yes, download link:
http://s000.tinyupload.com/?file_id=365 ... 5067818141

Have Fun)
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Re: Shadow Warrior Total Conversion

Postby Peter Bark » Mon Nov 24, 2014 9:56 am

very good work, very faithful.
PS:
There was a Turkish guy on Zandronum IRC called Avernus/Ivan who claimed he was the one who made this mod. I would watch out for that guy.
SamVision wrote:This is really good, its almost like I am playing Shadow Warrior without constantly worrying about crashes.

Sam, I think you may have a bad copy of SW. I play it all the time and it has never crashed.
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Re: Shadow Warrior Total Conversion

Postby Tendo » Mon Nov 24, 2014 10:08 am

Peter Bark wrote:PS:
There was a Turkish guy on Zandronum IRC called Avernus/Ivan who claimed he was the one who made this mod. I would watch out for that guy.


And that is totally true. Avernus aka Ivan Dobrovski (also worked on several spin-off AddOn's for Ghouls vs Humans) created already a conversation.
I didn't try this one to be honest, but it looks really familiar.

Fact is, this Ivan Dobrovski/Avernus guy already did a very good conversation.
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Re: Shadow Warrior Total Conversion

Postby HexaDoken » Mon Nov 24, 2014 10:16 am

Correct. This specific mod has nothing to do with Ivan, but there is another one shadow warrior TC that he himself made.
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Re: Shadow Warrior Total Conversion

Postby Peter Bark » Mon Nov 24, 2014 11:48 am

thanks for clearing this up guys, I thought it was the same mod and that guy was trying to steal credit. Sorry to bring this topic into your thread, great mod!
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Re: Shadow Warrior Total Conversion

Postby leileilol » Mon Nov 24, 2014 12:08 pm

i'd really like to see somebody try to go after everyone for using the riot gun sprites as if it's their own work though, assuming the identity of stephen hornback
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