Shadow Warrior Total Conversion 12 maps well done!!!!

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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Assassin of Purity » Sun Feb 24, 2019 2:10 am

Lex Safonov wrote:
Louco Diamante wrote:The weapons and maps are amazing! I realy love it! What is your next plans for your mod?

Convert All original single maps and addons maps)

That sounds like a wonderful idea.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby BFG » Mon Feb 25, 2019 6:41 pm

if there is any limitations that cannot be done in the doom engine then I hope we can come up with an alternative to give a similar impression, rather than not have it at all.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Assassin of Purity » Wed Feb 27, 2019 1:43 pm

BFG wrote:if there is any limitations that cannot be done in the doom engine then I hope we can come up with an alternative to give a similar impression, rather than not have it at all.

I don't think Doom would have limitations thanks to GZDoom.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Josko » Mon Jul 15, 2019 9:27 am

I'm trying to Edit the Source ACS code, but I don't have the ShadowWarrior Library! How can I get it? Does the author only have that? Can I have it? Otherwise what's the point to give the source when you can't compile it anyway...
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Captain J » Sun Aug 11, 2019 5:23 am

Eyup! Well done indeed! This is by far the most correct, retrospective and exciting recreation of Shadow Warrior ever. Weapons and the mechanics acts the same and i... I really can drive the Vehicles? In GZDoom? I'm so shocked. Had some fun time driving the Forklift! I hope you could work on the rest of the Episodes and maps. It's so promising already!

However... I saw some awkward moments and glitches that certainly not happened in the Original Game. I would like to share my very own feedback here as well, but i won't because this one's pretty long. So i might PM you!

EDIT: I just send you the Message. Hope you read it!
Last edited by Captain J on Sun Aug 11, 2019 10:48 pm, edited 1 time in total.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Rayman The Hedgehog » Sun Aug 11, 2019 9:26 pm

I hope this stills on the road, this is the perfect demostration of porting a game with a advanced engine into Gzdoom.

Pd: Redneck Rampage when? :D
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby VGA » Sun Sep 15, 2019 5:49 pm

I absolutely need to play this when it's more finished! I am posting so I can find the thread later lol
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby tacticalcraptical » Sat Oct 12, 2019 5:49 pm

Am I missing something? I am trying to play this and in the first level I cannot get back into the baggage vents. I have watched a video on Youtube of someone playing it and they just jump right into the vent but the only way I can get back in is to use the console to cheat and fly and then crouch to get into them.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby gennoveus » Sat Oct 12, 2019 8:42 pm

tacticalcraptical wrote:Am I missing something? I am trying to play this and in the first level I cannot get back into the baggage vents. I have watched a video on Youtube of someone playing it and they just jump right into the vent but the only way I can get back in is to use the console to cheat and fly and then crouch to get into them.


You aren't alone; I had the same issue. Took me lots of attempts and was being a bit janky but I eventually got in there. Try holding crouch while jumping on top of the little green bag on the floor which will give you a slight boost. Jumping off the side of the baggage carousel didn't work for me. Otherwise an amazingly well put together mod. Controls and responsiveness feel even better than the original or the classic redux! Clearly a lot of love put into this.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby tacticalcraptical » Sun Oct 13, 2019 12:34 am

You aren't alone; I had the same issue. Took me lots of attempts and was being a bit janky but I eventually got in there. Try holding crouch while jumping on top of the little green bag on the floor which will give you a slight boost. Jumping off the side of the baggage carousel didn't work for me. Otherwise an amazingly well put together mod. Controls and responsiveness feel even better than the original or the classic redux! Clearly a lot of love put into this.[/quote]


Thanks that helped. This mod is super impressive. I actually came across this when trying to play Shadow Warrior Redux which just felt way off, it was way floaty. This feels really tight. I know it's not 1:1 but it just feels way better to play than SW in DOSBox and Redux.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby TheOldKingCole » Sat Jan 04, 2020 5:54 pm

Hey, so I made a personal version of the mod that is weapons only. Would it be okay if I were to upload it on the forum?
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby theroguemonk » Mon Feb 17, 2020 5:03 am

can someone make a monser and weapons only mod? so we can use them in all levels
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Captain J » Mon Feb 17, 2020 7:33 am

ShadowWarriorBackup IS the monsters+weapons only mod, so you don't have to rip them off by yourself. You just have to drag all 3 wads for full experience.
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby YukesVonFaust » Mon Feb 17, 2020 8:50 am

btw, when are we getting a Levels only version of the mod? so we can play any weapon mod with the shadow warrior mapset?
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Postby Duke91 » Fri Jul 03, 2020 3:36 pm

I'm getting a script error on dark woods of the serpent level (P_STARTSCRIPT: UNKNOWN SCRIPT 0): https://imgur.com/a/RGpntgB

Is there a way to fix it?
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