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Re: Shadow Warrior Total Conversion - first episode release!

Posted: Fri Aug 10, 2018 12:46 am
by Gideon020
Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Fri Aug 10, 2018 9:12 am
by Rayman The Hedgehog
Gideon020 wrote:
Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.
What version are you using? I tested the fix in 1.8.6 & 2.1 and works perfectly.

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Fri Aug 10, 2018 9:01 pm
by Gideon020
Rayman The Hedgehog wrote:
Gideon020 wrote:
Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.
What version are you using? I tested the fix in 1.8.6 & 2.1 and works perfectly.
Latest GZDoom Dev-build as of the 9th of August

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Tue Aug 14, 2018 9:11 am
by PixelWAD
I released a DukeMatch map yesterday called "Piracy". Today I retextured it to fit more of a Shadow Warrior theme.
What do you guys think?

I have replaced textures only right now, I would need to look for matching sprites to replace them.

viewtopic.php?f=42&t=61663 - Piracy
Screenshot_Doom_20180814_170621.jpg
Screenshot_Doom_20180814_170650.jpg
Screenshot_Doom_20180814_170723.jpg

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Fri Oct 12, 2018 11:17 am
by Assassin of Purity
Will you add the option to decrease the amount of blood to how it was before the update?

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Sat Oct 13, 2018 10:23 pm
by Gideon020
Weapons and enemies mod doesn't seem to want to work in GZDoom 3.6, black screen for the menu and the Fullscreen and Status Bar Huds are all wonky.

Re: Shadow Warrior Total Conversion - first episode release!

Posted: Sat Dec 29, 2018 12:06 pm
by Lex Safonov
So, i'm back guys!

NEWS!
Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less.


Link to pack:
https://drive.google.com/open?id=1XkjLj ... _TwEOc7Buq
Poured on Google drive, because There is no access to media feed.

Startup Method:
(g) zdoom.exe -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3 -file SWMapPack.pk3

Split files, removed the old system.

The last build was without testers, I probably missed something, so I will be glad to your posts with errors. It's test build. Here not have fixes for fullscreen and statusbar.

Happy New Year Guys! Merry Cristmass! Love for all!))))

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sat Dec 29, 2018 9:07 pm
by Assassin of Purity
Twelve test maps? Is the pack an update?

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sun Dec 30, 2018 12:16 am
by Lex Safonov
Assassin of Purity wrote:Twelve test maps? Is the pack an update?
Yes, pack is update. First episode - 4 maps, and second episode - 8 maps.

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sun Dec 30, 2018 4:18 am
by Gideon020
Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sun Dec 30, 2018 6:42 am
by Assassin of Purity
Lex Safonov wrote:
Assassin of Purity wrote:Twelve test maps? Is the pack an update?
Yes, pack is update. First episode - 4 maps, and second episode - 8 maps.
Sweet.

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sun Dec 30, 2018 9:29 am
by Lex Safonov
Gideon020 wrote:Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
My bad.... Use oldest versions gzdoom or zandronum 3.0

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sun Dec 30, 2018 9:31 am
by Assassin of Purity
Gideon020 wrote:Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
Are you sure?

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Tue Jan 01, 2019 7:27 pm
by Louco Diamante
The weapons and maps are amazing! I realy love it! What is your next plans for your mod?

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Posted: Sat Feb 23, 2019 9:02 am
by Lex Safonov
Louco Diamante wrote:The weapons and maps are amazing! I realy love it! What is your next plans for your mod?
Convert All original single maps and addons maps)