Shadow Warrior Total Conversion 12 maps well done!!!!

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Gideon020
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Joined: Mon Sep 28, 2015 3:23 am

Re: Shadow Warrior Total Conversion - first episode release!

Post by Gideon020 »

Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.
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Rayman The Hedgehog
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Location: Venezuela

Re: Shadow Warrior Total Conversion - first episode release!

Post by Rayman The Hedgehog »

Gideon020 wrote:
Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.
What version are you using? I tested the fix in 1.8.6 & 2.1 and works perfectly.
Gideon020
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Joined: Mon Sep 28, 2015 3:23 am

Re: Shadow Warrior Total Conversion - first episode release!

Post by Gideon020 »

Rayman The Hedgehog wrote:
Gideon020 wrote:
Rayman The Hedgehog wrote:Hi i fixed the problem with the fullscreen hud & widescreen.

Also, i fixed the typo in the uzi pickup message.
You sure you uploaded the right file? Cause the fullscreen HUD was halfway up the screen and the status bar wasn't widescreen.
What version are you using? I tested the fix in 1.8.6 & 2.1 and works perfectly.
Latest GZDoom Dev-build as of the 9th of August
PixelWAD
Posts: 188
Joined: Sun Jun 10, 2018 7:01 pm

Re: Shadow Warrior Total Conversion - first episode release!

Post by PixelWAD »

I released a DukeMatch map yesterday called "Piracy". Today I retextured it to fit more of a Shadow Warrior theme.
What do you guys think?

I have replaced textures only right now, I would need to look for matching sprites to replace them.

viewtopic.php?f=42&t=61663 - Piracy
Screenshot_Doom_20180814_170621.jpg
Screenshot_Doom_20180814_170650.jpg
Screenshot_Doom_20180814_170723.jpg
Assassin of Purity
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Joined: Thu May 10, 2018 10:55 am
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Re: Shadow Warrior Total Conversion - first episode release!

Post by Assassin of Purity »

Will you add the option to decrease the amount of blood to how it was before the update?
Gideon020
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Joined: Mon Sep 28, 2015 3:23 am

Re: Shadow Warrior Total Conversion - first episode release!

Post by Gideon020 »

Weapons and enemies mod doesn't seem to want to work in GZDoom 3.6, black screen for the menu and the Fullscreen and Status Bar Huds are all wonky.
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Lex Safonov
Posts: 147
Joined: Mon Apr 28, 2014 10:50 pm
Location: Russian Federation

Re: Shadow Warrior Total Conversion - first episode release!

Post by Lex Safonov »

So, i'm back guys!

NEWS!
Collected 12 test maps. 2 episodes. A little later I'll post it again, the whole problem is in the alignment of the light ... I have a bit of a trouble with this, unfortunately, I just make it less.


Link to pack:
https://drive.google.com/open?id=1XkjLj ... _TwEOc7Buq
Poured on Google drive, because There is no access to media feed.

Startup Method:
(g) zdoom.exe -file ShadowWarriorBackup.pk3 -file ShadowWarriorMusic.pk3 -file SWMapPack.pk3

Split files, removed the old system.

The last build was without testers, I probably missed something, so I will be glad to your posts with errors. It's test build. Here not have fixes for fullscreen and statusbar.

Happy New Year Guys! Merry Cristmass! Love for all!))))
Assassin of Purity
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Assassin of Purity »

Twelve test maps? Is the pack an update?
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Lex Safonov
Posts: 147
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Location: Russian Federation

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Lex Safonov »

Assassin of Purity wrote:Twelve test maps? Is the pack an update?
Yes, pack is update. First episode - 4 maps, and second episode - 8 maps.
Gideon020
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Gideon020 »

Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
Assassin of Purity
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Assassin of Purity »

Lex Safonov wrote:
Assassin of Purity wrote:Twelve test maps? Is the pack an update?
Yes, pack is update. First episode - 4 maps, and second episode - 8 maps.
Sweet.
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Lex Safonov
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Location: Russian Federation

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Lex Safonov »

Gideon020 wrote:Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
My bad.... Use oldest versions gzdoom or zandronum 3.0
Assassin of Purity
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Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Assassin of Purity »

Gideon020 wrote:Using both latest stable and devbuild, the title screen remains entirely black on startup, making it impossible to navigate the menus.
Are you sure?
Louco Diamante
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Joined: Tue Jan 01, 2019 6:21 pm

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Louco Diamante »

The weapons and maps are amazing! I realy love it! What is your next plans for your mod?
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Lex Safonov
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Location: Russian Federation

Re: Shadow Warrior Total Conversion 12 maps well done!!!!

Post by Lex Safonov »

Louco Diamante wrote:The weapons and maps are amazing! I realy love it! What is your next plans for your mod?
Convert All original single maps and addons maps)
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